Editing Abbreviations
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | + | Maybe ideal for new player (under construction). So please add something useful here. Also expand into ZK slang in general, not just abbreviations. | |
===A=== | ===A=== | ||
− | *AA | + | *AA - <b>A</b>nti <b>A</b>ir |
− | * | + | *anni - Annihilator (heavy tachyon tower) |
− | + | *AoE - <b>A</b>rea <b>o</b>f <b>E</b>ffect (splash damage) | |
− | + | *avenger - old name for Swift (multirole fighter) | |
− | *AoE | ||
− | * | ||
− | |||
− | |||
− | |||
===B=== | ===B=== | ||
− | + | *BB - <b>B</b>ig <b>B</b>ertha - the long range cannon | |
− | *BB | + | *BD - <b>B</b>lack <b>D</b>awn - skirmish gunship |
− | *BD | + | *behe - Behemoth (artillery battery) |
− | * | + | *BW - <b>B</b>last<b>W</b>ing - flying bomb unit |
− | |||
− | *BW | ||
===C=== | ===C=== | ||
− | * | + | *cata - <b>Cata</b>pult - artillery unit |
− | + | *com(m) - <b>Comm</b>ander - the starting unit | |
− | + | *con - <b>Con</b>struction Unit - any mobile unit with ability to build stuff | |
− | + | *CS - <b>C</b>hain<b>S</b>aw - Powerful Anti Air structure | |
− | * | ||
− | *Con | ||
− | |||
− | *CS | ||
− | |||
===D=== | ===D=== | ||
− | * | + | *det - (also detri) - Detriment (the largest strider) |
− | *DDM | + | *DDM - <b>D</b>ooms<b>d</b>ay <b>M</b>achine - heavy defensive structure |
− | * | + | *dgun - <b>D</b>isintegrator <b>Gun</b> - class of special weapons that need manual activation using "D" key - for example Dante's missile volley or special commander weapons |
− | + | *domi - Dominatrix (capture vehicle) | |
− | * | + | *DPS - <b>D</b>amage <b>P</b>er <b>S</b>econd |
− | *DPS | + | *DRP - <b>D</b>isco <b>R</b>ave <b>P</b>arty - the superweapon |
− | *DRP | + | *Drop - A "drop" happens when units are loaded into transports and then "dropped" somewhere, like the enemy base |
− | *Drop | ||
− | |||
===E=== | ===E=== | ||
− | *E | + | *E - <b>E</b>nergy - the resource |
− | *Eco | + | *eco - <b>Eco</b>nomy - all resource-producing units and buildings |
− | * | + | *elo - a rating system used for balancing games basing on estimated players skill |
− | *EMP | + | *EMP - <b>E</b>lectro<b>M</b>agnetic <b>P</b>ulse - paralyzer weapons |
===F=== | ===F=== | ||
− | * | + | *fac- <b>Fac</b>tory - building that produces mobile units |
− | + | *FW - Firewalker (artillery bot) | |
− | *FW | + | *fus - Fusion Reactor |
− | * | ||
− | |||
===G=== | ===G=== | ||
− | * | + | *geo - <b>Geo</b>thermal Powerplant or the spot where it can be built (also _geospot_) |
− | + | *GS - Gunships | |
− | + | *golly - Goliath (heavy tank) | |
− | *GS | + | *grid - energy grid - system of connected energy sources, part of overdrive. Structures are in the same grid if their "circles" touch. |
− | * | ||
− | * | ||
===H=== | ===H=== | ||
− | *HLT | + | *HLT - <b>H</b>eavy <b>L</b>aser <b>T</b>ower (the Stinger turret) |
− | |||
− | |||
− | |||
− | |||
===J=== | ===J=== | ||
− | *JJ | + | *JJ - JumpJet factory |
− | |||
− | |||
− | |||
===L=== | ===L=== | ||
− | *Licho | + | *Licho - old name for Wyvern (heavy bomber plane) |
− | * | + | *link - to link disconnected parts of energy grid together OR to link shields together |
− | *LLT | + | *LLT - <b>L</b>ight <b>L</b>aser <b>T</b>ower (the Lotus turret) |
− | * | + | *lobster - a taunt on a player who haven't performed well in ongoing or previous battle(s). |
− | *LoS | + | *LoS - line of sight |
− | *LV | + | *LV - <b>L</b>ight <b>V</b>ehicles (Factory) |
− | |||
===M=== | ===M=== | ||
− | *M | + | *M - <b>M</b>etal - the resource |
− | * | + | *mex - <b>M</b>etal <b>Ex</b>tractor, <i>to mex</i> the action of constructing extractors on untapped metal spots |
− | + | *morph - to upgrade a commander or a geothermal generator | |
− | + | *moho - old name for Advanced Geothermal | |
− | * | + | *MT - <b>M</b>issile <b>T</b>ower (the Defender turret) |
− | * | ||
− | *MT | ||
===N=== | ===N=== | ||
− | * | + | *nano - Caretaker nanolathe tower (static constructor) |
− | * | + | *nap - to kidnap - usually "comnap" - capture enemy commander with air transport |
− | |||
===O=== | ===O=== | ||
− | *OD | + | *OD - <b>O</b>ver<b>D</b>rive - overdrive pumps spare energy to metal extractors to improve their output, see [http://zero-k.info/wiki/Overdrive economic section of the manual] |
− | *OP | + | *OP - <b>O</b>ver<b>P</b>owered - something is considered too good for its cost (eg a unit/module/ability) |
− | + | *owled - weak enough it might as well not be in the game | |
− | * | ||
===P=== | ===P=== | ||
− | * | + | *pene - Penetrator (hovercraft artillery) |
− | * | + | *porc - (from porcupine) - heavy defenses, usually useless |
− | * | + | *porcing - playing too defensively, not taking enough land |
− | *PW | + | *PW - <b>P</b>lanet<b>W</b>ars - the online multiplayer campaign |
− | * | + | *plop (fac) - deploying your first factory, which is free and builds instantly |
===R=== | ===R=== | ||
− | *Rec | + | *rec - <b>Rec</b>laim - command to recycle units, wreckages and map features |
− | * | + | *ress/rez - <b>Ress</b>urection (common misspelled version of resurrection) - ability to recreate a unit from its wreckage |
− | |||
===S=== | ===S=== | ||
− | *SD | + | *SD - </b>S<b>tar<b>d</b>ust |
− | *Singu | + | *singu - <b>Singu</b>larity Reactor - most powerful, and most dangerous energy-producing structure |
− | *Shadow | + | *Shadow - old name for Raven (bomber plane) |
− | * | + | *shiny - huge explosion caused either by nuke, or destruction of Singularity Reactor |
− | * | + | *skydust - Stardust on a terraformed spire |
− | * | + | *stiletto - old name for Thunderbird (disarming plane) |
− | + | *selfd - <b>Self D</b>estruct - usually meant as an encouragement to self destruct all your things using CTRL+A, CTRL+D keys to end the game; sometimes to self destruct a single unit for its powerful death explosion | |
− | * | + | *shield-ball - A group of units that have shields, usually containing thugs, felons, and possibly an aspis(mobile area shield) |
− | |||
− | |||
− | * | ||
− | |||
===T=== | ===T=== | ||
− | * | + | *terra - <b>Terra</b>form - a way to modify map's landscape |
− | |||
− | |||
− | |||
− | |||
===U=== | ===U=== | ||
− | + | *UP - <b>U</b>nder<b>P</b>owered - something is considered too weak for its cost (eg a unit/module/ability) | |
− | *UP | + | *Ulti - <b>Ulti</b>matum - cloaked anti-heavy strider |
− | *Ulti | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
===Z=== | ===Z=== | ||
− | *ZK | + | *ZK - <b>Z</b>ero <b>K</b>elvin - the name of this game{{{{Navbox manual}}}} |
− | |||
− | |||
− | {{Navbox manual}} |