V1.4.9.2

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Starlight finally has a new model, something more fitting of the most expensive thing you can build. Starlight might see more use as Bantha has received a nerf as a result of free-for-all and endgame feedback. Smaller units have also received attention with many unit AI improvements and a fix for non-functional slow weaponry.

Balance[edit]

Bantha:

  • Larger Hitvolume: It is now a 60 radius cylinder instead of a 55 wide and 35 deep box. This should make it weaker to spread weapons and Ultimatium.
  • Reduced Speed 1.72 → 1.55. This puts it between Dante and Detriment instead of approximately the same as Dante. It can still skirmish Detriment with no problem.
  • Reduced Health 36k → 32k.

Detriment:

  • LargerHitvolume: radius 80 cylinder → radius 92. It was looking a bit thin in comparison to Bantha.

Starlight:

  • Size 8x8 → 10x10

Fixed slow damage.

Unit AI[edit]

  • Most precise unguided rockets and plasma cannons now have overkill prevention against structures. This is an improvement for many assaults, precise artillery, Rocko and Rogue.
  • Added overkill prevention for Placeholder. They try to avoid overlapping their shots (unless against a particularly heavy foe).
  • Mid-range units avoid explosive structures (Fusions, Pylons etc...).
  • Fixed some Scorcher dive and heatray target priority bugs.
  • Wolverines now skirmish everything.
  • Added tactical AI for Impaler, Pillager, Bantha and Grizzly
  • Anti-heavies now prioritize heavy units more strongly.
  • Reduced the target priority of unidentified radar dots.
  • Reduced the target priority of wobbling radar dots for unguided precise weapons.

Fixes and Interface[edit]

  • Added ingame ignore.
  • The camera now zooms to your startbox upon commander selection.
  • Fixed cloaked flying Blastwings.
  • Fixed Shredder wreck.

Added map boxes:

  • Harbinger
  • Sands of War
  • Added fallback boxes.