Difference between revisions of "Archer"

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(Added "Tactics and Strategy" section for Archer.)
(→‎Tactics and Strategy: pushing off cliffs)
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The Archer's water jets are capable of pushing units away from it. This makes it quite the annoying unit to have to deal with, as raiders in general are unable to get in range of it. Even some riots, like [[Reaver]]s and [[Venom]]s, are unable to get close enough to counterattack it.
 
The Archer's water jets are capable of pushing units away from it. This makes it quite the annoying unit to have to deal with, as raiders in general are unable to get in range of it. Even some riots, like [[Reaver]]s and [[Venom]]s, are unable to get close enough to counterattack it.
  
 +
On maps with high cliffs or pits, lines of archers can beat skirmishers by chasing them to the edge and pushing them off.
 
{{Navbox units}}
 
{{Navbox units}}

Revision as of 12:05, 14 May 2018

The Archer is an amphibious raider/riot bot from the Amphbot Factory.

Archer (amphimpulse)
Amphibious Raider/Riot Bot
amphimpulse.png
Stats
Cost 200
Hit Points 820
Movement Speed (elmo/s) 75
Turn Rate (deg/s) 198
Vision Radius (elmo) 500
Sonar (elmo) 500
Transportable Light
Abilities
Improved Regen
Water Regen (HP/s) 40
At depth (elmo) 40
Weapons
Water Cutter
Damage 10.4
Reload Time (s) 0.10
Damage per Second 104
Range (elmo) 300
Area of Effect (elmo) 64
Instantly hits

Description

The Archer uses a powerful water cutting jet to hit enemies. Archers can float to surface in order to fight naval units.

Tactics and Strategy

The Archer's water jets are capable of pushing units away from it. This makes it quite the annoying unit to have to deal with, as raiders in general are unable to get in range of it. Even some riots, like Reavers and Venoms, are unable to get close enough to counterattack it.

On maps with high cliffs or pits, lines of archers can beat skirmishers by chasing them to the edge and pushing them off.