Difference between revisions of "Conjurer"

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m (Removed "Radar jamming" cost section (there is no upkeep price).)
 
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| cost = 120
 
| cost = 120
 
| hitpoints = 600
 
| hitpoints = 600
| movespeed = 57
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| movespeed = 54
 
| turnrate = 435
 
| turnrate = 435
 
| sight = 375
 
| sight = 375
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         | name = Area Cloak
 
         | name = Area Cloak
 
| upkeep = 8
 
| upkeep = 8
         | radius = 192
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         | radius = 184
 
}}
 
}}
 
{{ Infobox zkability intel
 
{{ Infobox zkability intel
         | name = Radar jamming
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         | name = Radar Jammer
| jam = 192
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| jam = 184
 
}}
 
}}
 
}}
 
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= Tactics and Strategy =
 
= Tactics and Strategy =
The Conjurer is cloaked except while building, and also has a small jamming field, making it difficult to find. However, a Conjurer which is found by the enemy has no other defence (besides constructing a turret, which is likely to be too slow). Make sure that your Conjurers are hiding if enemy units are close.
+
The Conjurer is cloaked except while building, and also has a small jamming field, making it difficult to find. However, a Conjurer which is found by the enemy has no other defense (besides constructing a turret, which is likely to be too slow). Make sure that your Conjurers are hiding if enemy units are close.
  
 
Conjurers can be used to cheaply identify and spot enemy units while remaining cloaked, much to the benefit of your precision artillery units like [[Phantom|Phantoms]], [[Lance|Lances]], and [[Impaler|Impalers]].
 
Conjurers can be used to cheaply identify and spot enemy units while remaining cloaked, much to the benefit of your precision artillery units like [[Phantom|Phantoms]], [[Lance|Lances]], and [[Impaler|Impalers]].
  
Conjurers can also be used as less efficient replacement for [[Iris]], providing a small area cloak [https://zero-k.info/mediawiki/index.php?title=Cloak#Area_Cloakers]. They can be tricky to use besides combat units, as with normal settings you wont be able to select them together. In oder to remedy that, you can open menu in-game, select Settings/Interface/Selection, and tick the box "Only filter when Alt is held". The option will get some time for you to get used to (without pressing Alt you will select everything, including structures), but will raise the effectiveness of Conjurers tenfold. You can also just get good.
+
Conjurers can also be used as less efficient replacement for [[Iris]], providing a small [[Cloak#Area_Cloakers|area cloak]]. They can be tricky to use alongside combat units, as with normal settings you wont be able to select them together. In order to remedy that, you can change the selection priority of the Conjurers you activated area cloak on to 3, letting them be selected with the rest of the combat units.
  
 
{{Navbox units}}
 
{{Navbox units}}

Latest revision as of 05:31, 16 June 2023

The Conjurer is a cloaked construction bot from the Cloakbot Factory.

Conjurer (cloakcon)
Cloaked Construction Bot, Builds at 5 m/s
cloakcon.png
Stats
Cost 120
Hit Points 600
Movement Speed (elmo/s) 54
Turn Rate (deg/s) 435
Vision Radius (elmo) 375
Transportable Light
Abilities
Construction
Build Power 5


Personal Cloak
Decloak radius (elmo) 75


Area Cloak
Upkeep (E/s) 8
Radius (elmo) 184


Radar Jammer
Radar jam (elmo) 184
Weapons
None


Description[edit]

The Conjurer packs a short-ranged jammer and a cloaking device for stealthy expansion and base maintenance.

Tactics and Strategy[edit]

The Conjurer is cloaked except while building, and also has a small jamming field, making it difficult to find. However, a Conjurer which is found by the enemy has no other defense (besides constructing a turret, which is likely to be too slow). Make sure that your Conjurers are hiding if enemy units are close.

Conjurers can be used to cheaply identify and spot enemy units while remaining cloaked, much to the benefit of your precision artillery units like Phantoms, Lances, and Impalers.

Conjurers can also be used as less efficient replacement for Iris, providing a small area cloak. They can be tricky to use alongside combat units, as with normal settings you wont be able to select them together. In order to remedy that, you can change the selection priority of the Conjurers you activated area cloak on to 3, letting them be selected with the rest of the combat units.