Difference between revisions of "Iris"

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The Iris has a jamming device to conceal your units' radar returns. It also has a small cloak shield to hide friendly nearby units from enemy sight.
 
The Iris has a jamming device to conceal your units' radar returns. It also has a small cloak shield to hide friendly nearby units from enemy sight.
  
== Tactics and Strategy ==
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= Tactics and Strategy =
  
Having no weapons of its own, the Iris acts as a force multiplier for your other units. Assaults (such as [[Knight]]), riots (such as [[Reaver]]), and even striders (such as [[Dante]] or [[Detriment]]) under the cloaking field can close the distance to enemy static defenses (such as [[Stinger]] or [[Picket]]) without being fired upon, or even with little warning for the enemy player (if any), until the last moment. Against enemy skirmishers and artillery, this tactic is even more effective, as it prevents the enemy units from directly targeting your units until they break cloak, preventing them from effectively kiting your units, and thus, nullifying the enemy skirmishers' and artillery's range advantage.
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Having no weapons of its own, the Iris acts as a force multiplier for your other units, cloaking them from enemy view. This makes the Iris especially helpful at dealing with enemy skirmishers (such as [[Ronin]]s or [[Fencer]]s), artillery (such as [[Firewalker]]s or [[Merlin]]s), anti-heavy sniper units (such as [[Phantom]]s or [[Lance]]s), and even static defenses (such as [[Picket]]s, [[Stinger]]s, or even [[Cerberus]]) which normally won't fire at cloaked targets until they're revealed. As a result, the Iris effectively prevents longer-ranged enemy units from skirmishing any of your slower, shorter-ranged assaults (such as [[Knight]]s), riots (such as [[Reaver]]s), and even striders (such as [[Dante]]s or even [[Detriment]]s), allowing them to sneakily close the distance towards the enemy's units before coming under fire, so long as your units remain under the Iris's cloaking field, and so long as they don't shoot or take damage.
  
Note that the Iris itself is very fragile, and if it is killed you may find your units in dangerous positions outside the safety of your lines.
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Note that the Iris itself is very fragile, and if it is killed, you may find your units in dangerous positions outside the safety of your lines.
  
In addition to its traditional role, the Iris can also be used to deliver bombs (such ash [[Imp]] and [[Snitch]]) to the heart of enemy unit clusters. When used correctly, this can be a very efficient counter to [[Shieldbot_Factory#Tactics_and_Strategy|shield balls]].
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In addition to its traditional role, the Iris can also be used to deliver bombs (such as [[Imp]]s and [[Snitch]]es) to the heart of enemy unit clusters. When used correctly, this can be a very efficient counter to [[Shieldbot_Factory#Tactics_and_Strategy|shield balls]].
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Remember that the Iris (along with the [[Aspis]]) is amphibious, so it can be used to cloak friendly [[Shipyard|ships]], [[Amphbot Factory|amphbots]], [[Hovercraft Platform|hovercraft]], [[Reef]]s, [[Shogun]]s, and even [[Detriment]]s. Also remember that the [[Athena]] can build Irises (along with Aspis), so there's always an opportunity to build them without needing a [[Cloakbot Factory]], even if the battle takes place at sea (though you may need to terraform some dry land in order to build Athenas at sea if your Strider Hub is built far from dry land).
  
 
{{Navbox units}}
 
{{Navbox units}}

Revision as of 12:37, 2 October 2018

The Iris is an area cloaker/jammer walker from the Cloakbot Factory.

Iris (cloakjammer)
Area Cloaker/Jammer Walker
cloakjammer.png
Stats
Cost 600
Hit Points 600
Movement Speed (elmo/s) 57
Turn Rate (deg/s) 346
Energy (E/s) -1.5
Vision Radius (elmo) 400
Transportable Light
Abilities
Provides Intel
Radar jam (elmo) 440
Energy cost (E/s) 15


Morphing
To Cornea
Cost 0
Time (s) 30
Disabled during morph Yes
Weapons
None

Description

The Iris has a jamming device to conceal your units' radar returns. It also has a small cloak shield to hide friendly nearby units from enemy sight.

Tactics and Strategy

Having no weapons of its own, the Iris acts as a force multiplier for your other units, cloaking them from enemy view. This makes the Iris especially helpful at dealing with enemy skirmishers (such as Ronins or Fencers), artillery (such as Firewalkers or Merlins), anti-heavy sniper units (such as Phantoms or Lances), and even static defenses (such as Pickets, Stingers, or even Cerberus) which normally won't fire at cloaked targets until they're revealed. As a result, the Iris effectively prevents longer-ranged enemy units from skirmishing any of your slower, shorter-ranged assaults (such as Knights), riots (such as Reavers), and even striders (such as Dantes or even Detriments), allowing them to sneakily close the distance towards the enemy's units before coming under fire, so long as your units remain under the Iris's cloaking field, and so long as they don't shoot or take damage.

Note that the Iris itself is very fragile, and if it is killed, you may find your units in dangerous positions outside the safety of your lines.

In addition to its traditional role, the Iris can also be used to deliver bombs (such as Imps and Snitches) to the heart of enemy unit clusters. When used correctly, this can be a very efficient counter to shield balls.

Remember that the Iris (along with the Aspis) is amphibious, so it can be used to cloak friendly ships, amphbots, hovercraft, Reefs, Shoguns, and even Detriments. Also remember that the Athena can build Irises (along with Aspis), so there's always an opportunity to build them without needing a Cloakbot Factory, even if the battle takes place at sea (though you may need to terraform some dry land in order to build Athenas at sea if your Strider Hub is built far from dry land).