Difference between revisions of "Cold Takes"

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* [[{{BASEPAGENAME}}/1 - Why Zero-K?|Cold Take #1 - Why Zero-K?]] ([https://steamcommunity.com/games/334920/announcements/detail/3868091084290486603?snr=2___ Original post on Steam.])
 
* [[{{BASEPAGENAME}}/1 - Why Zero-K?|Cold Take #1 - Why Zero-K?]] ([https://steamcommunity.com/games/334920/announcements/detail/3868091084290486603?snr=2___ Original post on Steam.])
 
* [[{{BASEPAGENAME}}/2 - Quant's Rule|Cold Take #2 - Quant's Rule]] ([https://steamcommunity.com/games/334920/announcements/detail/3875973926280115016?snr=2___ Original post on Steam.])
 
* [[{{BASEPAGENAME}}/2 - Quant's Rule|Cold Take #2 - Quant's Rule]] ([https://steamcommunity.com/games/334920/announcements/detail/3875973926280115016?snr=2___ Original post on Steam.])
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* [https://steamcommunity.com/games/334920/announcements/detail/3887234011192023191?snr=2___ Cold Take #3 - Fight your opponent, not the UI]

Revision as of 15:35, 30 December 2023

Cold Takes is a series of design blog posts started by GoogleFrog in December 2023. So far there has been one every two weeks. Links are below, but someone should probably copy them to the wiki before Steam reorganises itself (hint hint).