Difference between revisions of "Credits"

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| [https://github.com/GoogleFrog GoogleFrog] || General Management, Scripting, Design, Balance, Sound, 2D art, Gfx, Campaign, Maintenance
 
| [https://github.com/GoogleFrog GoogleFrog] || General Management, Scripting, Design, Balance, Sound, 2D art, Gfx, Campaign, Maintenance
 
|-
 
|-
| [https://github.com/KingRaptor KingRaptor] || Infrastructure, Interface, Story, Scripting, 3D art, Gfx, Tutorials, Maintenance
+
| [https://github.com/KingRaptor KingRaptor (aka Histidine)] || Infrastructure, Interface, Story, Scripting, 3D art, Gfx, Tutorials, Trailers, Maintenance
 
|-
 
|-
 
|}
 
|}
 
  
 
= Active developers =
 
= Active developers =
 
{|
 
{|
 
|-
 
|-
| [https://github.com/dvr333 Aquanim] || Sea (balance, design), Campaign, Mapping
+
| [https://github.com/Aquanim Aquanim] || Sea (balance, design), Campaign, Mapping
 
|-
 
|-
| [https://github.com/dvr333 DeinFreund] || Infrastructure, Interface scripting, Trailer
+
| [https://github.com/DeinFreund DeinFreund] || Infrastructure, 2D art, Interface scripting, Trailers
 
|-
 
|-
| [https://github.com/dvr333 Sprung] || Infrastructure, Scripting, Translations, Mapping, Maintenance
+
| [https://github.com/sprunk Sprung] || Infrastructure, Scripting, Translations, Mapping, Maintenance
 
|-
 
|-
| [https://github.com/dvr333 TheMooseIsLoose] || Mapping
+
| [https://github.com/The-Yak TheMooseIsLoose] || Mapping, Loadscreens
 
|-
 
|-
| [https://github.com/dvr333 lamer] || AI
+
| [https://github.com/rlcevg lamer] || AI
 
|-
 
|-
| [https://github.com/dvr333 Shadowfury333] || Interface scripting, Gfx, Videos (tutorial, commentary)
+
| [https://github.com/Anarchid Anarchid] || 3D art
 
|-
 
|-
 
|}
 
|}
 +
 +
= Spring Engine =
 +
Zero-K runs on the [https://springrts.com/ Spring Engine]. Thanks to all the engine developers for keeping development active with new features and bugfixes.
  
 
= Inactive or retired developers =
 
= Inactive or retired developers =
 
{|
 
{|
! Developer !! Responsibilties
 
 
|-
 
|-
 
| [https://github.com/quantumv quantum] || General management, Mission editor, Gfx, Design, Scripting
 
| [https://github.com/quantumv quantum] || General management, Mission editor, Gfx, Design, Scripting
Line 60: Line 61:
 
|-
 
|-
 
| maackey || 3D art, Website
 
| maackey || 3D art, Website
 +
|-
 +
| [https://github.com/dvr333 Shadowfury333] || Interface scripting, Gfx, (active) Videos
 +
|-
 +
| [https://github.com/lhog ivand] || Shaders, Scripting
 +
|-
 +
| Evil4Zerggin || Gfx, 3D art, Scripting
 
|-
 
|-
 
|}
 
|}
Line 70: Line 77:
  
 
Also includes:
 
Also includes:
* CaptainBenz - Strider and Spider models.
+
* aegis - downloader, lua
* knorke - lua
+
* Alchemist - King of the Hill mode
 
* Alcur - lua, graphics  
 
* Alcur - lua, graphics  
* [http://code.google.com/p/zero-k/wiki/The_Yak The Yak] - Loadscreens
 
* Shraka - Concept art, design
 
* Varikonniemi - nuke gfx, big bertha gfx, finnish translations
 
* Evil4Zerggin - visuals, lua, audio, cob
 
* Kaine - visuals, audio, unit icons, effects
 
* Marmoth - lua widgets
 
* aegis - downloader, lua
 
* !TheFatController - lua
 
* trepan - lua
 
 
* Ashnal - cob
 
* Ashnal - cob
 +
* bebert - French translations
 +
* Beherith - models, AO plates
 +
* BigHead - lua ([http://spring.clan-sy.com/phpbb/viewtopic.php?t=12307&start=0 post])
 +
* Boogalizer - models, cob ([http://www.tauniverse.com/forum/showthread.php?t=37680 post])
 +
* CaptainBenz - Strider and Spider models.
 +
* ceiling - Finnish translations
 
* [http://www.cremuss.net/ Cremuss] - Models/Textures
 
* [http://www.cremuss.net/ Cremuss] - Models/Textures
 +
* Erom - cursors
 +
* ExitWound - models (Stiletto, Black Dawn, Krow)
 +
* Fox - effects
 +
* gajop - Lobby framework and interface framework maintenance.
 +
* gunblob - lua
 +
* Gizmo - effects
 +
* Iv0ry_King - AI configuration
 +
* Jeremy Gooch - Zero-K poster and art
 +
* Kaine - visuals, audio, unit icons, effects
 +
* Kerr - Death Clones
 +
* K_haos_girl - cursors
 +
* Lathan Stanley - cursors
 +
* Lord Muffe - models
 +
* Lynx - textures
 +
* knorke - lua
 
* Machio - cartoons
 
* Machio - cartoons
 +
* manored - Portuguese translations
 +
* Marmoth - lua widgets
 +
* Masse - cursors
 
* mastastealth - cartoons
 
* mastastealth - cartoons
* Boogalizer - models, cob ([http://www.tauniverse.com/forum/showthread.php?t=37680 post])
 
 
* Mr. D - models ([http://springrts.com/phpbb/viewtopic.php?f=9&t=14035 post])
 
* Mr. D - models ([http://springrts.com/phpbb/viewtopic.php?f=9&t=14035 post])
 +
* Mr. Bob - models
 +
* n0_0x - lua
 +
* Nemo - cob
 
* Noruas - models ([http://www.unknown-files.net/spring/3694/Xtaids_the_aids_end_here/ download])
 
* Noruas - models ([http://www.unknown-files.net/spring/3694/Xtaids_the_aids_end_here/ download])
* !ExitWound - models (Stiletto, Black Dawn, Krow)
+
* Pendrokar - lua ([http://www.unknown-files.net/spring/3813/Lua_Widget_Reclaim_Info_v11/ download])
 +
* preassureline - gunship models.
 +
* Psionic - models ([http://www.psionic3d.co.uk/news.php site])
 
* Rattle - models ([http://spring.clan-sy.com/phpbb/viewtopic.php?t=9456 post] )
 
* Rattle - models ([http://spring.clan-sy.com/phpbb/viewtopic.php?t=9456 post] )
 +
* Ray - lua
 +
* Shraka - Concept art, design
 
* Smoth - models, effects ([http://spring.clan-sy.com/phpbb/viewtopic.php?t=10828 post], [http://www.moddb.com/games/gundam-rts ModDB])
 
* Smoth - models, effects ([http://spring.clan-sy.com/phpbb/viewtopic.php?t=10828 post], [http://www.moddb.com/games/gundam-rts ModDB])
 +
* Someone_Else - Polish translations
 +
* Soul - Polish translations
 
* TA Arsenal - models ([http://www.planetannihilation.com/taan/ site])
 
* TA Arsenal - models ([http://www.planetannihilation.com/taan/ site])
* Zenka - models ([http://spring.clan-sy.com/phpbb/viewtopic.php?t=4654&highlight=zenka+flea post])
+
* TheFatController - lua
* Psionic - models ([http://www.psionic3d.co.uk/news.php site])
 
* !BigHead - lua ([http://spring.clan-sy.com/phpbb/viewtopic.php?t=12307&start=0 post])
 
* gunblob - lua
 
* preassureline - gunship models.
 
* Ray - lua  
 
 
* tinnut - lua
 
* tinnut - lua
 +
* trepan - lua
 +
* Varikonniemi - nuke gfx, big bertha gfx, finnish translations
 
* very_bad_soldier - lua ([http://spring.clan-sy.com/phpbb/viewtopic.php?t=12499 post]) and Widgets module for lobby
 
* very_bad_soldier - lua ([http://spring.clan-sy.com/phpbb/viewtopic.php?t=12499 post]) and Widgets module for lobby
* Pendrokar - lua ([http://www.unknown-files.net/spring/3813/Lua_Widget_Reclaim_Info_v11/ download])
+
* Wartender - Spanish and Italian translations
* n0_0x - lua
+
* yosemite - French translations
* Nemo - cob
+
* zenfur - April 2018 loadscreens.
 +
* Zenka - models ([http://spring.clan-sy.com/phpbb/viewtopic.php?t=4654&highlight=zenka+flea post])
 
* Zpock - cob
 
* Zpock - cob
* Fox - effects
 
* Gizmo - effects
 
* Erom - cursors
 
* K_haos_girl - cursors
 
* Lathan Stanley - cursors
 
* Masse - cursors
 
* Lynx - textures
 
* Alchemist - King of the Hill mode
 
* Beherith - models, AO plates
 
* bebert - French translations
 
* yosemite - French translations
 
* manored - Portuguese translations
 
* Soul - Polish translations
 
* !Someone_Else - Polish translations
 
* ceiling - Finnish translations
 
* Wartender - Spanish and Italian translations
 
* Kerr - Death Clones
 
  
 
= Other credits =
 
= Other credits =
  
* [https://springrts.com/ springrts.com] - Spring Engine, with special thanks to hokomoko, Kloot and jK for continued development through these recent years.
 
 
* [http://www.dennyschneidemesser.com/ Denny Schneidemesser] - Music licensed under CC-BY-NC-ND from [http://www.soundclick.com/bands/page_licensing.cfm?bandID=604509 sounclick].
 
* [http://www.dennyschneidemesser.com/ Denny Schneidemesser] - Music licensed under CC-BY-NC-ND from [http://www.soundclick.com/bands/page_licensing.cfm?bandID=604509 sounclick].
 
* [http://www.psionic3d.co.uk/ Psionic] - Fighter model
 
* [http://www.psionic3d.co.uk/ Psionic] - Fighter model
Line 140: Line 150:
 
* The Zero-K community - testing and feedback
 
* The Zero-K community - testing and feedback
 
* [http://wojtar-stock.deviantart.com/ Wojciech Sadlej] - Base textures
 
* [http://wojtar-stock.deviantart.com/ Wojciech Sadlej] - Base textures
* [http://www.jamendo.com/en/artist/gregoire.lourme Grégoire Lourme] - lobby music
+
* [http://www.jamendo.com/en/artist/gregoire.lourme Grégoire Lourme] - lobby and ingame music
 +
* Many map-makers - see the list of maps and authors at http://zero-k.info/Maps
  
 
= Copyright =
 
= Copyright =

Revision as of 08:07, 8 May 2018

Current lead developers

Licho General Management, Infrastructure, Backend, Scripting, Design, Maintenance
GoogleFrog General Management, Scripting, Design, Balance, Sound, 2D art, Gfx, Campaign, Maintenance
KingRaptor (aka Histidine) Infrastructure, Interface, Story, Scripting, 3D art, Gfx, Tutorials, Trailers, Maintenance

Active developers

Aquanim Sea (balance, design), Campaign, Mapping
DeinFreund Infrastructure, 2D art, Interface scripting, Trailers
Sprung Infrastructure, Scripting, Translations, Mapping, Maintenance
TheMooseIsLoose Mapping, Loadscreens
lamer AI
Anarchid 3D art

Spring Engine

Zero-K runs on the Spring Engine. Thanks to all the engine developers for keeping development active with new features and bugfixes.

Inactive or retired developers

quantum General management, Mission editor, Gfx, Design, Scripting
Saktoth General management, Balance, Design, 2D art, 3D art, Story
CarRepairer Scripting, Interface, Manual, Maintenance
jK Engine, Gfx, Shaders, Interface framework, Scripting, Textures
xponen Scripting, Interface, Infrastructure, Maintenance
SirMaverick Engine, Lua, Maintenance
det Infrastructure, Scripting, Design, Balance
Lurker Scripting, Maintenance
exciter Translations, Infrastructure
scifi 2D art, 3D art
MidKnight 2D art, 3D art
luckywaldo7 Interface, 2D art
Rafał Scripting, Website
maackey 3D art, Website
Shadowfury333 Interface scripting, Gfx, (active) Videos
ivand Shaders, Scripting
Evil4Zerggin Gfx, 3D art, Scripting

Contributors

See the contributor pages on github. Note that these lists lack many early contributions as the first three years of commit history was lost in repository migration.

Also includes:

  • aegis - downloader, lua
  • Alchemist - King of the Hill mode
  • Alcur - lua, graphics
  • Ashnal - cob
  • bebert - French translations
  • Beherith - models, AO plates
  • BigHead - lua (post)
  • Boogalizer - models, cob (post)
  • CaptainBenz - Strider and Spider models.
  • ceiling - Finnish translations
  • Cremuss - Models/Textures
  • Erom - cursors
  • ExitWound - models (Stiletto, Black Dawn, Krow)
  • Fox - effects
  • gajop - Lobby framework and interface framework maintenance.
  • gunblob - lua
  • Gizmo - effects
  • Iv0ry_King - AI configuration
  • Jeremy Gooch - Zero-K poster and art
  • Kaine - visuals, audio, unit icons, effects
  • Kerr - Death Clones
  • K_haos_girl - cursors
  • Lathan Stanley - cursors
  • Lord Muffe - models
  • Lynx - textures
  • knorke - lua
  • Machio - cartoons
  • manored - Portuguese translations
  • Marmoth - lua widgets
  • Masse - cursors
  • mastastealth - cartoons
  • Mr. D - models (post)
  • Mr. Bob - models
  • n0_0x - lua
  • Nemo - cob
  • Noruas - models (download)
  • Pendrokar - lua (download)
  • preassureline - gunship models.
  • Psionic - models (site)
  • Rattle - models (post )
  • Ray - lua
  • Shraka - Concept art, design
  • Smoth - models, effects (post, ModDB)
  • Someone_Else - Polish translations
  • Soul - Polish translations
  • TA Arsenal - models (site)
  • TheFatController - lua
  • tinnut - lua
  • trepan - lua
  • Varikonniemi - nuke gfx, big bertha gfx, finnish translations
  • very_bad_soldier - lua (post) and Widgets module for lobby
  • Wartender - Spanish and Italian translations
  • yosemite - French translations
  • zenfur - April 2018 loadscreens.
  • Zenka - models (post)
  • Zpock - cob

Other credits

Copyright

Zero-K uses artwork (models, textures) donated from various sources under open-source licenses, particularly the GNU GPL, Public Domain and the various Creative Commons licenses.

These may be copied and edited and used in derivative works according to the terms of their respective licenses.