Difference between revisions of "Main Page/itchio"

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(Removed brain dead marketing lines. Added reference to https://www.slant.co/versus/6114/15518/~starcraft-ii_vs_zero-k slant)
(Put my spoon in the soup)
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* Open Source Real Time Strategy Game with large community
 
* Open Source Real Time Strategy Game with large community
−
* Flat tech tree
+
* Flat, expansive tech tree
−
* Expansive tech tree
+
* Supports up to 32 players in a single match
−
* 32 Players can play in a single game
+
* 11 factories with diverse units
−
* 11 factories
+
* 8 heavy weapons platforms, 17 different defense structures
−
* 8 heavy weapons platforms
+
* "Chicken" tower defense mode
−
* 17 different torrents
+
* More than a thousand hours of replays to watch
−
* Tower Defense via Chicken Mode
+
* Destroy your enemies with over 20 different weapon classes
−
* More than a Thousand hours of replays to watch
 
−
* Destroy the enemy with over 20 different weapon classes
 
 
* Many Fair Playing AI opponents of all difficulties
 
* Many Fair Playing AI opponents of all difficulties
−
* Unique Terraform system
+
* Unique terraform system
−
* 15 different weapon classes
+
* Powerful interface removes micromanagement requirements
−
* Powerful interface removes Actions per Minute requirements
+
* In-depth controls of unit behavior
−
* Programmable unit behavior
 
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** Firestate
 
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** Movestate
 
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** Repeat
 
 
* Intuitive unit formations
 
* Intuitive unit formations

Revision as of 05:35, 8 October 2017

itch.io

Stub for itch.io page content.


  • Open Source Real Time Strategy Game with large community
  • Flat, expansive tech tree
  • Supports up to 32 players in a single match
  • 11 factories with diverse units
  • 8 heavy weapons platforms, 17 different defense structures
  • "Chicken" tower defense mode
  • More than a thousand hours of replays to watch
  • Destroy your enemies with over 20 different weapon classes
  • Many Fair Playing AI opponents of all difficulties
  • Unique terraform system
  • Powerful interface removes micromanagement requirements
  • In-depth controls of unit behavior
  • Intuitive unit formations