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  • 05:29, 27 June 2018 diff hist +11‎ m PlanetWars attack ‎ be explicit about unlinked metal income
  • 15:19, 23 June 2018 diff hist +8‎ m Commander ‎ heatray damage varies
  • 04:06, 8 June 2018 diff hist +11‎ m Repair Command ‎ precision
  • 03:57, 8 June 2018 diff hist +185‎ Repair ‎ Update stats to current
  • 08:45, 25 May 2018 diff hist +17‎ Zero-K:Privacy policy ‎ current
  • 17:42, 20 April 2018 diff hist +1,123‎ N Repair Command ‎ Created page with "The '''Repair''' command can be given to constructors to make them repair target unit or, if it is not yet finished, assist its construction. Constructors undertaking an [..."
  • 16:23, 20 April 2018 diff hist +18‎ m Patrol Command ‎ so '''bold''' and so foolish
  • 16:12, 20 April 2018 diff hist +368‎ N Patrol Command ‎ Created page with "Units given a sequence of Patrol commands will attack-move between them repeatedly. When placing the first Patrol command, one is also placed at the un..."
  • 16:07, 20 April 2018 diff hist +79‎ Area Mex Command ‎ Links
  • 16:06, 20 April 2018 diff hist +63‎ Area Mex Command ‎ ALT gives tidals on sea
  • 02:13, 17 April 2018 diff hist +86‎ Area Mex Command ‎ ALT works on live mexes
  • 09:18, 11 April 2018 diff hist +16‎ m Credits ‎ KR's new nicc
  • 08:28, 20 March 2018 diff hist +218‎ Template:Navbox changelog ‎
  • 08:27, 20 March 2018 diff hist +2,025‎ N V1.2.12.0 ‎ Created page with "=== Gameplay === Reef: * New model by lordmuffe and Anarchid. * Has less airpads, 9 -> 2. * Has more hangers to build 4 drones simultaneously. Mace less maneuverable: * R..."
  • 08:27, 20 March 2018 diff hist +2,173‎ N V1.2.11.0 ‎ Created page with " == Gameplay == * Removed XP morphs. * Bombers have to rearm before repair pads repair them. * Naked Recon Comm no longer transportable by Valkyrie * Inaccuracy no longer redu..."
  • 08:27, 20 March 2018 diff hist +3,523‎ N V1.2.9.0 ‎ Created page with "This release brings new UI features, further sea balance tweaks, and a lot of bugfixes. == Balance == Some sea units have had their roles further defined, Sonar ranges were i..."
  • 08:26, 20 March 2018 diff hist +4,904‎ N V1.2.7.0 ‎ Created page with "= 2v2 Tourney = The month's 2v2 tourney concluded this weekend. If you missed it (sadly, there were no news posted before it started), you can find more information about it..." current
  • 08:25, 20 March 2018 diff hist +1,111‎ N V1.2.6.0 ‎ Created page with " === Balance === Rocko: * Rocket speed reduced by 5% Gauss guns can now pierce water. This is to make Scrubber (now Dagger) useful in the sea. As a side effect the Gauss Tu..."
  • 08:25, 20 March 2018 diff hist +2,614‎ N V1.2.4.9 ‎ Created page with "In this version we have Recon Commander nerfs and a bit of UI polish. By popular vote the Nuke Bomber is now Wyvern. === Commander Changes === The Bombard Commander is now c..."
  • 08:14, 20 March 2018 diff hist +2,412‎ N V1.2.4.0 ‎ Created page with " This version includes some nice unit AI improvements and continues the ongoing sea rework. There are some major changes to sea and the Amphibious factory should fare better o..."
  • 08:12, 20 March 2018 diff hist +1,255‎ N V1.2.3.7 ‎ Created page with " This release messes with some underused Jumpjet units and makes Pyro less frustrating. There are some other minor things such as an easy way to split targets when using area..."
  • 08:12, 20 March 2018 diff hist +1,829‎ N V1.2.3.0 ‎ Created page with " Sea has received a significant rework. The Ship factory has been redesigned and torpedoes can hit hovercraft. Spiders have a new unit and there are some tweaks to other units..."
  • 08:11, 20 March 2018 diff hist +752‎ N V1.2.2.9 ‎ Created page with "===Balance=== Panther: * Speed 3.7 -> 3.4 * HP 1050 -> 980 * Reduced target move error (it can hit fast land units). Kodachi: * AoE 128 -> 192. * Weapon velocity 400..."
  • 08:10, 20 March 2018 diff hist +2,311‎ N V1.2.1.1 ‎ Created page with " "new zk build has delicious balance... it feels wonderfull to play the game" - Kyubey The main purpose of this release is to broaden Vehicle play to units beyond the Scorche..."
  • 08:10, 20 March 2018 diff hist +189‎ N V1.2.1.0 ‎ Created page with " * Commander Heat Ray damage 38 -> 41 * Commander Disintegrator AoE 64 -> 48 (same as the Ultimatum Dintegrator AoE) * Minor fix to bloom widget * New Polish helptexts for..."
  • 05:05, 6 March 2018 diff hist +88‎ Template:Navbox changelog ‎
  • 05:04, 6 March 2018 diff hist +5,871‎ N V1.3.12.1 ‎ Created page with " There are more balance changes here than in recent versions. Effectively we have a Cloaky and Hovercraft un-nerf with a small change to Scalpel. Units should be a bit smarter..."
  • 05:03, 6 March 2018 diff hist +2,076‎ N V1.3.11.3 ‎ Created page with " These changes bring a nerf to some heavy static defenses and a bunch of fixes. Non-rectangular starboxes continue to be applied to more maps. Zeus is slightly more accurate i..."
  • 05:02, 6 March 2018 diff hist +3,834‎ N V1.3.10.0 ‎ Created page with " == Balance == === Blastwing === Blastwing now has a fireball explosion. It is comparable to a single Firewalker projectile but with larger AoE. Reduced Blastwing damage and..."
  • 05:02, 6 March 2018 diff hist +2,091‎ N V1.3.9.0 ‎ Created page with "=== Game Mechanics === Jumping out of water is now blocked (except for Recon Commander). However jumping into water is allowed (to enable Skuttling underwater units). Drones..."
  • 05:01, 6 March 2018 diff hist +1,934‎ N V1.3.8.12 ‎ Created page with "=== Balance === Tanks: * Kodachi - Line of Sight 520 -> 600 * Panther - Health 980 -> 1100 Area Shields: * Lose all their charge when disabled (disarm, morph, emp, nanofr..."
  • 05:01, 6 March 2018 diff hist +1,450‎ N V1.3.8.7 ‎ Created page with "=== Balance === Zenith: * Meteor Nudger -> Meteor Controller. Now that Zenith is no longer boring it will be worthwhile putting the effort in to make all three superweapons..."
  • 05:00, 6 March 2018 diff hist +153‎ Template:Navbox changelog ‎
  • 05:00, 6 March 2018 diff hist +1,822‎ N V1.3.8.5 ‎ Created page with "=== Balance === Raven: * Slightly faster while diving (44% -> 50% speed). The weird value of 44% was in place to make it slower than Bandit. Dagger: * Range 205 -> 210 (was..."
  • 04:59, 6 March 2018 diff hist +3,012‎ N V1.3.7.1 ‎ Created page with " === Balance === Minor balance changes: * Dagger Damage 110 -> 110.1 (for 0-ish health cases) * Increased Scallop and Duck torpedo turnrates so that they can reliably hit ta..."
  • 04:59, 6 March 2018 diff hist +2,732‎ N V1.3.6.1 ‎ Created page with "=== Jumpjets === Jumpers can now jump onto wreckage, map features and structures. The Jumper will slam into the structure, possibility sustaining damage, and slide down the o..."
  • 04:58, 6 March 2018 diff hist +4,428‎ N V1.3.6.0 ‎ Created page with "=== Balance === Dagger has its nerf partially reverted because apparently the metagame needed much more time to adjust: * Cost 90 -> 85 Sniper nerfed in a way which spares..."
  • 04:58, 6 March 2018 diff hist +2,188‎ N V1.3.5.1 ‎ Created page with "=== Balance === * Roaches and Ticks are now visible when ejected from a transport mid-air * Gauss footprint: 2x2 -> 3x3 * Jump cooldown obeys status effects and is preserve..."
  • 04:57, 6 March 2018 diff hist +3,635‎ N V1.3.4.1 ‎ Created page with "=== Engine === The greatest recent advance has been the permanent adoption of the latest engine version. Nothing is "official" but with week of successful use it does not loo..."
  • 04:56, 6 March 2018 diff hist +1,070‎ N V1.3.1.17 ‎ Created page with "=== Removed Nano-shielding === Nanoframe hitvolumes now grow from ground level to full height during the first 40% of construction. This makes it much harder (and possibly poi..."
  • 04:56, 6 March 2018 diff hist +2,223‎ N V1.3.1.15 ‎ Created page with "=== Balance === Weird utility change for Weaver: * 1200 radar range * 120 -> 220 build range * 750 -> 820 Health * 295 -> 380 sight range Added overkill prevention for S..."
  • 04:56, 6 March 2018 diff hist +535‎ N V1.3.1.12 ‎ Created page with " * Revert initial queue change. * Double Rogue turret turn rate. * Attributes for dev engine fix. * Claw buildpic. * Attrition counter fix. * Firewalker Speed 1.9 -> 2.1,..."
  • 04:55, 6 March 2018 diff hist +2,807‎ N V1.3.1.8 ‎ Created page with "=== Overkill Prevention === Most homing missile bearing units are now more intelligent about when they fire their missiles. A pack of Scalpels is now smart enough to figure o..."
  • 07:59, 2 March 2018 diff hist +24‎ m Template:Navbox changelog ‎ wip patches from 2015
  • 07:59, 2 March 2018 diff hist +1,239‎ N V1.3.1.5 ‎ Created page with " === Balance === Some units have had their health updated to take the daamge change into account. Most were not changed. Here are some examples: * Hammer 2 shots Defenders...."
  • 07:59, 2 March 2018 diff hist +3,373‎ N V1.3.1.1 ‎ Created page with "=== Balance === Swift: * Health 360 -> 300 Wolverine: * Range 800 -> 730 * Reload Time 5 -> 5.5 Panther: * Real Damage 220 -> 190 Banisher transformed into a dedicate..."
  • 07:50, 2 March 2018 diff hist +62‎ m Template:Navbox changelog ‎ add recent releases
  • 07:48, 2 March 2018 diff hist +2,972‎ N V1.6.2.14 ‎ Created page with "== March 3rd 2v2 Tournament and Zero-K v1.6.2.14 - Tank Buffs == There will be a 2v2 tournament held on Saturday 3rd March at 19:00 UTC. Learn more and sign up here: http://z..."
  • 07:48, 2 March 2018 diff hist +808‎ N V1.6.2.10 ‎ Created page with " == Zero-K v1.6.2.10 - Factory Cost == This is a tiny version prompted by a failure to include the Antinuke fix in the previous release. We've taken the opportunity to nerf D..."
  • 07:47, 2 March 2018 diff hist +2,283‎ N V1.6.2.9 ‎ Created page with " == Zero-K v1.6.2.9 - Shieldbot Balance == Shieldbots escaped the previous patch relatively unscathed. Here is a version to rectify this oversight. === Balance === Racketee..."

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