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  • | description = Defence and energy source
    854 bytes (90 words) - 06:37, 24 April 2022
  • * Added a button to the top left of the UI for defence range settings. Added a setting to draw scouted radar ranges.
    1 KB (196 words) - 12:16, 24 December 2022
  • | description = Medium Range Defence Fortress - Power by connecting to a 50 energy grid
    2 KB (334 words) - 06:37, 24 April 2022
  • ...n - artillery will make quick work of them. Make some units as a dedicated defence force, so any force entering your territory will be opposed quickly. Raider ...ere necessary (e.g. at chokepoints), sprinkle light defences elsewhere for defence in depth, and use mobile units for the rest of your defensive needs (or bet
    6 KB (1,075 words) - 04:22, 13 August 2022
  • ...s. Their large healthpool and their jump ability also allows them to cross defence lines with ease, making it easy to send several Jacks behind enemy lines to
    3 KB (458 words) - 23:46, 30 August 2022
  • Snitches are innately strong in defence, but to attack they need some help getting close enough to the enemy. [[Cha
    5 KB (731 words) - 05:03, 15 May 2023
  • The strength of the Spiders lies in defence, since they are much weaker when they come down from the hills and they are
    5 KB (728 words) - 18:48, 5 October 2022
  • ...ents. The Ravagers will be more effective against heavier units and static defence.
    5 KB (765 words) - 18:31, 5 October 2022
  • If your opponent has a shield extending beyond their defence you can move short ranged high DPS units (such as riots) in and attack grou
    6 KB (1,030 words) - 21:42, 14 January 2022
  • ...factory left entirely defenceless - after all, each bit of metal spent on defence for your enemy is one not spent assisting in the actual rush. Sneaking away
    6 KB (982 words) - 09:17, 16 September 2019
  • .... Players could be able to leave attacks but doing so destroys the pending Defence and prevents all the attacking players from doing any actions for the remai
    9 KB (1,619 words) - 22:55, 28 October 2016
  • ...your raiders, they are not able to "naked expand" (expanding with minimal defence). If you allow your opponent to naked expand, they will have a massive econ By building radar you can reduce the amount you spend on defence, and can use it on offensive units instead. In the worst case scenario, you
    19 KB (3,326 words) - 22:19, 5 January 2022
  • ...nything outside anti-air range unless you're prepared to lose it. The best defence against bombers is to have your own Swift planes, since they are fast enoug
    12 KB (1,985 words) - 18:07, 4 December 2023
  • ...defenses. Since Zero-K has many, many heavy weapons and units, there is no defence that can hold forever. All Team 1 are doing is delaying the inevitable.
    14 KB (2,506 words) - 18:48, 12 December 2023