Editing Halberd

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| defname = hoverassault
 
| defname = hoverassault
 
| description = Blockade Runner Hover
 
| description = Blockade Runner Hover
| image = http://manual.zero-k.info/unitpics/hoverassault.png
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| image = http://packages.springrts.com/zkmanual/unitpics/hoverassault.png
| icontype = hoverassault
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| cost = 240
| cost = 210
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| hitpoints = 1250
| hitpoints = 1450
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| mass = 190
 
| movespeed = 96
 
| movespeed = 96
| turnrate = 162
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| turnrate = 102
 
| sight = 385
 
| sight = 385
| sonar = 385
 
 
| transportable = Light
 
| transportable = Light
 
| weapons =  
 
| weapons =  
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| name = Direct Energy Weapon
 
| name = Direct Energy Weapon
 
| type = LaserCannon
 
| type = LaserCannon
| damage = 160
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| damage = 150
| reloadtime = 1.20
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| reloadtime = 1.2
| dps = 133
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| dps = 125
 
| range = 200
 
| range = 200
 
| projectilespeed = 200
 
| projectilespeed = 200
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| abilities =  
 
| abilities =  
 
{{ Infobox zkability armored
 
{{ Infobox zkability armored
| reduction = 67%
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| reduction = 75%
 
}}
 
}}
 
}}==Description==
 
}}==Description==
The Halberd buttons down into its armored hull when not firing, offering 3x damage resistance. Its slow, short-ranged weapon is unsuitable for use against highly mobile targets.
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The Halberd buttons down into its armored hull when not firing, offering 4x damage resistance. Its slow, short-ranged weapon is unsuitable for use against highly mobile targets.
 
 
== Tactics and Strategy ==
 
Set the Halberd's fire state to "hold fire mode" to keep it from opening up its protective hull to fire at enemies, thus keeping its damage reduction capabilities active (for, say, when it needs to speed past some modest defenses).
 
  
 
{{Navbox units}}
 
{{Navbox units}}

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