Difference between revisions of "Cold Takes"

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* {{blog post link|//store.steampowered.com/news/app/334920/view/3868091084290486602|Cold Take|1 - Why Zero-K}}
 
* {{blog post link|//store.steampowered.com/news/app/334920/view/3868091084290486602|Cold Take|1 - Why Zero-K}}
* {{blog post link|//store.steampowered.com/news/app/334920/view/3875973926280115016|Cold Take|2 - Quant's Rule}}
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* {{blog post link|https://store.steampowered.com/news/app/334920/view/3875973926280115015|Cold Take|2 - Quant's Rule}}
 
* {{blog post link|//store.steampowered.com/news/app/334920/view/3887234011192023190|Cold Take|3 - Fight your opponent, not the UI}}
 
* {{blog post link|//store.steampowered.com/news/app/334920/view/3887234011192023190|Cold Take|3 - Fight your opponent, not the UI}}
 
* {{blog post link|//store.steampowered.com/news/app/334920/view/3887234011247278813|Cold Take|4 - Factories as Factions}}
 
* {{blog post link|//store.steampowered.com/news/app/334920/view/3887234011247278813|Cold Take|4 - Factories as Factions}}

Revision as of 18:39, 29 August 2026

Cold Takes is a series of design blog posts started by GoogleFrog in December 2023. Links are below, but someone should probably copy them to the wiki before Steam reorganises itself (hint hint).