Interface

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For information on the game lobby interface, see game lobby

In-game Interface[edit]

The Zero-K ingame interface is simply structured. See the image below and the related text to understand the basic interface view.

The interface elements can be moved, resized and tweaked with CTRL+F11, or by the ingame menu via Settings>HUD Panels>Extras.

Interface screenshot.jpg

  1. Idle Constructors, Commander, and your factories production queue. If some of your constructors are idle the "M" will turn to yellow.
  2. Orders Panel. Includes Move, Attack Move, Fire etc. This panel has 5 extra tabs for constructors, allowing you to build factories, Economic structures, Defenses, etc. The right side of this panel shows current unit states.
  3. Info Panel. Shows information about the selected unit (like health, build power etc).
  4. Minimap. Units in combat will glow yellow, dying units red. You can issue orders here just as on the main screen. The buttons allow you to change the view (metal view, height view, etc).
  5. Player List. An overview of all participants in the game, also spectators. CPU load, Ping and alliance state are shown. Hovering over the list will show current spectators.
  6. Messages including chat and notifications.
  7. Buttons to toggle map overlays, show team colors, and zoom to the last message. Can also place retreat and ferry zones. Not shown, there is also a button to show graphs showing gameplay stats. All these buttons have hotkeys which can be re-bound.
  8. Metal (blue) and Energy (yellow) economy bars. The numbers are: current storage, +income, -expenditure. The current amount of storage used compared with total storage is shown by how full the bar is. The >>> symbols show how quickly the storage is being filled or depleted. More economic information is avaible when hovering the cursor over the metal/energy icons.
  9. Buttons to go to the main in-game F10 or ESC menu, and toggle the main game lobby. There are also controls for sound and music volume.
  10. This is the main playing area. Here you see a construction queue made with SHIFT.
  11. This is an info panel that the cursor is hovering over. More information about the unit can be brought up with SPACE+click.

Sharing Resources[edit]

When playing a team game, you can donate metal and energy to your allies, as well as selected units. By default, you also donate excess metal and energy to your team automatically. Hold TAB to display the following menu.

TabMenu Sharing.jpg

  1. Metal and Energy bars, showing current storage and income.
  2. Current defensive power per player, gained by building static defenses.
  3. Current offensive power per player, gained by building factories and combat units.
  4. Donate energy to this player. The amount is determined by holding SHIFT, CTRL and ALT.
  5. Donate metal to this player. The amount is determined by holding SHIFT, CTRL and ALT.
  6. Donate the units you currently have selected to the player.