Difference between revisions of "Interface"

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| 1 || Info Panel. Shows information about the selected unit (like health, build power etc).
 
| 1 || Info Panel. Shows information about the selected unit (like health, build power etc).
 
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| 2 || Orders Panel. Includes Attack, Move, Attack Move, etc. This panel has 5 extra tabs for constructors, allowing you to build factories, Economic structures, Defenses, etc
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| 2 || Orders Panel. Includes Move, Attack Move, Fire etc. This panel has 5 extra tabs for constructors, allowing you to build factories, Economic structures, Defenses, etc
 
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| 3 || Idle Constructors, Commander, and your factories production queue. If some of your constructors are idle the "M" will turn to yellow.
 
| 3 || Idle Constructors, Commander, and your factories production queue. If some of your constructors are idle the "M" will turn to yellow.
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| 10 || This is the main playing area. Here you see a construction queue made with "shift".
 
| 10 || This is the main playing area. Here you see a construction queue made with "shift".
 
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== Sharing Resources ==
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When playing a team game, you can donate metal and energy to your allies, as well as selected units.  By default, you also donate excess metal and energy to your team automatically.  Hold '''TAB''' to display the following menu.
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[[file:TabMenu_Sharing.jpg]]
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# Metal and Energy bars, showing current storage and income.
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# Current defensive power per player, gained by building static defenses.
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# Current offensive power per player, gained by building factories and combat units.
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# Donate energy to this player. The amount is determined by holding SHIFT, CTRL and ALT.
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# Donate metal to this player. The amount is determined by holding SHIFT, CTRL and ALT.
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# Donate the units you currently have selected to the player.
  
  
  
 
{{Navbox manual}}
 
{{Navbox manual}}

Revision as of 14:01, 20 April 2018

The Zero-K interface is simply structured. See the image below and the related text to understand the basic interface view.

thegui.png

Number Explanation
1 Info Panel. Shows information about the selected unit (like health, build power etc).
2 Orders Panel. Includes Move, Attack Move, Fire etc. This panel has 5 extra tabs for constructors, allowing you to build factories, Economic structures, Defenses, etc
3 Idle Constructors, Commander, and your factories production queue. If some of your constructors are idle the "M" will turn to yellow.
4 Player List. An overview of all participants in the game, also spectators. CPU load, Ping and alliance state are shown.
5 Message including chat and notification.
6 The resource bars show the metal/energy you have in storage, as well as your income and expenditure.
7 Menu. Open/Close it with "Esc". It allows you quit, change settings and move the interface.
8 Chat Log. Gives a history of notifications and chat.
9 Minimap. Units in combat will glow yellow, dying units red. You can issue orders here just as on the main screen. The buttons allow you to change the view (metal view, height view, etc).
10 This is the main playing area. Here you see a construction queue made with "shift".


Sharing Resources

When playing a team game, you can donate metal and energy to your allies, as well as selected units. By default, you also donate excess metal and energy to your team automatically. Hold TAB to display the following menu.

TabMenu Sharing.jpg

  1. Metal and Energy bars, showing current storage and income.
  2. Current defensive power per player, gained by building static defenses.
  3. Current offensive power per player, gained by building factories and combat units.
  4. Donate energy to this player. The amount is determined by holding SHIFT, CTRL and ALT.
  5. Donate metal to this player. The amount is determined by holding SHIFT, CTRL and ALT.
  6. Donate the units you currently have selected to the player.