Difference between revisions of "User:Aquanim/UnitTierList"

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<span style="color:#44f">'''A Tier'''</span>
 
<span style="color:#44f">'''A Tier'''</span>
 
'''Felon''': Obviously this has the potential to be really good, but the style it fits into is pretty inflexible.
 
  
 
'''Fencer and Scalpel''': Good cookie-cutter early game units.
 
'''Fencer and Scalpel''': Good cookie-cutter early game units.
  
 
'''Buoy''': Beats a pretty big variety of things while taking minimal attrition.
 
'''Buoy''': Beats a pretty big variety of things while taking minimal attrition.
 +
 +
'''Felon''': Obviously this has the potential to be really good, but the style it fits into is pretty inflexible.
  
 
<span style="color:lightblue">'''B Tier'''</span>
 
<span style="color:lightblue">'''B Tier'''</span>

Revision as of 18:03, 25 October 2023

Preface

S Tier: I would happily make a new factory to make only this unit

A Tier: I feel good when I make this unit

B Tier: I feel OK about making this unit

C Tier: I am a bit unhappy if I have to make this unit, other factories have better options

D Tier: I am quite unhappy to make this unit

F Tier: I do not make this unit, and you should not make it either

Unclassifiable: Too weird or specialized to give a sensible grade

Ratings are for a mid-size teams game on a land map unless otherwise indicated. 1v1 ratings would be different.

Constructors

A Tier

Convict: Borderline S tier. Basically a combat unit in its own right, between supporting Felon and protecting its own turrets.

Welder: Strong at all stages, although the cost is a little annoying early game.

Constable: Very good early game constructor. Fragile and inefficient in late game.

Conjurer: As a constructor it is B tier at best... but it enables some cloak shenanigans.

B Tier

Weaver: Sometimes you need to build things on a hill.

Mason, Quill, Mariner: Meh.

C Tier

Conch: On land it is slow and expensive. When underwater it is absolutely goated, S+ tier.

Wasp: Useless as a combat constructor, but decent at expanding if it doesn't die to Swift.

D Tier

Crane: I guess expand with this if you absolutely have to... but it's pretty ass.

Related Units

Funnelweb: A Tier, although its construction is less important than its shield.

Athena: Unclassifiable. Practical efficacy lies anywhere from A to F tier, depending on the vanity of the person using it.

Commanders

A Tier

Recon: Does not die to Placeholder. Dies a lot to Lance though. S tier if it enables expansion for you (like on Quicksilver).

B Tier

Guardian: Dies to Placeholder, but at least it has HP so it's less likely to die to Lance.

C Tier

Strike: Dies to Placeholder and Lance.

Engineer: Dies to Placeholder and Lance.

Skirmishers and Fire Support

A Tier

Fencer and Scalpel: Good cookie-cutter early game units.

Buoy: Beats a pretty big variety of things while taking minimal attrition.

Felon: Obviously this has the potential to be really good, but the style it fits into is pretty inflexible.

B Tier

Recluse: A tier on a good map. Good damage, but a little too flimsy for my taste.

Moderator: When you are ahead this is A tier. When you are behind this is terrible.

Crab: Extremely strong if it is not countered... but everybody knows its counters.

Rogue: Really, really bad at defending itself. Decent DPS if it gets to do its thing.

C Tier

Ronin: Occasionally good in the early game. Gets outscaled VERY quickly though.

D Tier

Dominatrix: Overrated. You have to have a lot or they don't pose a meaningful threat, and even if you do have a lot they tend to die all at once.

Bulkhead: Fills a hole in Amph, but if you have access to any other factory it probably has a better option than this.

Assaults

S Tier

Cyclops: Difficult to kill, effective against almost anything that costs more than 250 metal and enters its range. An absolute chad of a unit.

A Tier

Minotaur: Has enough HP that a commitment is always required to kill it. What more do you want?

Thug: Good at protecting other units that actually do something.

B Tier

Halberd: This is fine. Not amazing. But fine. Can spot for Lance if you don't have air.

Jack: In the right situation it's incredible. Otherwise it chases things and makes sad melee noises.

Grizzly: Good if you are fighting things it cleanly one-hits. Can be quite dubious otherwise.

C Tier

Knight: Strong if it gets a fight it actually wants. But being slow makes that difficult.

D Tier

Hermit: Decent range I guess, but 1500 HP is just not a lot.

Ravager: Reasonably fast, but that's really its only redeeming feature.