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| hitpoints = 2400
 
| hitpoints = 2400
 
| movespeed = 51
 
| movespeed = 51
| turnrate = 277
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| turnrate = 231
| sight = 385
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| sight = 325
 
| transportable = Light
 
| transportable = Light
 
| weapons =  
 
| weapons =  
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| name = Lightning Gun
 
| name = Lightning Gun
 
| type = LightningCannon
 
| type = LightningCannon
| damage = 230
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| damage = 240
 
| reloadtime = 2.2
 
| reloadtime = 2.2
| dps = 105
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| dps = 109
 
| empdamage = 600
 
| empdamage = 600
 
| empdps = 273
 
| empdps = 273
 
| stuntime = 1
 
| stuntime = 1
| range = 340
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| range = 280
 
| inaccuracy = 1.80
 
| inaccuracy = 1.80
 
| special1 = Instantly hits
 
| special1 = Instantly hits
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Slowly and steadily, groups of Knights can shrug off heavy fire as they make their way towards enemy fortifications, until they can field their short-range lightning cannon, which damages and stuns entrenched foes. Counter with anything that can reliably kite it, making sure that you don't get paralyzed (in which case you are as good as dead.)
 
Slowly and steadily, groups of Knights can shrug off heavy fire as they make their way towards enemy fortifications, until they can field their short-range lightning cannon, which damages and stuns entrenched foes. Counter with anything that can reliably kite it, making sure that you don't get paralyzed (in which case you are as good as dead.)
  
= Tactics and Strategy =
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== Tactics and Strategy ==
Even by the standards of assault units, the Knight is slow and ponderous, and has merely decent health for its cost. The redeeming feature of the Knight is its lightning gun, which instantly hits (allowing it to serve in somewhat of a riot role against high-weight raiders such as the [[Blitz]] or [[Pyro]]), and stuns enemies so they cannot retreat or fire back (which also allows friendly units that fire slow easily-dodgeable projectiles, such as [[Ronin|Ronins]], [[Thug|Thugs]], or [[Hermit|Hermits]], to reliably land hits on the stunned enemies), reducing the impact of the Knight's shortcomings.
+
Even by the standards of assault units, the Knight is slow and ponderous, and has merely decent health for its cost. The redeeming feature of the Knight is its lightning gun, which instantly hits (allowing it to serve in somewhat of a riot role against high-weight raiders such as the [[Blitz]] or [[Pyro]]), and stuns enemies so they cannot retreat or fire back (which also allows friendly units that fire slow easily-dodgeable projectiles, such as [[Ronin]]s, [[Thug]]s, or [[Hermit]]s, to reliably land hits on the stunned enemies), reducing the impact of the Knight's shortcomings.
  
Since the Knight is too slow and short-ranged to be of any use against enemy skirmishers, try supporting them with fast raiders like [[Glaive|Glaives]], or try hiding them under the veil of an [[Iris]].
+
Since the Knight is too slow and short-ranged to be of any use against enemy skirmishers, try supporting them with fast raiders like [[Glaive]]s, or try hiding them under the veil of an [[Iris]].
  
 
{{Navbox units}}
 
{{Navbox units}}

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