--- The Hole ---

Made by raaar


---- CHANGE LOG ----

2018/07/02 ------------------ NOTES v4 ----------------------


- improved the textures in general

- changed to 16bit heightmap (smoother)

- fixed an issue which caused projectile trails and other effects happening above the hole to be hard to see

- added ZK start zones (East vs West)

- added "Rock" terrain type map with greatly increased hardness for the large carved rock blocks

- removed the reclaimable rocks

- removed geothermal spots within the inner "ring"

- slightly lowered metal spot output and spread out the spots more evenly so they're harder to defend
(the big metal spots in the corners were replaced by several spots which are smaller and more exposed)




2018/05/21 ------------------ NOTES v3 ----------------------

- units, features and projectiles that fall into the hole are removed from the game

- made the map a bit lighter (lighter general fog, but with dark layer for the hole)

- added ZK min wind multiplier (0.3-0.4)


2018/01/15 ------------------ NOTES v2 ----------------------


- modified lua metal spot placer to perfectly center the ground decals on the metal spots 
(this issue was more noticeable on games that have their own overlays, like EVO or ZK)

- removed two metal spots around each geothermal near the hole, but added reclaimable rock features

- the elevated zones are now only reachable by air or all-terrain units to avoid pathing issues

- map is a bit darker, especially the hole

