Difference between revisions of "Cornea"

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(Explain basic cloak mechanics, radar, and transform)
(Cloak and Transform)
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A area cloaking tower that makes mobile units around the tower invisible to enemies until the unit is injured or performs an action like firing or constructing. Enemies that get close to an invisible unit will also cause the unit to become visible. The Cornea will block radar signatures from appearing in its area of effect for both units and buildings. The Cornea can transform itself into a walking area cloaker at an extra cost.
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Hides units in a modest area from enemy sight and radar. The Cornea also hides radar signatures for nearby buildings. When the cloaker is active, it has a heavy energy upkeep.
  
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An area cloaker has a significant energy cost when active.  
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The Cornea can transform itself into a [[Iris|walking]] area cloaker for a one-time cost. 
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Units are invisible until they perform a combat or construction action, or until injured. Enemies that walk up to an invisible unit will also remove the unit's [[cloak]].  
  
 
{{Navbox buildings}}
 
{{Navbox buildings}}

Revision as of 22:12, 24 April 2019

The Cornea is a stationary area cloaker and radar jammer. Lua error: Internal error: The interpreter exited with status 1.

Description

Hides units in a modest area from enemy sight and radar. The Cornea also hides radar signatures for nearby buildings. When the cloaker is active, it has a heavy energy upkeep.

The Cornea can transform itself into a walking area cloaker for a one-time cost.

Units are invisible until they perform a combat or construction action, or until injured. Enemies that walk up to an invisible unit will also remove the unit's cloak.

Lua error: Internal error: The interpreter exited with status 1.Lua error: Internal error: The interpreter exited with status 1.