Difference between revisions of "Glaive"

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== Tactics and Strategy ==
 
== Tactics and Strategy ==
  
The Glaive is cheapest raider and has excellent speed and damage output, but at the cost of poor health and range. Its properties are often compared to the Starcraft Zergling and its uses are fairly comparable: ideal use is close in on targets with a swarm of Glaives quickly and from multiple directions to compensate for low range, and  then overcome targets with the Glaive's excellent damage output before return fire can do too much damage.  
+
The Glaive is cheapest raider and has excellent speed and damage output, but at the cost of poor health and range. Its properties are often compared to the Starcraft Zergling and its uses are fairly comparable: ideal use is close in on targets with a swarm of Glaives quickly and from multiple directions to compensate for low range, and  then overcome targets with the Glaive's excellent damage output before return fire can do too much damage. Glaives are very fragile and will customarily be turned to confetti by most accurate units in a single shot.
  
The Glaive is small, fast and nimble, which in conjunction with the weaving behaviour of Fight Move AI makes it excellent at dodging the slow projectiles of assault units. This, along with its low cost, makes it an effective counter to make slow firing heavy units that would otherwise be a problem for Knights.
+
Glaives are small, fast and nimble, which in conjunction with the weaving behaviour of Fight Move AI makes it excellent at dodging the slow projectiles of assault units. This, along with its low cost and savage attack power, also makes it an effective counter to slow firing-heavy units that would otherwise be a problem for Knights. The Glaive can also be very effective against the Stinger towers, which are slow firing and can only kill one or two Glaives at a time.
  
Standoff engagements between opposing raiders where both sides take small amounts of damage but lose no units often favour Glaives, since their auto-regeneration will repair any damage quickly.
+
Standoff engagements between opposing raiders where both sides take small amounts of damage but lose no units often favour Glaives, since their auto-regeneration will repair any damage quickly. However, the Glaives are very fragile and usually suffer massive attrition in combat. Their short range also allows other raiders to kite them without taking damage, which makes Glaives especially bad at chasing down enemy raiders.  
  
 
{{Navbox units}}
 
{{Navbox units}}

Revision as of 11:31, 21 November 2017

The Glaive is a light raider bot from the Cloakbot Factory.

Glaive (cloakraid)
Light Raider Bot
cloakraid.png
Stats
Cost 60
Hit Points 200
Movement Speed (elmo/s) 117
Turn Rate (deg/s) 412
Vision Radius (elmo) 500
Transportable Light
Abilities
Improved Regen
Idle Regen (HP/s) 20
Time to enable (s) 5.0
Weapons
Pulse MG
Damage 12 × 3
Reload Time (s) 0.31
Damage per Second 116
Range (elmo) 185
Projectile Speed (elmo/s) 500
Inaccuracy (deg) 2.4

Description

Light and cheap, the Glaive makes short work of enemy skirmishers, artillery and economy, but should avoid and outmanouver riot units and defenses, where it is not as strong. Damaged Glaives regenerate when out of combat.

Tactics and Strategy

The Glaive is cheapest raider and has excellent speed and damage output, but at the cost of poor health and range. Its properties are often compared to the Starcraft Zergling and its uses are fairly comparable: ideal use is close in on targets with a swarm of Glaives quickly and from multiple directions to compensate for low range, and then overcome targets with the Glaive's excellent damage output before return fire can do too much damage. Glaives are very fragile and will customarily be turned to confetti by most accurate units in a single shot.

Glaives are small, fast and nimble, which in conjunction with the weaving behaviour of Fight Move AI makes it excellent at dodging the slow projectiles of assault units. This, along with its low cost and savage attack power, also makes it an effective counter to slow firing-heavy units that would otherwise be a problem for Knights. The Glaive can also be very effective against the Stinger towers, which are slow firing and can only kill one or two Glaives at a time.

Standoff engagements between opposing raiders where both sides take small amounts of damage but lose no units often favour Glaives, since their auto-regeneration will repair any damage quickly. However, the Glaives are very fragile and usually suffer massive attrition in combat. Their short range also allows other raiders to kite them without taking damage, which makes Glaives especially bad at chasing down enemy raiders.