Difference between revisions of "Felon"

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(Added Tactics and Strategy)
(Added info from RandomX: https://zero-k.info/Forum/Thread/25717?postID=187477)
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Beware if the enemy sends swarms of high health but cheap units towards the Felon; the Felon will drain its shields and be an easy target and because the Felon drains its own shield whilst firing means that the Felon will be unable to fire consistently, drastically reducing the amount of damage a shieldball can do.
 
Beware if the enemy sends swarms of high health but cheap units towards the Felon; the Felon will drain its shields and be an easy target and because the Felon drains its own shield whilst firing means that the Felon will be unable to fire consistently, drastically reducing the amount of damage a shieldball can do.
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==Additional Tips==
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To set up for max defense, set firing mode to "hold fire." This will give full power to shields, but offer no offensive damage. The felon does not automatically enter a different mode on move command.
  
  
 
{{Navbox units}}
 
{{Navbox units}}

Revision as of 18:40, 17 June 2018

The Felon is a shielded riot/skirmisher bot from the Shieldbot Factory.

Felon (shieldfelon)
Shielded Riot/Skirmisher Bot
shieldfelon.png
Stats
Cost 620
Hit Points 1400
Movement Speed (elmo/s) 45
Turn Rate (deg/s) 165
Vision Radius (elmo) 520
Transportable Light
Abilities
Energy Shield
Strength (HP) 1600
Regen (HP/s) 18
Regen cost (E/s) 0
Radius (elmo) 120
Weapons
Shield Gun
Damage 108
Reload Time (s) 0.15
Damage per Second 723
Range (elmo) 430
Shield drain (HP/shot) 75
Instantly hits

Description

The Felon draws energy from its shield, discharging it in accurate bursts. Link it to other shields to increase its rate of fire.

Tactics And Strategy

Use Felons with Thugs so the Thugs can tank damage for the Felon while also helping the Felon recharge its shields.

Felons are good anti-skirmishers due to the Felon's instant hit projectiles, so letting a Felon get close enough to discharge itself onto the enemy skirmishers is a good tactic.

Felons are the single strongest unit in the Shieldbot factory in terms of damage and HP. However, they are also the most expensive, meaning that the Felon must be defended.

Beware if the enemy sends swarms of high health but cheap units towards the Felon; the Felon will drain its shields and be an easy target and because the Felon drains its own shield whilst firing means that the Felon will be unable to fire consistently, drastically reducing the amount of damage a shieldball can do.

Additional Tips

To set up for max defense, set firing mode to "hold fire." This will give full power to shields, but offer no offensive damage. The felon does not automatically enter a different mode on move command.