Editing Jump Command

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The '''Jump''' command allows some units to traverse terrain by temporarily entering air-space. Most of [[Jumpbot Factory|Jumpbots]], [[Dirtbag]]s, [[Commander|Recon Commander]] and [[Detriment]] are able to jump (also, [[Lobster]]'s attack has mechanics which work in a similar way). Default key is {{key press|J}}.
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The '''Jump''' command allows selected few units to traverse terrain by temporarily entering air-space. Most of [[Jumpbot Factory|Jumpbots]], [[Dirtbag]]s and [[Commander|Recon Commander]] are able to jump (also, [[Lobster]]s attack has mechanics which work in a similar way). Default key is "J".
 
 
Jump provides big tactical advantage for traversing terrain, retreating, attacking from unexpected angles and more. [[Jugglenaut]] can use its jump to directly inflict damage. While jumping, units have several vulnerabilities, such as easily read landing location and inability to change course.
 
  
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Jump provides big tactical advantage, for both traversing terrain, retreating, atacking from unexpected angles and more. [[Jugglenaut]] can use its jump to directly inflict damage. Beware, that while jumping units have several vulnerabilities, such as being targeted by Anti-Air Defences, easily read landing location and inability to change course, weakness to physics-based weapons like [[Newton]] turrets.
  
 
{{Navbox commands}}
 
{{Navbox commands}}
 
[[Category: Commands]]
 
[[Category: Commands]]

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