Editing Gunship Plant

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 2: Line 2:
 
| name = Gunship Plant
 
| name = Gunship Plant
 
| defname = factorygunship
 
| defname = factorygunship
| description = Produces Gunships
+
| description = Produces Gunships, Builds at 10 m/s
 
| image = http://manual.zero-k.info/unitpics/factorygunship.png
 
| image = http://manual.zero-k.info/unitpics/factorygunship.png
 
| icontype = facgunship
 
| icontype = facgunship
| cost = 700
+
| cost = 600
 
| hitpoints = 4000
 
| hitpoints = 4000
 +
| energy = 0.3
 
| sight = 273
 
| sight = 273
 
| abilities =  
 
| abilities =  
Line 15: Line 16:
 
The Gunship Plant is designed for close air support. It includes a selection of transports for hauling land units around, and combat gunships which can perform a variety of offensive or defensive roles.
 
The Gunship Plant is designed for close air support. It includes a selection of transports for hauling land units around, and combat gunships which can perform a variety of offensive or defensive roles.
  
The Gunship Plant builds:<dl>
+
The Gunship Plant builds:
{{icon unit def|gunshipcon|Wasp|Heavy Gunship Constructor}}
+
* [[Wasp]]
{{icon unit def|gunshipbomb|Blastwing|Flying Bomb}}
+
* [[Blastwing]]
{{icon unit def|gunshipemp|Gnat|Anti-Heavy EMP Drone}}
+
* [[Gnat]]
{{icon unit def|gunshipraid|Locust|Raider Gunship}}
+
* [[Banshee]]
{{icon unit def|gunshipskirm|Harpy|Multi-Role Support Gunship}}
+
* [[Rapier]]
{{icon unit def|gunshipheavyskirm|Nimbus| Fire Support Gunship}}
+
* [[Brawler]]
{{icon unit def|gunshipassault|Revenant| Heavy Raider/Assault Gunship}}
+
* [[Black Dawn]]
{{icon unit def|gunshipkrow|Krow|Flying Fortress}}
+
* [[Krow]]
{{icon unit def|gunshipaa|Trident|Anti-Air Gunship}}
+
* [[Trident]]
{{icon unit def|gunshiptrans|Charon|Air Transport}}
+
* [[Valkyrie]]
{{icon unit def|gunshipheavytrans|Hercules|Armed Heavy Air Transport}}
+
* [[Vindicator]]
<dl>{{clear}}
+
 
 
==Tactics and Strategy==
 
==Tactics and Strategy==
  
The principle of Gunships is to assault the enemy from the air, at any time, and in any place. To this end, the Locust and Harpy are quick and capable of engaging enemy forces directly, while the Charon and Hercules can transport friendly land forces to the places they will be most effective. As a finishing blow, the super-heavy Krow gunship is without equal against opponents with poor anti-air coverage.
+
The principle of Gunships is to assault the enemy from the air, at any time, and in any place. To this end, the Banshee and Rapier are quick and capable of engaging enemy forces directly, while the Valkyrie and Vindicator can transport friendly land forces to the places they will be most effective. As a finishing blow, the super-heavy Krow gunship is without equal against opponents with poor anti-air coverage.
  
In contrast to Airplanes, Gunships never have to rearm, so they can stick around an enemy base or army and keep dealing damage. On the other hand, they are slower and require more time to deal the same amount of damage that a bombing run would. Similarly, the Trident and Harpy are favoured in a head-on, prolonged engagement against the [[Swift]] and [[Raptor]] airplane fighters, but they are slower and less able to react to air-to-ground threats presented by the enemy.
+
In contrast to Airplanes, Gunships never have to rearm, so they can stick around an enemy base or army and keep dealing damage. On the other hand, they are slower and require more time to deal the same amount of damage that a bombing run would. Similarly, the Trident and Rapier are favoured in a head-on, prolonged engagement against the [[Swift]] and [[Hawk]] airplane fighters, but they are slower and less able to react to air-to-ground threats presented by the enemy.
  
 
=== Example Unit Combinations ===
 
=== Example Unit Combinations ===
  
As a raiding force, use Blastwings to set an enemy factory on fire and halt production, then use Locusts to take out enemy infrastructure.
+
As a raiding force, use Blastwings to set an enemy factory on fire and halt production, then use Banshees to take out enemy infrastructure.
  
Tridents and Harpies together present some danger to ground units while being almost impervious to attack from enemy air forces.
+
Tridents and Rapiers together present some danger to ground units while being almost impervious to attack from enemy air forces.
  
Where possible, protect your dedicated anti-ground gunships like the Nimbus, Revenant and Krow from air-to-air threats with Tridents.
+
Where possible, protect your dedicated anti-ground gunships like the Brawler, Black Dawn and Krow from air-to-air threats with Tridents.
  
Use Charons to drop slow, high-damage riot units like the [[Reaver]] or [[Scallop]] close to enemy buildings or units which they could not otherwise reach. You can assist your dropped forces with Gnats to disable enemy threats.  
+
Use Valkyries to drop slow, high-damage riot units like the [[Warrior]] or [[Scallop]] close to enemy buildings or units which they could not otherwise reach. You can assist your dropped forces with Gnats to disable enemy threats.  
  
Similar drop tactics may be pursued by transporting a heavier unit like the [[Dante]] with a Hercules. If you don't want to lose the units you're dropping, retrieve them with transports or a [[Djinn]] beacon.
+
Similar drop tactics may be pursued by transporting a heavier unit like the [[Dante]] with a Vindicator. If you don't want to lose the units you're dropping, retrieve them with transports or a [[Djinn]] beacon.
  
More esoteric uses of transports include dropping bombs like the [[Snitch]] or [[Skuttle]] on enemy targets, or stunning a high-value target like a [[Crab]], [[Grizzly]] or [[Commander]] with Gnats then abducting it with a Hercules.
+
More esoteric uses of transports include dropping bombs like the [[Roach]] or [[Skuttle]] on enemy targets, or stunning a high-value target like a [[Crabe]], [[Grizzly]] or [[Commander]] with Gnats then abducting it with a Vindicator.
  
 
=== Beating Gunships ===
 
=== Beating Gunships ===
  
Anti-air units or structures which deliver high sustained damage-per-second are generally more effective against Gunships than those with high burst damage. The [[Razor]] is pretty cheap and very tough, though you will need more than one to deal enough damage to a large Gunship fleet. The [[Thresher]] is more expensive, but its flak cannon inflicts area-of-effect damage. The range of the [[Chainsaw]] and [[Artemis]] makes them effective against any air threat, though they are more expensive.
+
Anti-air units or structures which deliver high sustained damage-per-second are generally more effective against Gunships than those with high burst damage. The [[Razor]] is pretty cheap and very tough, though you will need more than one to deal enough damage to a large Gunship fleet. The [[Cobra]] is more expensive but its flak cannon inflicts area-of-effect damage. The range of the [[Chainsaw]] and [[Screamer]] makes them effective against any air threat, though they are more expensive.
  
In terms of mobile anti-air, the [[Ettin]] and [[Toad]] are most effective against Gunships. In permissive terrain, the speed of the [[Crasher]] and [[Flail]] gives them an edge despite being burst-damage based AA. The [[Gremlin]] is effective in bulk if their passive cloak is abused to set traps for enemy Gunships.
+
In terms of mobile anti-air, the [[Copperhead]] and [[Archangel]] are most effective against Gunships. In permissive terrain, the speed of the [[Crasher]] and [[Flail]] gives them an edge despite being burst-damage based AA. The [[Gremlin]] is effective in bulk if their passive cloak is abused to set traps for enemy Gunships.
  
Your first priority against Gunships is to fend off the initial raids by Locusts and Blastwings, while continuing to expand and pressure them in return. Locusts fly quite low so unlike most air units they are quite vulnerable to the [[Lotus]], and [[Picket]] are also effective in larger numbers. You might also need mobile anti-air to protect your constructors.
+
Yout first priority against Gunships is to fend off the initial raids by Banshees and Blastwings while continuing to expand and pressure them in return. Banshees fly quite low so unlike most air units they are quite vulnerable to the [[Lotus]], and [[Defender|Defenders]] are also effective in larger numbers. You might also need mobile anti-air to protect your constructors.
  
If you are using Airplanes against a player with Gunships, avoid a direct fight unless you have a substantial numerical advantage—Tridents are very strong against your fighters. They can't move fast enough to deal with bombing threats on multiple fronts, so focus on supporting your ground forces with bombing runs. You should still keep some fighters to contest the skies if the gunships enter your territory.
+
If you are using Airplanes against a player with Gunships, avoid a direct fight unless you have a substantial numerical advantage - Tridents are very strong against your fighters. They can't move fast enough to deal with bombing threats on multiple fronts, so focus on supporting your ground forces with bombing runs. You should still keep some fighters to contest the skies if the gunships enter your territory.
  
If you are playing the Gunship mirror match-up, try to have more Tridents than they do, while still making things happen in the ground war using Locust raids and the like.
+
If you are playing the Gunship mirror matchup, try to have more Tridents than they do, while still making things happen in the ground war using Banshee raids and the like.
  
 
{{Navbox buildings}}
 
{{Navbox buildings}}

Please note that all contributions to Zero-K are considered to be released under the Creative Commons Attribution-ShareAlike (see Zero-K:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)