Difference between revisions of "Bandit"

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The Bandit outranges and is somewhat tougher than the Glaive, but still not something that you hurl against entrenched forces. Counter with riot units and LLTs.
 
The Bandit outranges and is somewhat tougher than the Glaive, but still not something that you hurl against entrenched forces. Counter with riot units and LLTs.
  
==Tactics And Strategy==
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=Tactics And Strategy=
 
Have Bandits in groups instead of single Bandits, because the nature of the Bandit means that they work better in groups instead of solo, mostly because of their low DPS compared to other raiders, but they have very cheap cost, allowing you to make groups of them in attacking the enemy.
 
Have Bandits in groups instead of single Bandits, because the nature of the Bandit means that they work better in groups instead of solo, mostly because of their low DPS compared to other raiders, but they have very cheap cost, allowing you to make groups of them in attacking the enemy.
  
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Use Bandits in conjunction with Outlaws to catch fleeing units and destroy them.
 
Use Bandits in conjunction with Outlaws to catch fleeing units and destroy them.
  
Rogues benefit from having something to defend them from raiders, meaning a couple of bandits can stop a few raiders.
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Rogues benefit from having something to defend them from raiders, meaning a couple of bandits are extremely helpful in defending a skirmisher which has really slow missile speed.
  
 
Avoid all AOE weapons. Bandits are great in groups and have little HP, which AOE weapons are designed to exploit.
 
Avoid all AOE weapons. Bandits are great in groups and have little HP, which AOE weapons are designed to exploit.
  
 
Bandits, in groups, can take down stronger raiders with little to no losses if they focus fire onto that one unit.
 
Bandits, in groups, can take down stronger raiders with little to no losses if they focus fire onto that one unit.
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{{Navbox units}}
 
{{Navbox units}}

Revision as of 12:22, 2 October 2018

The Bandit is a medium-light raider bot from the Shieldbot Factory.

Bandit (shieldraid)
Medium-Light Raider Bot
shieldraid.png
Stats
Cost 75
Hit Points 250
Movement Speed (elmo/s) 90
Turn Rate (deg/s) 412
Vision Radius (elmo) 500
Transportable Light
Weapons
Laser Blaster
Damage 9.5
Reload Time (s) 0.10
Damage per Second 95
Range (elmo) 245
Projectile Speed (elmo/s) 880

Description

The Bandit outranges and is somewhat tougher than the Glaive, but still not something that you hurl against entrenched forces. Counter with riot units and LLTs.

Tactics And Strategy

Have Bandits in groups instead of single Bandits, because the nature of the Bandit means that they work better in groups instead of solo, mostly because of their low DPS compared to other raiders, but they have very cheap cost, allowing you to make groups of them in attacking the enemy.

Bandits are cheap sources of damage, allowing you to easily exploit holes in defenses with large numbers of Bandits before the enemy can react.

Use Bandits in conjunction with Outlaws to catch fleeing units and destroy them.

Rogues benefit from having something to defend them from raiders, meaning a couple of bandits are extremely helpful in defending a skirmisher which has really slow missile speed.

Avoid all AOE weapons. Bandits are great in groups and have little HP, which AOE weapons are designed to exploit.

Bandits, in groups, can take down stronger raiders with little to no losses if they focus fire onto that one unit.