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| image = http://manual.zero-k.info/unitpics/tankraid.png | | image = http://manual.zero-k.info/unitpics/tankraid.png | ||
| icontype = tankscout | | icontype = tankscout | ||
− | | cost = | + | | cost = 180 |
− | | hitpoints = | + | | hitpoints = 670 |
− | | movespeed = | + | | movespeed = 117 |
| turnrate = 190 | | turnrate = 190 | ||
| sight = 600 | | sight = 600 | ||
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| dps = 80 | | dps = 80 | ||
| afterburn = 1 | | afterburn = 1 | ||
− | | range = | + | | range = 215 |
| aoe = 48 | | aoe = 48 | ||
| customlabel1 = Ground Burn DPS | | customlabel1 = Ground Burn DPS | ||
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| customdata2 = 54 | | customdata2 = 54 | ||
| customlabel3 = Ground Burn duration (s) | | customlabel3 = Ground Burn duration (s) | ||
− | | customdata3 = 1. | + | | customdata3 = 1.60 |
| projectilespeed = 520 | | projectilespeed = 520 | ||
}} | }} | ||
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== Tactics and Strategy == | == Tactics and Strategy == | ||
− | Using the Kodachi, like with other [[Tank Foundry]] units, requires a bit more finesse compared to other [[Unit classes#Raider|raiders]]. The Kodachi is slower, its weapon is mediocre at face-to-face engagements, and it will generally find itself outnumbered. The key lies in constant movement. While it can be quite a bit slower than its raider peers, Kodachi's flame bombs | + | Using the Kodachi, like with other [[Tank Foundry]] units, requires a bit more finesse compared to other [[Unit classes#Raider|raiders]]. The Kodachi is slower, its weapon is mediocre at face-to-face engagements, and it will generally find itself outnumbered. The key lies in constant movement. While it can be quite a bit slower than its raider peers, Kodachi's flame bombs and regeneration allow it to outmaneuver its opponents. Remember to keep it on fire-at-will and maneuver around laying fire at the path of an enemy units. |
Be careful about using the Kodachi alongside other units, especially other raiders like [[Blitz]]es. If you aren't careful, you could end up harming your own units with the Kodachi's napalm bombs, which set units on fire and leave behind puddles of napalm that burn for short periods of time. | Be careful about using the Kodachi alongside other units, especially other raiders like [[Blitz]]es. If you aren't careful, you could end up harming your own units with the Kodachi's napalm bombs, which set units on fire and leave behind puddles of napalm that burn for short periods of time. | ||
− | + | Main prey of the Kodachi however is not units, but buildings. Remember that afterburn damage allows you even more mobility, as this unit doesn't need to stick around for burn damage to destroy the construction. The Kodachi can devastate enemy economy by quickly destroying poorly defended [[Metal Extractor|metal extractors]] and [[energy]] sources, which makes it especially dangerous in early game, or even later when it has greater numbers. | |
− | While dealing with the Kodachi yourself remember its main flaws. Early radar detection will allow you to mount up proper defenses, as you never want it roaming around freely behind your lines. Form a wide formation with your units as to not get hit with AOE flames and encircle the Kodachi | + | While dealing with the Kodachi yourself remember its main flaws. Early radar detection will allow you to mount up proper defenses, as you never want it roaming around freely behind your lines. Form a wide formation with your units as to not get hit with AOE flames and encircle the Kodachi. Try to not let it get away, since it will regenerate taken damage. |
{{Navbox units}} | {{Navbox units}} |