<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://zero-k.info/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kingstad</id>
	<title>Zero-K - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://zero-k.info/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kingstad"/>
	<link rel="alternate" type="text/html" href="http://zero-k.info/mediawiki/Special:Contributions/Kingstad"/>
	<updated>2026-05-25T23:51:08Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.34.1</generator>
	<entry>
		<id>http://zero-k.info/mediawiki/index.php?title=Morph_Command&amp;diff=10279</id>
		<title>Morph Command</title>
		<link rel="alternate" type="text/html" href="http://zero-k.info/mediawiki/index.php?title=Morph_Command&amp;diff=10279"/>
		<updated>2025-11-30T18:18:18Z</updated>

		<summary type="html">&lt;p&gt;Kingstad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Morph''' command refers to the upgrade of [[Geothermal Generator]] into [[Advanced Geothermal]] power plant or transformation of buildings into mobile units, like [[Aegis]] into [[Aspis]] and [[Cornea]] into [[Iris]] (also the other way around). Other useful morphs are the spying plane [[Sparrow]] morphed from a [[Radar Tower]], and [[Djinn]] from a [[Conch]] constructor. Sometimes players also refer to [[Commander|commander upgrades]] as &amp;quot;morphing&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
*Upgrading your [[Geothermal Generator|geo]], while beneficial, will render it disabled for the duration of the upgrade, and will require a fee in energy. The same is true for transformations.&lt;br /&gt;
&lt;br /&gt;
*It should be noted that the cost of morphing is *not* what it says the thing you are morphing into costs, it's the difference in cost between the unit you have and the unit you are morphing into&lt;br /&gt;
{{Navbox commands}}&lt;br /&gt;
[[Category: Commands]]&lt;/div&gt;</summary>
		<author><name>Kingstad</name></author>
		
	</entry>
	<entry>
		<id>http://zero-k.info/mediawiki/index.php?title=Energy&amp;diff=9238</id>
		<title>Energy</title>
		<link rel="alternate" type="text/html" href="http://zero-k.info/mediawiki/index.php?title=Energy&amp;diff=9238"/>
		<updated>2024-04-18T04:39:37Z</updated>

		<summary type="html">&lt;p&gt;Kingstad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Energy is the second resource in Zero-K. Constructing any unit or building requires as much Energy as it does [[Metal]]. Your starting [[Commander]] generates 6 energy per second.&lt;br /&gt;
&lt;br /&gt;
The primary sources of energy are energy-producing structures:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | [[Solar Collector|{{unit image|energysolar|Solar Collector}}&amp;lt;br&amp;gt;Solar Collector]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | [[Wind/Tidal Generator|{{unit image|energywind|Wind/Tidal Generator}}&amp;lt;br&amp;gt;Wind/Tidal Generator]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | [[Geothermal Generator|{{unit image|energygeo|Geothermal Generator}}&amp;lt;br&amp;gt;Geothermal Generator]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | [[Advanced Geothermal|{{unit image|energyheavygeo|Advanced Geothermal}}&amp;lt;br&amp;gt;Advanced Geothermal]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | [[Fusion Reactor|{{unit image|energyfusion|Fusion Reactor}}&amp;lt;br&amp;gt;Fusion Reactor]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | [[Singularity Reactor|{{unit image|energysingu|Singularity Reactor}}&amp;lt;br&amp;gt;Singularity Reactor]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Most energy-producing structures may be constructed anywhere. Geothermal Generators may be placed only on geothermal vents, which are marked with a rising trail of smoke.&lt;br /&gt;
&lt;br /&gt;
Energy may also be produced by [[Unit classes#Constructor|Reclaiming]] map features which contain energy, such as trees. &lt;br /&gt;
&lt;br /&gt;
[[Repair|Repairing]] and resurrecting units and buildings also requires Energy, as does operating [[Cloak|cloaks]], [[Shield|shields]], [[Cornea|jammers]], [[Radar Tower|radar]] and sonar.&lt;br /&gt;
&lt;br /&gt;
Excess energy is automatically first given to team mates then used for [[Overdrive]], increasing metal output of [[Metal Extractor]]s that are connected to same same energy grid as the energy producing structures.&lt;br /&gt;
&lt;br /&gt;
[[Category:Energy]]&lt;/div&gt;</summary>
		<author><name>Kingstad</name></author>
		
	</entry>
	<entry>
		<id>http://zero-k.info/mediawiki/index.php?title=Sparrow&amp;diff=9237</id>
		<title>Sparrow</title>
		<link rel="alternate" type="text/html" href="http://zero-k.info/mediawiki/index.php?title=Sparrow&amp;diff=9237"/>
		<updated>2024-04-16T20:35:12Z</updated>

		<summary type="html">&lt;p&gt;Kingstad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is a light scout and jammer plane.{{ Infobox zkunit&lt;br /&gt;
| name = Sparrow&lt;br /&gt;
| defname = planelightscout&lt;br /&gt;
| description = Light jammer/Scout Plane&lt;br /&gt;
| image = http://manual.zero-k.info/unitpics/planelightscout.png&lt;br /&gt;
| icontype = scoutplane&lt;br /&gt;
| cost = 235&lt;br /&gt;
| hitpoints = 350&lt;br /&gt;
| movespeed = 210&lt;br /&gt;
| sight = 950&lt;br /&gt;
| altitude = 330&lt;br /&gt;
| abilities = &lt;br /&gt;
	{{ Infobox zkability intel&lt;br /&gt;
	| jam = 540&lt;br /&gt;
	}}&lt;br /&gt;
}}==Description==&lt;br /&gt;
The Sparrow is a light scout that can be built from a Radar Tower, making it the only plane that is available without a Plane Factory. Such an accessible scouting option is invaluable to those without access to planes.&lt;br /&gt;
&lt;br /&gt;
== Tactics and Strategy ==&lt;br /&gt;
*The Sparrow is unarmed and fragile, but has the benefit that it can be morphed from a basic [[Radar Tower|radar tower]]. This makes airborne scouting and radar jamming in the early game available regardless of which factory is chosen. &lt;br /&gt;
*It can also be built directly from the [[Airplane Plant]], but for scouting is inferior to the other choices available there like the [[Swift]] and the [[Owl]].&lt;br /&gt;
*With its radar jammer you could try using it to hide the approach of your forces or hide the radar dots of your frontline to make it harder for enemy artillery to hit you.&lt;br /&gt;
&lt;br /&gt;
{{Navbox units}}&lt;/div&gt;</summary>
		<author><name>Kingstad</name></author>
		
	</entry>
	<entry>
		<id>http://zero-k.info/mediawiki/index.php?title=Owl&amp;diff=9236</id>
		<title>Owl</title>
		<link rel="alternate" type="text/html" href="http://zero-k.info/mediawiki/index.php?title=Owl&amp;diff=9236"/>
		<updated>2024-04-16T20:34:05Z</updated>

		<summary type="html">&lt;p&gt;Kingstad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Owl''' is a radar and sonar plane from the [[Airplane Plant]].{{ Infobox zkunit&lt;br /&gt;
| name = Owl&lt;br /&gt;
| defname = planescout&lt;br /&gt;
| description = Radar/Sonar Plane&lt;br /&gt;
| image = http://manual.zero-k.info/unitpics/planescout.png&lt;br /&gt;
| icontype = radarplane&lt;br /&gt;
| cost = 340&lt;br /&gt;
| hitpoints = 950&lt;br /&gt;
| movespeed = 360&lt;br /&gt;
| energy = -1.5&lt;br /&gt;
| sight = 1400&lt;br /&gt;
| sonar = 700&lt;br /&gt;
| altitude = 375&lt;br /&gt;
| abilities = &lt;br /&gt;
	{{ Infobox zkability intel&lt;br /&gt;
	| radar = 2400&lt;br /&gt;
	}}&lt;br /&gt;
}}==Description==&lt;br /&gt;
The Owl provides an unparalleled means for providing deep vision and radar into enemy frontlines, and can locate underwater targets with its sonar.&lt;br /&gt;
&lt;br /&gt;
== Tactics and Strategy ==&lt;br /&gt;
*The most typical use case for owl is to provide vision for allied long range weaponry so they may hit their targets accurately.&lt;br /&gt;
*With its sonar it can reveal the presence of enemy forces under the sea surface as well as allow [[raven]] to bomb such targets&lt;br /&gt;
{{Navbox units}}&lt;/div&gt;</summary>
		<author><name>Kingstad</name></author>
		
	</entry>
	<entry>
		<id>http://zero-k.info/mediawiki/index.php?title=Owl&amp;diff=9234</id>
		<title>Owl</title>
		<link rel="alternate" type="text/html" href="http://zero-k.info/mediawiki/index.php?title=Owl&amp;diff=9234"/>
		<updated>2024-04-16T09:50:56Z</updated>

		<summary type="html">&lt;p&gt;Kingstad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Owl''' is a radar and sonar plane from the [[Airplane Plant]].{{ Infobox zkunit&lt;br /&gt;
| name = Owl&lt;br /&gt;
| defname = planescout&lt;br /&gt;
| description = Area Jammer, Radar/Sonar Plane&lt;br /&gt;
| image = http://manual.zero-k.info/unitpics/planescout.png&lt;br /&gt;
| icontype = radarplane&lt;br /&gt;
| cost = 340&lt;br /&gt;
| hitpoints = 950&lt;br /&gt;
| movespeed = 360&lt;br /&gt;
| energy = -1.5&lt;br /&gt;
| sight = 1400&lt;br /&gt;
| sonar = 700&lt;br /&gt;
| altitude = 375&lt;br /&gt;
| abilities = &lt;br /&gt;
	{{ Infobox zkability intel&lt;br /&gt;
	| radar = 2400&lt;br /&gt;
	}}&lt;br /&gt;
}}==Description==&lt;br /&gt;
The Owl provides an unparalleled means for providing deep vision and radar into enemy frontlines, and can locate underwater targets with its sonar.&lt;br /&gt;
&lt;br /&gt;
== Tactics and Strategy ==&lt;br /&gt;
*The most typical use case for owl is to provide vision for allied long range weaponry so they may hit their targets accurately.&lt;br /&gt;
*With its sonar it can reveal the presence of enemy forces under the sea surface as well as allow [[raven]] to bomb such targets&lt;br /&gt;
{{Navbox units}}&lt;/div&gt;</summary>
		<author><name>Kingstad</name></author>
		
	</entry>
	<entry>
		<id>http://zero-k.info/mediawiki/index.php?title=Owl&amp;diff=9233</id>
		<title>Owl</title>
		<link rel="alternate" type="text/html" href="http://zero-k.info/mediawiki/index.php?title=Owl&amp;diff=9233"/>
		<updated>2024-04-16T09:50:21Z</updated>

		<summary type="html">&lt;p&gt;Kingstad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Owl''' is a radar and sonar plane from the [[Airplane Plant]].{{ Infobox zkunit&lt;br /&gt;
| name = Owl&lt;br /&gt;
| defname = planescout&lt;br /&gt;
| description = Area Jammer, Radar/Sonar Plane&lt;br /&gt;
| image = http://manual.zero-k.info/unitpics/planescout.png&lt;br /&gt;
| icontype = radarplane&lt;br /&gt;
| cost = 340&lt;br /&gt;
| hitpoints = 950&lt;br /&gt;
| movespeed = 360&lt;br /&gt;
| energy = -1.5&lt;br /&gt;
| sight = 1400&lt;br /&gt;
| sonar = 700&lt;br /&gt;
| altitude = 375&lt;br /&gt;
| abilities = &lt;br /&gt;
	{{ Infobox zkability intel&lt;br /&gt;
	| jam = 700&lt;br /&gt;
	| radar = 2400&lt;br /&gt;
	}}&lt;br /&gt;
}}==Description==&lt;br /&gt;
The Owl provides an unparalleled means for providing deep vision and radar into enemy frontlines, and can locate underwater targets with its sonar.&lt;br /&gt;
&lt;br /&gt;
== Tactics and Strategy ==&lt;br /&gt;
*The most typical use case for owl is to provide vision for allied long range weaponry so they may hit their targets accurately.&lt;br /&gt;
*With its sonar it can reveal the presence of enemy forces under the sea surface as well as allow [[raven]] to bomb such targets&lt;br /&gt;
{{Navbox units}}&lt;/div&gt;</summary>
		<author><name>Kingstad</name></author>
		
	</entry>
	<entry>
		<id>http://zero-k.info/mediawiki/index.php?title=Sparrow&amp;diff=9232</id>
		<title>Sparrow</title>
		<link rel="alternate" type="text/html" href="http://zero-k.info/mediawiki/index.php?title=Sparrow&amp;diff=9232"/>
		<updated>2024-04-16T09:42:52Z</updated>

		<summary type="html">&lt;p&gt;Kingstad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is a light scout and jammer plane.{{ Infobox zkunit&lt;br /&gt;
| name = Sparrow&lt;br /&gt;
| defname = planelightscout&lt;br /&gt;
| description = Light Scout Plane&lt;br /&gt;
| image = http://manual.zero-k.info/unitpics/planelightscout.png&lt;br /&gt;
| icontype = scoutplane&lt;br /&gt;
| cost = 235&lt;br /&gt;
| hitpoints = 350&lt;br /&gt;
| movespeed = 210&lt;br /&gt;
| sight = 950&lt;br /&gt;
| altitude = 330&lt;br /&gt;
| abilities = &lt;br /&gt;
	{{ Infobox zkability intel&lt;br /&gt;
	| jam = 540&lt;br /&gt;
	}}&lt;br /&gt;
}}==Description==&lt;br /&gt;
The Sparrow is a light scout that can be built from a Radar Tower, making it the only plane that is available without a Plane Factory. Such an accessible scouting option is invaluable to those without access to planes.&lt;br /&gt;
&lt;br /&gt;
== Tactics and Strategy ==&lt;br /&gt;
*The Sparrow is unarmed and fragile, but has the benefit that it can be morphed from a basic [[Radar Tower|radar tower]]. This makes airborne scouting and radar jamming in the early game available regardless of which factory is chosen. &lt;br /&gt;
*It can also be built directly from the [[Airplane Plant]], but for scouting is inferior to the other choices available there like the [[Swift]] and the [[Owl]].&lt;br /&gt;
*With its radar jammer you could try using it to hide the approach of your forces or hide the radar dots of your frontline to make it harder for enemy artillery to hit you.&lt;br /&gt;
&lt;br /&gt;
{{Navbox units}}&lt;/div&gt;</summary>
		<author><name>Kingstad</name></author>
		
	</entry>
	<entry>
		<id>http://zero-k.info/mediawiki/index.php?title=File:Uniticon_bomberassaultshield.png&amp;diff=9230</id>
		<title>File:Uniticon bomberassaultshield.png</title>
		<link rel="alternate" type="text/html" href="http://zero-k.info/mediawiki/index.php?title=File:Uniticon_bomberassaultshield.png&amp;diff=9230"/>
		<updated>2024-04-11T09:34:02Z</updated>

		<summary type="html">&lt;p&gt;Kingstad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;icon for bomberassaultshield or Odin&lt;/div&gt;</summary>
		<author><name>Kingstad</name></author>
		
	</entry>
	<entry>
		<id>http://zero-k.info/mediawiki/index.php?title=Odin&amp;diff=9229</id>
		<title>Odin</title>
		<link rel="alternate" type="text/html" href="http://zero-k.info/mediawiki/index.php?title=Odin&amp;diff=9229"/>
		<updated>2024-04-11T08:22:27Z</updated>

		<summary type="html">&lt;p&gt;Kingstad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is a heavy assault bomber from the [[Airplane Plant]].{{ Infobox zkunit&lt;br /&gt;
| name = Odin&lt;br /&gt;
| defname = bomberassault&lt;br /&gt;
| description = Assault Bomber (Anti-Static)&lt;br /&gt;
| image = https://zero-k.info/mediawiki/images/8/83/Bomberassault.png&lt;br /&gt;
| icontype = bomberassaultshield&lt;br /&gt;
| cost = 1500&lt;br /&gt;
| hitpoints = 5200&lt;br /&gt;
| movespeed = 185&lt;br /&gt;
| sight = 660&lt;br /&gt;
| altitude = 280&lt;br /&gt;
| weapons = &lt;br /&gt;
	{{ Infobox zkweapon&lt;br /&gt;
	| name = Thermite&lt;br /&gt;
	| type = AircraftBomb&lt;br /&gt;
	| damage = 14000&lt;br /&gt;
	| reloadtime = 30&lt;br /&gt;
	| dps = 0-1000&lt;br /&gt;
	| range = 180&lt;br /&gt;
	| aoe = 40&lt;br /&gt;
	| special1 = Water capable&lt;br /&gt;
	}}&lt;br /&gt;
	{{ Infobox zkweapon&lt;br /&gt;
	| name = Shield Cluster&lt;br /&gt;
	| type = Cannon&lt;br /&gt;
	| reloadtime = 30&lt;br /&gt;
	| customlabel1 = Spawns Unit x 7&lt;br /&gt;
	| customdata1 = [[Pavise]]&lt;br /&gt;
	| customlabel2 = Spawn Life (s)&lt;br /&gt;
	| customdata2 = 85&lt;br /&gt;
	| shield strength = 3400&lt;br /&gt;
	}}&lt;br /&gt;
&lt;br /&gt;
}}Odin is expensive, durable and very slow for a plane, for its attack it precisely drops a tiny spot of 'thermite' which over time deals heavy damage. It's purpose is sniping high value structures. It's also got the alternative purpose of providing shield cover for a short time.&lt;br /&gt;
&lt;br /&gt;
== The thermite and shields ==&lt;br /&gt;
&lt;br /&gt;
Like other bombers Odin has only one point of ammunition before it must rearm but Odin can spend it to either drop thermite or shields.&lt;br /&gt;
The thermite falls slowly, doesn't stick to its target and the damage it deals ramps up over its long lifetime. If it hits something on the way to its target, like a shield, it will burn through it before continuing its trajectory. It does penetrate water.&lt;br /&gt;
The shields are dropped in a cluster of 7. They've got high durability initially but quickly drain and disappear on their own.&lt;br /&gt;
&lt;br /&gt;
== Tactics and Strategy ==&lt;br /&gt;
&lt;br /&gt;
*The nature of how thermite deals its damage makes it useless vs units unless they are stunned for a long time by for example a widow.&lt;br /&gt;
*It's main intended purpose is to snipe high value structures, often by diving deep into enemy territory. There are very few unshielded structures that can survive being hit by an Odin. After scouting the enemy base one can often find that its not well defended along the maps edge and so one can fly in there and strike something critical, beware the enemy may have placed newton turrets in order to grab or push away your Odins, they have abysmal turn rate so that could ruin your plans.&lt;br /&gt;
*An advantage about the sheer amount of damage thermite deals is that it likely also destroys the wreck of its target leaving your enemy with no way to resurrect it or at least less reclaim.&lt;br /&gt;
*A creative use case would be bombing wrecks of striders that the enemy otherwise will likely get to reclaim&lt;br /&gt;
*Alternatively if your allies are making a push somewhere you could provide them some cover under your shields or vice versa if the enemy is pushing your allies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox units}}&lt;/div&gt;</summary>
		<author><name>Kingstad</name></author>
		
	</entry>
	<entry>
		<id>http://zero-k.info/mediawiki/index.php?title=Odin&amp;diff=9228</id>
		<title>Odin</title>
		<link rel="alternate" type="text/html" href="http://zero-k.info/mediawiki/index.php?title=Odin&amp;diff=9228"/>
		<updated>2024-04-11T08:13:35Z</updated>

		<summary type="html">&lt;p&gt;Kingstad: added page for Odin&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is a heavy assault bomber from the [[Airplane Plant]].{{ Infobox zkunit&lt;br /&gt;
| name = Odin&lt;br /&gt;
| defname = bomberassault&lt;br /&gt;
| description = Assault Bomber (Anti-Static)&lt;br /&gt;
| image = https://zero-k.info/mediawiki/images/8/83/Bomberassault.png&lt;br /&gt;
| icontype = bomberassaultshield&lt;br /&gt;
| cost = 1500&lt;br /&gt;
| hitpoints = 5200&lt;br /&gt;
| movespeed = 185&lt;br /&gt;
| sight = 660&lt;br /&gt;
| altitude = 280&lt;br /&gt;
| weapons = &lt;br /&gt;
	{{ Infobox zkweapon&lt;br /&gt;
	| name = Thermite&lt;br /&gt;
	| type = AircraftBomb&lt;br /&gt;
	| damage = 14000&lt;br /&gt;
	| reloadtime = 30&lt;br /&gt;
	| dps = 0-1000&lt;br /&gt;
	| range = 180&lt;br /&gt;
	| aoe = 40&lt;br /&gt;
	| special1 = Water capable&lt;br /&gt;
	}}&lt;br /&gt;
	{{ Infobox zkweapon&lt;br /&gt;
	| name = Shield Cluster&lt;br /&gt;
	| type = Cannon&lt;br /&gt;
	| reloadtime = 30&lt;br /&gt;
	| customlabel1 = Spawns Unit x 7&lt;br /&gt;
	| customdata1 = [[Pavise]]&lt;br /&gt;
	| customlabel2 = Spawn Life (s)&lt;br /&gt;
	| customdata2 = 85&lt;br /&gt;
	| shield strength = 3400&lt;br /&gt;
	}}&lt;br /&gt;
&lt;br /&gt;
}}Odin is expensive, durable and very slow for a plane, for its attack it precisely drops a tiny spot of 'thermite' which over time deals heavy damage. It's purpose is sniping high value structures. It's also got the alternative purpose of providing shield cover for a short time.&lt;br /&gt;
&lt;br /&gt;
== The thermite and shields ==&lt;br /&gt;
&lt;br /&gt;
Like other bombers Odin has only one point of ammunition before it must rearm but Odin can spend it to either drop thermite or shields.&lt;br /&gt;
The thermite falls slowly, doesn't stick to its target and the damage it deals ramps up over its long lifetime. If it hits something on the way to its target, like a shield, it will burn through it before continuing its trajectory. It does penetrate water.&lt;br /&gt;
The shields are dropped in a cluster of 7. They've got high durability initially but quickly drain themselves and disappear on their own.&lt;br /&gt;
&lt;br /&gt;
== Tactics and Strategy ==&lt;br /&gt;
&lt;br /&gt;
*The nature of how thermite deals its damage makes it useless vs units unless they are stunned for a long time by for example a widow.&lt;br /&gt;
*It's main intended purpose is to snipe high value structures, often by diving deep into enemy territory. There are very few unshielded structures that can survive being hit by an Odin. After scouting the enemy base one can often find that its not well defended along the maps edge and so one can fly in there and strike something critical, beware the enemy may have placed newton turrets in order to grab or push away your Odins, they have abysmal turn rate so that could ruin your plans.&lt;br /&gt;
*An advantage about the sheer amount of damage thermite deals is that it likely also destroys the wreck of its target leaving your enemy with no way to resurrect it or at least less reclaim.&lt;br /&gt;
*A creative use case would be bombing wrecks of striders that the enemy otherwise will likely get to reclaim&lt;br /&gt;
*Alternatively if your allies are making a push somewhere you could provide them some cover under your shields or vice versa if the enemy is pushing your allies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox units}}&lt;/div&gt;</summary>
		<author><name>Kingstad</name></author>
		
	</entry>
	<entry>
		<id>http://zero-k.info/mediawiki/index.php?title=File:Bomberassault.png&amp;diff=9227</id>
		<title>File:Bomberassault.png</title>
		<link rel="alternate" type="text/html" href="http://zero-k.info/mediawiki/index.php?title=File:Bomberassault.png&amp;diff=9227"/>
		<updated>2024-04-11T08:04:28Z</updated>

		<summary type="html">&lt;p&gt;Kingstad: thumbnail for the bomber plane Odin&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
thumbnail for the bomber plane Odin&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Zero-K image}}&lt;/div&gt;</summary>
		<author><name>Kingstad</name></author>
		
	</entry>
	<entry>
		<id>http://zero-k.info/mediawiki/index.php?title=Scorpion&amp;diff=8295</id>
		<title>Scorpion</title>
		<link rel="alternate" type="text/html" href="http://zero-k.info/mediawiki/index.php?title=Scorpion&amp;diff=8295"/>
		<updated>2022-01-31T12:26:29Z</updated>

		<summary type="html">&lt;p&gt;Kingstad: /* Tactics and Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is an all-terrain cloaked infiltration strider from the [[Strider Hub]].{{ Infobox zkunit&lt;br /&gt;
| name = Scorpion&lt;br /&gt;
| defname = striderscorpion&lt;br /&gt;
| description = Cloaked Infiltration Strider&lt;br /&gt;
| image = http://manual.zero-k.info/unitpics/striderscorpion.png&lt;br /&gt;
| icontype = t3spidergeneric&lt;br /&gt;
| cost = 3000&lt;br /&gt;
| hitpoints = 12000&lt;br /&gt;
| movespeed = 39&lt;br /&gt;
| turnrate = 79&lt;br /&gt;
| sight = 517&lt;br /&gt;
| transportable = Heavy&lt;br /&gt;
| weapons = &lt;br /&gt;
	{{ Infobox zkweapon&lt;br /&gt;
	| name = Lightning Gun&lt;br /&gt;
	| type = LightningCannon&lt;br /&gt;
	| damage = 360&lt;br /&gt;
	| reloadtime = 2&lt;br /&gt;
	| dps = 180&lt;br /&gt;
	| empdamage = 1080&lt;br /&gt;
	| empdps = 540&lt;br /&gt;
	| stuntime = 3&lt;br /&gt;
	| range = 490&lt;br /&gt;
	| inaccuracy = 1.40&lt;br /&gt;
	| special1 = Instantly hits&lt;br /&gt;
	}}&lt;br /&gt;
	{{ Infobox zkweapon&lt;br /&gt;
	| name = Multi-Stunner&lt;br /&gt;
	| type = LightningCannon&lt;br /&gt;
	| damage = 0&lt;br /&gt;
	| reloadtime = 30&lt;br /&gt;
	| empdamage = 1001 × 20&lt;br /&gt;
	| empdps = 667&lt;br /&gt;
	| stuntime = 3&lt;br /&gt;
	| range = 490&lt;br /&gt;
	| aoe = 80&lt;br /&gt;
	| inaccuracy = 4.1&lt;br /&gt;
	| manualfire = Yes&lt;br /&gt;
	| special1 = Instantly hits&lt;br /&gt;
	}}&lt;br /&gt;
	{{ Infobox zkweapon&lt;br /&gt;
	| name = Auto Particle Beam × 2&lt;br /&gt;
	| type = BeamLaser&lt;br /&gt;
	| damage = 70&lt;br /&gt;
	| reloadtime = 0.33&lt;br /&gt;
	| dps = 210&lt;br /&gt;
	| range = 420&lt;br /&gt;
	| special1 = Instantly hits&lt;br /&gt;
	}}&lt;br /&gt;
| abilities = &lt;br /&gt;
	{{ Infobox zkability cloak&lt;br /&gt;
	| upkeepidle = 2&lt;br /&gt;
	| upkeepmobile = 10&lt;br /&gt;
	| decloakradius = 150&lt;br /&gt;
	}}&lt;br /&gt;
}}==Description==&lt;br /&gt;
The Scorpion paralyzes enemies with its lightning sting and then chews them up with its particle beam claws. Its tough carapace shrugs off most enemy fire, and can also turn the Scorpion transparent.&lt;br /&gt;
&lt;br /&gt;
== Tactics and Strategy ==&lt;br /&gt;
With its stealthiness, ability to climb walls, and high alpha stun ability, the Scorpion makes an excellent late-game ambush unit, specially on hilly maps where it is capable of approaching enemy assets from unexpected angles. Use Scorpions to take out artillery/support, lone heavy targets or stun out particularly clustered enemy armies like shield balls. They're ultimately expensive, sluggish units with a short range that can easily be overrun by a force of spread out raiders. It's recommended to have some support to cover them when they reveal themselves and dish out damage to their stunned targets. If what you want is to punch right through the enemys main forces, there are better Striders for that, such as the [[Dante]] or the [[Paladin]].&lt;br /&gt;
&lt;br /&gt;
Note that the Scorpion's multi-stunner special ability is able to paralyze other heavy units that it sneaks up to, including striders of similar weight like [[Dante]]s, [[Funnelweb]]s, [[Merlin]]s, and other Scorpions, of which a single Scorpion is sufficient to paralyze. [[Paladin]]s and [[White Dragon]]s can be paralyzed with 3 or 4 Scorpions. This makes the Scorpion an effective anti-heavy/anti-strider unit.&lt;br /&gt;
&lt;br /&gt;
{{Navbox units}}&lt;/div&gt;</summary>
		<author><name>Kingstad</name></author>
		
	</entry>
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