Difference between revisions of "Desolator"

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| name = Doomsday Machine
 
| name = Doomsday Machine
 
| defname = cordoom
 
| defname = cordoom
| description = Medium Range Defense Fortress - Requires 50 Power (Main Gun)
+
| description = Medium Range Defense Fortress - Requires 50 Power
 
| image = http://packages.springrts.com/zkmanual/unitpics/cordoom.png
 
| image = http://packages.springrts.com/zkmanual/unitpics/cordoom.png
 
| cost = 1600
 
| cost = 1600

Revision as of 19:17, 7 January 2017

The Desolator is a medium range defensive structure. It is extremely powerful and hard to take down directly.

Doomsday Machine (cordoom)
Medium Range Defense Fortress - Requires 50 Power
cordoom.png
Stats
Cost 1600
Hit Points 10000
Vision Radius (elmo) 780
Grid link range (elmo) 50
Abilities
Armored Form
Reduction (%) 75%
Weapons
Heavy Plasma Cannon
Damage 1201
Reload Time (s) 3
Damage per Second 400
Range (elmo) 650
Area of Effect (elmo) 96
Projectile Speed (elmo/s) 750
Inaccuracy (deg) 1.53


Heat Ray
Damage 51.1 × 2
Reload Time (s) 0.1
Damage per Second 1022
Range (elmo) 430
Projectile Speed (elmo/s) 500
Damage falls off with range

Description

Armed with a heavy plasma cannon and a Heat Ray, the Doomsday Machine forms a focal defense point against enemy assault pushes. It can bunker down to survive attack by long-range artillery or air attacks to reduce incoming damage to a quarter, although it cannot fire its weapons while doing so.