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#REDIRECT[[Zero-K:Developing]]
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= Before modifying source: =
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== ZK's Devving Philosophy (social rules) ==
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* Core devs have the last word.
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* "War is anticommunication!"
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** Communicate with other devs about your changes/fixes, let them understand the issue. Do not make 'random' changes.
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* "Do not create work for other people."
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** Have responsibility for your changes/commit. Do not leave bugs that require other people to fix.
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* "Readability & performance are equally important."
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** Optimize code but not to the point of unreadability. [http://c2.com/cgi/wiki?RulesOfOptimization Remember the rules of optimization]:
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*** Don't.
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*** Don't (yet).
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*** Profile before doing it.
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* "If it ain't broke, don't fix it."
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** Don't code fixes that nobody wants to problems that don't exist.
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== What is in source codes ==
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* [https://github.com/ZeroK-RTS/Zero-K Zero-K] contains the game proper
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** units folder contains unit definition files
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*** you can read wiki about game development for [http://springrts.com/wiki/Main_Page spring engine]
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* [https://github.com/ZeroK-RTS/Zero-K-Infrastructure Zero-K-Infrastructure]
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** ZeroKLobby - is the lobby program for windows used as main interface and downloader
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** Zero-K.info - is the website sources
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* [https://github.com/ZeroK-RTS/Zero-K-Artwork Zero-K-Artwork] contains sources for 2D art, 3D art and sounds
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* [https://github.com/ZeroK-RTS/SpringRTS-Tools SpringRTS-tools] contains various dev tools
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** Upspring - required to edit the .3do and .s3o model files used in the game
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** MapIconBuilder - unit map icon sources are here
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* [https://github.com/ZeroK-RTS/Zero-K-Missions Zero-K-Missions] contains source files for official ZK missions
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== Getting sources ==
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* Get a [https://github.com/ GitHub] account and download [https://desktop.github.com/ Github for desktop]
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* [https://github.com/ZeroK-RTS Locate] repository you want to edit and click "clone in desktop" button on website
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* After you finish modifying sources click *Pull request* in Github for windows and submit your changes for review
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== Modifying the game ==
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<ol>
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  <li>Locate data folder of your game - in Zero-K lobby settings click open game data folder</li>
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  <li>Create a folder games/zk.sdd in game data folder</li>
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  <li>Clone to desktop [https://github.com/ZeroK-RTS/Zero-K Zero-K game] and save it to zk.sdd</li>
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  <li>To test source modifications run the game using skirmisher (Zero-K settings tab) and pick game named [b]Zero-K $VERSION[/b]</li>
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</ol>
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== Modifying infrastructure/tools ==
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<ol>
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<li>Install [https://www.visualstudio.com/en-us/products/visual-studio-community-vs.aspx Visual Studio Community edition]</li>
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<li>Install [http://www.microsoft.com/en-us/server-cloud/products/sql-server-editions/sql-server-express.aspx SQL Server express]</li>
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<li>Clone to desktop [https://github.com/ZeroK-RTS/Zero-K-Infrastructure Zero-K infrastructure]</li>
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<li>Test by opening Zero-K.sln in Visual Studio</li>
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</ol>
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=== Debugging infrastructure ===
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* Right click asp.net -> properties -> web -> check "Specific Page" and leave it blank. Otherwise you get errors when trying to host locally.
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* To run a project right click it, choose "set as startup project" and hit F5 to run using debugger.
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* You can enable multiple startup projects to test entire infrastructure locally (game servers, lobby etc). Enable asp.net, springie and ZeroKLobby projects to test it all together. [http://i.imgur.com/2mgizUJ.png Setup]
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* Note: in order to run asp.net it's required that you install MS SQL Express on your local PC. Get one from [https://www.microsoft.com/en-us/download/confirmation.aspx?id=42299| here]. The file you will need is called SQLEXPR_x64_ENU or SQLEXPR_x86_ENU. Make sure you install version that matches your version of Windows (i.e. x86 vs x64). During the installation leave all the parameters default except that I changed server name to SQLEXPRESS in one of the first steps of wizard.
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== Artwork: ==
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See [http://zero-k.info/Wiki/Development_Artwork| Development Artwork]
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== Missions: ==
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See [[Mission Editor| Mission Editor start page]]
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[[Category:Development]]

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