Difference between revisions of "Hermit"

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| defname = spiderassault
 
| defname = spiderassault
 
| description = All Terrain Assault Bot
 
| description = All Terrain Assault Bot
| image = http://packages.springrts.com/zkmanual/unitpics/spiderassault.png
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| image = http://manual.zero-k.info/unitpics/spiderassault.png
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| icontype = spiderassault
 
| cost = 160
 
| cost = 160
 
| hitpoints = 1400
 
| hitpoints = 1400
| mass = 181
 
 
| movespeed = 51
 
| movespeed = 51
 
| turnrate = 264
 
| turnrate = 264
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}}==Description==
 
}}==Description==
 
The Hermit can take an incredible beating, and is useful as a shield for the weaker, more-damaging Recluses.
 
The Hermit can take an incredible beating, and is useful as a shield for the weaker, more-damaging Recluses.
==Strategies==
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While single hermits are weak on their own, in groups they are formidible enemies as they are cheap, have lots of health, and can scresn allied skirmishers. The cannon is not suited to hit fast moving units, but against tanks it should reliably hit them. The hermit can be used on it's own, as spamming the hermit will generally make over 10, and can easily crush defenses. The hermit is a powerful defense crusher, as turrets have to take a long time trying to kill just one of the hermits, and as the turrets are still, the hermits will almost always hit and destroy them very quickly. Should avoid Skirmishers and Artillery
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==Strategy and Tactics==
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While single Hermits are weak on their own, in groups, they are formidable enemies as they are cheap, have lots of health, and can screen allied skirmishers. (Blobs of 10 or more can easily crush more modest defenses.) Their cannons are not suited to hitting fast moving units (unless supported by emp units like the [[Venom]]), but can reliably hit targets like large tanks and static defenses. Hermits, like other slow-moving assault units, should avoid taking on Skirmishers and Artillery without support.
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{{Navbox units}}
 
{{Navbox units}}

Revision as of 14:17, 8 May 2018

The Hermit is an all terrain assault bot from the Spider Factory.

Hermit (spiderassault)
All Terrain Assault Bot
spiderassault.png
Stats
Cost 160
Hit Points 1400
Movement Speed (elmo/s) 51
Turn Rate (deg/s) 264
Vision Radius (elmo) 420
Transportable Light
Weapons
Light Plasma Cannon
Damage 141
Reload Time (s) 2.6
Damage per Second 54
Range (elmo) 350
Area of Effect (elmo) 18
Projectile Speed (elmo/s) 280

Description

The Hermit can take an incredible beating, and is useful as a shield for the weaker, more-damaging Recluses.

Strategy and Tactics

While single Hermits are weak on their own, in groups, they are formidable enemies as they are cheap, have lots of health, and can screen allied skirmishers. (Blobs of 10 or more can easily crush more modest defenses.) Their cannons are not suited to hitting fast moving units (unless supported by emp units like the Venom), but can reliably hit targets like large tanks and static defenses. Hermits, like other slow-moving assault units, should avoid taking on Skirmishers and Artillery without support.