Difference between revisions of "User:Aquanim/UnitTierList"
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'''Convict''': Basically a combat unit in its own right, between supporting Felon and protecting its own turrets. | '''Convict''': Basically a combat unit in its own right, between supporting Felon and protecting its own turrets. | ||
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'''Constable''': Very good early game constructor. Fragile and inefficient in late game. | '''Constable''': Very good early game constructor. Fragile and inefficient in late game. |
Revision as of 22:40, 24 October 2023
Contents
Preface
S Tier: I would happily make a new factory to make only this unit
A Tier: I feel good when I make this unit
B Tier: I feel OK about making this unit
C Tier: I am a bit unhappy if I have to make this unit, other factories have better options
D Tier: I am quite unhappy to make this unit
F Tier: I do not make this unit
Constructors
A Tier
Convict: Basically a combat unit in its own right, between supporting Felon and protecting its own turrets.
Constable: Very good early game constructor. Fragile and inefficient in late game.
Welder: Strong at all stages, although the cost is a little annoying early game.
Conjurer: As a constructor it is B tier at best... but it enables some cloak shenanigans.
B Tier
Weaver: Sometimes you need to build things on a hill.
Mason, Quill, Mariner: Meh.
C Tier
Conch: On land it is slow and expensive. When underwater it is absolutely goated, S+ tier.
Wasp: Useless as a combat constructor, but decent at expanding if it doesn't die to Swift.
D Tier
Crane: I guess expand with this if you absolutely have to... but it's pretty ass.
Commanders
A Tier
Recon: Does not die to Placeholder. Dies a lot to Lance though. S tier if it enables expansion for you (like on Quicksilver).
B Tier
Guardian: Dies to Placeholder, but at least it has HP so it's less likely to die to Lance.
C Tier
Engineer: Dies to Placeholder.
Strike: Dies to Placeholder.
Assaults
S Tier
Cyclops: Difficult to kill, effective against almost anything that costs more than 250 metal. An absolute chad of a unit.
A Tier
Minotaur: Has enough HP that a commitment is always required to kill it. What more do you want?
Thug: Good at protecting other units that actually do something.
B Tier
Halberd: This is fine. Not amazing. But fine. Can spot for Lance if you don't have air.
Jack: In the right situation it's incredible. Otherwise it chases things and makes sad melee noises.
Grizzly: Good if you are fighting things it cleanly one-hits. Can be quite dubious otherwise.
C Tier
Knight: Strong if it gets a fight it actually wants. But being slow makes that difficult.
D Tier
Hermit: Decent range I guess, but 1500 HP is just not a lot.
Ravager: Reasonably fast, but that's really its only redeeming feature.