Difference between revisions of "Cornea"
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(Explain basic cloak mechanics, radar, and transform) |
(Cloak and Transform) |
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}}==Description== | }}==Description== | ||
| − | + | Hides units in a modest area from enemy sight and radar. The Cornea also hides radar signatures for nearby buildings. When the cloaker is active, it has a heavy energy upkeep. | |
| − | + | The Cornea can transform itself into a [[Iris|walking]] area cloaker for a one-time cost. | |
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| + | Units are invisible until they perform a combat or construction action, or until injured. Enemies that walk up to an invisible unit will also remove the unit's [[cloak]]. | ||
{{Navbox buildings}} | {{Navbox buildings}} | ||
Revision as of 22:12, 24 April 2019
The Cornea is a stationary area cloaker and radar jammer. Lua error: Internal error: The interpreter exited with status 1.
Description
Hides units in a modest area from enemy sight and radar. The Cornea also hides radar signatures for nearby buildings. When the cloaker is active, it has a heavy energy upkeep.
The Cornea can transform itself into a walking area cloaker for a one-time cost.
Units are invisible until they perform a combat or construction action, or until injured. Enemies that walk up to an invisible unit will also remove the unit's cloak.
Lua error: Internal error: The interpreter exited with status 1.Lua error: Internal error: The interpreter exited with status 1.