Difference between revisions of "Ingame Menu"

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(Experimental: Demote (or is going -1 on each a promotion because they get bigger?) all headings because h4 and h5 look almost the same.)
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To see all menu settings available, uncheck the "<samp>Simple Settings</samp>" box at the bottom of the dialog box.
 
To see all menu settings available, uncheck the "<samp>Simple Settings</samp>" box at the bottom of the dialog box.
  
== Simple Settings ==
+
= Simple Settings =
 
A list of basic options is visible when the "<samp>Simple Settings</samp>" box is checked at the bottom of the menu. All these options are included in the "Advanced" options list below, shown when the box is unchecked.
 
A list of basic options is visible when the "<samp>Simple Settings</samp>" box is checked at the bottom of the menu. All these options are included in the "Advanced" options list below, shown when the box is unchecked.
  
== Advanced Settings ==
+
= Advanced Settings =
 
This is the full list of options, enabled by unchecking the "<samp>Simple Settings</samp>" box at the bottom of the menu.
 
This is the full list of options, enabled by unchecking the "<samp>Simple Settings</samp>" box at the bottom of the menu.
  
 
There is a search button available on the menu, or you can type <kbd>/search:</kbd> into chat.
 
There is a search button available on the menu, or you can type <kbd>/search:</kbd> into chat.
  
=== Interface ===
+
== Interface ==
==== Selection ====
+
== Selection ==
 
;Use selection filtering
 
;Use selection filtering
 
:Enable or disable [[Unit states#Selection Rank|Selection Rank]]. If disabled, the relevant button will not appear on the unit control panel.
 
:Enable or disable [[Unit states#Selection Rank|Selection Rank]]. If disabled, the relevant button will not appear on the unit control panel.
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The remaining options will change the visual indicator around units which have been selected.  
 
The remaining options will change the visual indicator around units which have been selected.  
  
==== [[Retreat]] Zones ====
+
== [[Retreat]] Zones ==
 
;Retreat overrides selection rank
 
;Retreat overrides selection rank
 
:In conjunction with the slider, this will prevent units from being selected when they are mixed with groups of still-fighting units.
 
:In conjunction with the slider, this will prevent units from being selected when they are mixed with groups of still-fighting units.
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-->
 
-->
  
==== Mouse Cursor ====
+
== Mouse Cursor ==
 
;Hardware Cursor
 
;Hardware Cursor
 
:Use the graphics processor to assist in drawing the cursor.
 
:Use the graphics processor to assist in drawing the cursor.
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:When the game is in windowed mode, the cursor can be unlocked from the window, so that it can be used to control other applications.
 
:When the game is in windowed mode, the cursor can be unlocked from the window, so that it can be used to control other applications.
  
==== Gesture Menu ====
+
== Gesture Menu ==
 
;Toggle gesture menu
 
;Toggle gesture menu
 
:If enabled, a key can be bound to bring up a branching radial build menu for construction units.
 
:If enabled, a key can be bound to bring up a branching radial build menu for construction units.
  
==== Map ====
+
== Map ==
 
<!-- Doesn't seem to be in the menu.
 
<!-- Doesn't seem to be in the menu.
 
*'''Map Drawing and Messaging:''' hotkeys to control drawing on the map, and zooming to the last few messages displayed.
 
*'''Map Drawing and Messaging:''' hotkeys to control drawing on the map, and zooming to the last few messages displayed.
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*'''Map Overlays:''' hotkeys to turn on/off overlays for terrain contours, unit pathing restrictions, and highlighted metal resources. Can also set a hotkey to enable/disable "fog of war" line-of-sight shading. The checkbox below this will determine if line of sight is on when starting a game.
 
*'''Map Overlays:''' hotkeys to turn on/off overlays for terrain contours, unit pathing restrictions, and highlighted metal resources. Can also set a hotkey to enable/disable "fog of war" line-of-sight shading. The checkbox below this will determine if line of sight is on when starting a game.
 
-->
 
-->
===== Initial Map Overlay =====
+
=== Initial Map Overlay ===
 
;Start with LOS enabled
 
;Start with LOS enabled
 
:Enables line-of-sight overlay when the game starts.
 
:Enables line-of-sight overlay when the game starts.
===== Other Options =====
+
=== Other Options ===
 
:Radar Color
 
:Radar Color
 
:Allows for changing the default colors showing radar and jammer coverage on the lign-of-sight display. By default, this is the faint colored boundaries outside of your current line of sight, indicating where where you currently have radar coverage. Various useful presets may also be selected.
 
:Allows for changing the default colors showing radar and jammer coverage on the lign-of-sight display. By default, this is the faint colored boundaries outside of your current line of sight, indicating where where you currently have radar coverage. Various useful presets may also be selected.
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:Options to choose whether metal extractor spots (default hotkey of {{key press|F4}}) show their rate of extraction as a number or graphic, as well as how large to display the metal info.
 
:Options to choose whether metal extractor spots (default hotkey of {{key press|F4}}) show their rate of extraction as a number or graphic, as well as how large to display the metal info.
  
==== Team Colors ====
+
== Team Colors ==
* Options for displaying how team colors are shown. Generally, teams are color-coordinated, with allies as blue colors, and enemies in red colors.
+
Options for displaying how team colors are shown. Generally, teams are color-coordinated, with allies as blue colors, and enemies in red colors.
  
==== Commands ====
+
== Commands ==
 +
Various command options and command button visibility toggles.
  
==== Hovering Icons ====
+
== Hovering Icons ==
* Various unit states can be displayed over the unit if any states have been changed from "normal". By default, holding {{key press|Shift}} will display priority states.
+
Various unit states can be displayed over the unit if any states have been changed from "normal". By default, holding {{key press|Shift}} will display priority states.
  
==== Healthbars ====
+
== Healthbars ==
 
* Healthbars can be toggled in-game if a hotkey is set.
 
* Healthbars can be toggled in-game if a hotkey is set.
 
* Destroyed units can have their health displayed. When corpse take enough damage, they will disintegrate and will not be reclaimable.
 
* Destroyed units can have their health displayed. When corpse take enough damage, they will disintegrate and will not be reclaimable.
 
* <samp>Min reload time</samp> slider controls how long of a unit's reload time is required to be displayed under the health bar. The reload time is not visible until zoomed in sufficiently.
 
* <samp>Min reload time</samp> slider controls how long of a unit's reload time is required to be displayed under the health bar. The reload time is not visible until zoomed in sufficiently.
  
==== Build ETA ====
+
== Unit Marker ==
 +
Map symbols for individual important units can be toggled. There are also options to toggle all markers. When enabled, enemy units will be identified with a map marker displaying the unit type and owning player (similar drawing on the map with {{key press|~}} + double-click).
  
* Partially constructed units will display a clock showing the remaining time to completed.
+
== Build ETA ==
* Display height controls how far out you can zoom while still seeing the ETA icons.
+
* Partially constructed units will display a clock showing the remaining time to completion.
 +
* <samp>Display Height</samp> controls how far out you can zoom while still seeing the <abbr title="estimated time of arrival">ETA</abbr> icons.
  
==== Unit Marker ====
+
== Building Placement ==
* Map symbols for individual important units can be toggled. There are also options to toggle all markers. When enabled, enemy units will be identified with a map marker displaying the unit type and owning player (similar drawing on the map with '''TILDE+double-click''').
+
;Advanced Missile Silo Ranges
 +
:Enable to show additional information about missile flight paths.
 +
Options for the interface used to [[terraform]] buildings being placed can be enabled or disabled here.  
  
==== Control Groups ====
+
== Spectating ==
* Settings to control [[Hotkeys#auto_grouping|auto-group]] behavior.
+
Spectator view can be adjusted to show line of sight for the selected team. This also affects the view during replays.
* '''Preserve auto groups''' will maintain auto-groups between games. If you find units have an unexpected group number after exiting a factory, this is probably why.
+
;Econ. Announcer
* '''Display group numbers''' will show a small white number next to units if they are in a group.
+
:Can be configured to display the total assets for the team at various times. This may be useful if the players agree to an economic victory. This must be manually enforced, so may only be suitable for prearranged games.
* '''Inherit factory control group''' will make freshly-produced units have the same group number as the factory that made them. Selecting the group will not select the factory, as long as the factory has a lower [[Unit_states#Selection_Rank|selection ranks]].
 
  
==== Defense and Cloak Ranges ====
+
== Economy Overlay ==
 +
;Start with economy overlay
 +
:Enable the {{key press|F4}} overlay at the beginning of a game, showing metal spots and energy grids.
 +
The way the energy grid is displayed can be modified.
 +
 
 +
== Command Visibility ==
 +
You can choose to show unit commands on the ground in a variety of ways. By default, currently selected units display their orders, orders for non-selected will be displayed with {{key press|Shift}}.
 +
 
 +
== Defense and Cloak Ranges ==
 
* Checkboxes to display circles on the ground showing various color-coded range information. Weapon ranges are red, decloak range is a blue shaded circle, etc.
 
* Checkboxes to display circles on the ground showing various color-coded range information. Weapon ranges are red, decloak range is a blue shaded circle, etc.
 
* By default, your units will show their cloak ranges, and generally enemy defenses will show their ranges when you scout them. For example, this will help you keep your raiders away from enemy defenses.
 
* By default, your units will show their cloak ranges, and generally enemy defenses will show their ranges when you scout them. For example, this will help you keep your raiders away from enemy defenses.
* If unchecked, this information may be seen by holding '''SHIFT''' and hovering over a unit.
+
* If unchecked, this information may be seen by holding {{key press|Shift}} and hovering over a unit.
 
 
==== Spectating ====
 
* '''Econ. Announcer''' can be configured to display the total assets for the team at various times. This may be useful if the players agree to an economic victory. This must be manually enforced, so may only be suitable for pre-arranged games.
 
* Spectator view can be adjusted to show line-of sight for the selected team. This also affects the view during replays.
 
 
 
==== Building Placement ====
 
* '''Advanced missile silo ranges''' can be enable to show additional infomation about missile flight paths.
 
* Options for the interface used to [[terraform]] buildings being placed can be enabled or disabled here.
 
 
 
==== Command Visibility ====
 
* you can choose to show unit commands on the ground in a variety of ways. By default, currently selected units display their orders, orders for non-selected will be displayed with '''SHIFT'''.
 
 
 
==== Economy Overlay ====
 
* '''Game starts with economy overlay''' will enable the '''F4''' overlay at the beginning of a game, showing metal spots and energy grids.
 
* The way the energy grid is displayed can be modified.
 
 
 
==== Falling Units ====
 
* Visible trajectories for units launched by [[Newton]]s or dropped by transport aircraft can be adjusted.
 
 
 
 
 
=== Graphics ===
 
 
 
==== HDR (experimental) ====
 
 
 
==== Map Detail ====
 
 
 
==== Effects ====
 
 
 
==== Unit Visibility ====
 
 
 
==== Lighting ====
 
 
 
==== Map Exterior ====
 
 
 
==== Sun and Fog ====
 
 
 
 
 
=== Unit Behavior ===
 
 
 
=== Reset Settings ===
 
  
=== Audio ===
+
== Control Groups ==
 +
Settings to control [[Hotkeys#auto_grouping|auto-group]] behavior.
 +
;Preserve Auto Groups:
 +
:Maintain autogroups between games. If you find units have an unexpected group number after exiting a factory, this is probably why.
 +
;Display Group Numbers
 +
:Show a small white number next to units if they are in a group.
 +
;Inherit Factory Control Group
 +
:Make freshly-produced units have the same group number as the factory that made them. Selecting the group will not select the factory, as long as the factory has a lower [[Unit states#Selection Rank|selection ranks]].
  
=== Camera ===
+
== Falling Units ==
 +
* Visible trajectories for units launched by [[Newton]]s or dropped by transport aircraft can be adjusted to be shown or hidden.
  
=== Accessibility ===
+
== Graphics ==
 +
== HDR (experimental) ==
 +
== Map Detail ==
 +
== Effects ==
 +
== Unit Visibility ==
 +
== Lighting ==
 +
== Map Exterior ==
 +
== Sun and Fog ==
  
=== HUD Panels ===
+
== Unit Behavior ==
  
=== HUD Presets ===
+
== Reset Settings ==
  
=== Misc ===
+
== Audio ==
  
=== Nag ===
+
== Camera ==
  
== Hotkeys ==
+
== Accessibility ==
  
 +
== HUD Panels ==
  
 +
== HUD Presets ==
  
== Help ==
+
== Misc ==
  
*This section contains information on unit stats, and various basic game concepts. Unit stats can also be seen when playing the game, by holding '''SPACE''' and clicking on a unit.
+
== Nag ==
  
== Save / Load Game ==
+
= Hotkeys =
 +
{{See|Hotkeys}}
  
 +
= Help =
 +
This section contains information on unit stats, and various basic game concepts. Unit stats can also be seen when playing the game, by holding {{key press|Space}} and clicking on a unit.
  
== Vote Resign / Resign ==
+
= Save/Load Game =
  
*When all hope is lost, your team must agree to give up. One player will select "Vote Resign", and other players may select "Resign" to confirm they surrender. All of a resigning team's units are destroyed.
+
= Vote Resign/Resign =
 +
When all hope is lost, your team must agree to give up. One player will select "<samp>Vote Resign</samp>", and other players may vote "Yes" to confirm they surrender. All of a resigning team's units are destroyed.
  
*When resigning without a vote, your units will be donated to another player on your team.
+
When resigning without a vote, your units will be donated to another player on your team.
  
== Restart ==
+
= Restart =
  
== Exit to Lobby ==
+
= Exit to Lobby =

Revision as of 16:30, 8 October 2021

This is a summary of the in-game options menu, which is brought up by pressing Esc or F10. Doing so will pause the game in a single-player game.

To see all menu settings available, uncheck the "Simple Settings" box at the bottom of the dialog box.

Simple Settings

A list of basic options is visible when the "Simple Settings" box is checked at the bottom of the menu. All these options are included in the "Advanced" options list below, shown when the box is unchecked.

Advanced Settings

This is the full list of options, enabled by unchecking the "Simple Settings" box at the bottom of the menu.

There is a search button available on the menu, or you can type /search: into chat.

Interface

Selection

Use selection filtering
Enable or disable Selection Rank. If disabled, the relevant button will not appear on the unit control panel.
Only filter when Alt is held
If enabled, Selection Rank will only affect unit selection when Alt is held down.

Two Sliders are available to modify how selection rank rules can be overridden.

The remaining options will change the visual indicator around units which have been selected.

Retreat Zones

Retreat overrides selection rank
In conjunction with the slider, this will prevent units from being selected when they are mixed with groups of still-fighting units.
Retreat deselects
With a group of units selected, those that begin retreating will automatically be removed from the selection.
Only Show My Zones
If unchecked, will show ally's retreat zones as well. Can be bound to a hotkey.

Mouse Cursor

Hardware Cursor
Use the graphics processor to assist in drawing the cursor.
Large cursor
Pontersize can be changed to be easier to see on high-resolution displays.
Lock Cursor to Window, Lobby overlay disables lock, Pausing disables lock
When the game is in windowed mode, the cursor can be unlocked from the window, so that it can be used to control other applications.

Gesture Menu

Toggle gesture menu
If enabled, a key can be bound to bring up a branching radial build menu for construction units.

Map

Initial Map Overlay

Start with LOS enabled
Enables line-of-sight overlay when the game starts.

Other Options

Radar Color
Allows for changing the default colors showing radar and jammer coverage on the lign-of-sight display. By default, this is the faint colored boundaries outside of your current line of sight, indicating where where you currently have radar coverage. Various useful presets may also be selected.
Auto Toggle Overlay
The checkboxes will enable automatic overlays for related activities (reclaim/resurrect, construction/terraform, and moving/jumping). The overlay will be automatically disabled when not being used. These options can be hotkeyed.
Metal Spots
Options to choose whether metal extractor spots (default hotkey of F4) show their rate of extraction as a number or graphic, as well as how large to display the metal info.

Team Colors

Options for displaying how team colors are shown. Generally, teams are color-coordinated, with allies as blue colors, and enemies in red colors.

Commands

Various command options and command button visibility toggles.

Hovering Icons

Various unit states can be displayed over the unit if any states have been changed from "normal". By default, holding Shift will display priority states.

Healthbars

  • Healthbars can be toggled in-game if a hotkey is set.
  • Destroyed units can have their health displayed. When corpse take enough damage, they will disintegrate and will not be reclaimable.
  • Min reload time slider controls how long of a unit's reload time is required to be displayed under the health bar. The reload time is not visible until zoomed in sufficiently.

Unit Marker

Map symbols for individual important units can be toggled. There are also options to toggle all markers. When enabled, enemy units will be identified with a map marker displaying the unit type and owning player (similar drawing on the map with ~ + double-click).

Build ETA

  • Partially constructed units will display a clock showing the remaining time to completion.
  • Display Height controls how far out you can zoom while still seeing the ETA icons.

Building Placement

Advanced Missile Silo Ranges
Enable to show additional information about missile flight paths.

Options for the interface used to terraform buildings being placed can be enabled or disabled here.

Spectating

Spectator view can be adjusted to show line of sight for the selected team. This also affects the view during replays.

Econ. Announcer
Can be configured to display the total assets for the team at various times. This may be useful if the players agree to an economic victory. This must be manually enforced, so may only be suitable for prearranged games.

Economy Overlay

Start with economy overlay
Enable the F4 overlay at the beginning of a game, showing metal spots and energy grids.

The way the energy grid is displayed can be modified.

Command Visibility

You can choose to show unit commands on the ground in a variety of ways. By default, currently selected units display their orders, orders for non-selected will be displayed with Shift.

Defense and Cloak Ranges

  • Checkboxes to display circles on the ground showing various color-coded range information. Weapon ranges are red, decloak range is a blue shaded circle, etc.
  • By default, your units will show their cloak ranges, and generally enemy defenses will show their ranges when you scout them. For example, this will help you keep your raiders away from enemy defenses.
  • If unchecked, this information may be seen by holding Shift and hovering over a unit.

Control Groups

Settings to control auto-group behavior.

Preserve Auto Groups
Maintain autogroups between games. If you find units have an unexpected group number after exiting a factory, this is probably why.
Display Group Numbers
Show a small white number next to units if they are in a group.
Inherit Factory Control Group
Make freshly-produced units have the same group number as the factory that made them. Selecting the group will not select the factory, as long as the factory has a lower selection ranks.

Falling Units

  • Visible trajectories for units launched by Newtons or dropped by transport aircraft can be adjusted to be shown or hidden.

Graphics

HDR (experimental)

Map Detail

Effects

Unit Visibility

Lighting

Map Exterior

Sun and Fog

Unit Behavior

Reset Settings

Audio

Camera

Accessibility

HUD Panels

HUD Presets

Misc

Nag

Hotkeys

Further information: Hotkeys

Help

This section contains information on unit stats, and various basic game concepts. Unit stats can also be seen when playing the game, by holding Space and clicking on a unit.

Save/Load Game

Vote Resign/Resign

When all hope is lost, your team must agree to give up. One player will select "Vote Resign", and other players may vote "Yes" to confirm they surrender. All of a resigning team's units are destroyed.

When resigning without a vote, your units will be donated to another player on your team.

Restart

Exit to Lobby