Difference between revisions of "User:Aquanim/DraftCommandersOmni"
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(Created page with "= Level Structure = Commanders start at level 1 with their default weapon. At level 2 they get to choose two modifications; at all subsequent levels they get three. The type...") |
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= Weapons = | = Weapons = | ||
| + | ☆ | ||
| + | {| class="wikitable sortable" style="text-align: center" | ||
| + | ! Name | ||
| + | ! Damage | ||
| + | ! Range | ||
| + | ! AOE | ||
| + | ! scope="col" class="unsortable" | Special | ||
| + | ! scope="col" class="unsortable" | Weapon Mod | ||
| + | |- | ||
| + | ! Light Particle Beam | ||
| + | | ★★ | ★★★ | | ★★★ (default weapon, upgrades to HPB) | None | ||
| + | |} | ||
== Primary and Upgraded Weapons == | == Primary and Upgraded Weapons == | ||
Revision as of 23:21, 1 April 2019
Contents
Level Structure
Commanders start at level 1 with their default weapon. At level 2 they get to choose two modifications; at all subsequent levels they get three.
The types of modification are:
Primary Weapon, consuming one weapon slot
Secondary Weapon, consuming one weapon slot
Upgraded Weapon, consuming two weapon slots and replacing a Primary Weapon
Module, no specific requirements
Weapon Aug, requiring a specific weapon to be previously or concurrently selected
Minor Subsystem, consuming one subsystem slot
Major Subsystem, consuming one subsystem slot
Weapon Slots: Start with one, second is unlocked at level 4.
Subsystem Slots: Unlocked at level 3, 5 and 7. The level 3 slot can only be filled by a minor subsystem.
Weapons
☆
| Name | Damage | Range | AOE | Special | Weapon Mod |
|---|---|---|---|---|---|
| Light Particle Beam | ★★★ | | ★★★ (default weapon, upgrades to HPB) | None |