Editing Blender To Zero-K
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Latest revision | Your text | ||
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The core_other.dds is the tex2 file, so it is split into RGB channels and each of these channels appropriately processed and connected to the relevant part of the material. | The core_other.dds is the tex2 file, so it is split into RGB channels and each of these channels appropriately processed and connected to the relevant part of the material. | ||
− | Finally the core_normals.dds contains a direct-x formatted normal map, so it is converted to an openGL format by inverting just the Green | + | Finally the core_normals.dds contains a direct-x formatted normal map, so it is converted to an openGL format by inverting just the Red and Green channels and is then passed through the normal calculation node to convert the image into a vector map, and then the vector map passed to the shader. |
TODO: Provide a blend file here that already has this material set up, just need to plug in textures. Or just include atlas texture. Airpad_packed.blend is sadly larger than 2mb so the wiki will not host it. | TODO: Provide a blend file here that already has this material set up, just need to plug in textures. Or just include atlas texture. Airpad_packed.blend is sadly larger than 2mb so the wiki will not host it. | ||
== Export the model to .dae format == | == Export the model to .dae format == | ||
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=== A note on animation === | === A note on animation === | ||
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== Set up texture associations and .dae.lua metadata == | == Set up texture associations and .dae.lua metadata == | ||
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== Set up Zero-K mod that contains and uses your files == | == Set up Zero-K mod that contains and uses your files == | ||
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− | == | + | == Run Zero-K and point at your mod == |
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− | == | + | == Fix whatever isn't right == |
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== The other bits == | == The other bits == | ||
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<pre> | <pre> | ||
− | buildingGroundDecalDecaySpeed = 30, --Seconds decal | + | buildingGroundDecalDecaySpeed = 30, --Seconds decal fades in or out of existence? |
− | buildingGroundDecalSizeX = 12, --Size of | + | buildingGroundDecalSizeX = 12, --Size of decal X axis in footprint units |
− | buildingGroundDecalSizeY = 12, --Size of | + | buildingGroundDecalSizeY = 12, --Size of decal Y axis in footprint units |
buildingGroundDecalType = [[unitname_aoplane.dds]], --filename of decal | buildingGroundDecalType = [[unitname_aoplane.dds]], --filename of decal | ||
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=== unitpic === | === unitpic === | ||
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