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Burning is a status effect applied onto units hit by the other fire weapons. Apart from the above weapon types, is also applied by [[Phoenix]] bombs, Dante missiles and Commanders with the Incendiary Warheads module.
 
Burning is a status effect applied onto units hit by the other fire weapons. Apart from the above weapon types, is also applied by [[Phoenix]] bombs, Dante missiles and Commanders with the Incendiary Warheads module.
 
* Always has a constant 15 DPS which does not stack.
 
* Always has a constant 15 DPS which does not stack.
* Some weapon types have a % chance to inflict the status (not guaranteed).
 
 
* The time does not stack, but each hit refreshes the duration.
 
* The time does not stack, but each hit refreshes the duration.
* The max duration depends on the weapon type.
 
* The duration can be a range of values, picked randomly for each damage instance.
 
 
* Amphibious units can fully submerge to stop burning.
 
* Amphibious units can fully submerge to stop burning.
* [[Pyro]] and [[Kodachi]] cannot be set on fire.
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* Pyro and [[Kodachi]] cannot be set on fire.
  
 
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{{Navbox_manual}}

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