Difference between revisions of "Lobster"

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| hitpoints = 1040
 
| hitpoints = 1040
 
| movespeed = 54
 
| movespeed = 54
| turnrate = 356
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| turnrate = 355
 
| sight = 500
 
| sight = 500
 
| sonar = 500
 
| sonar = 500
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| special1 = High trajectory
 
| special1 = High trajectory
 
| special2 = Water capable
 
| special2 = Water capable
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| special3 = Potential friendly fire
 
}}
 
}}
 
| abilities =  
 
| abilities =  
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}}
 
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}}==Description==
 
}}==Description==
Lacking armaments of its own, the Lobsters response to threats is to throw other units at the problem. Though originally intended for rapid coastline deployement, the Lobster has a variety of uses and can even offensively throw enemies units.
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Lacking armaments of its own, the Lobsters response to threats is to throw other units at the problem. Though originally intended for rapid coastline deployment, the Lobster has a variety of uses and can even offensively throw enemies units.
  
 
== Tactics and Strategy ==
 
== Tactics and Strategy ==
Are your [[Scallop]]s unable to close the distance towards the enemy's skirmishers? Try using Lobsters to lob the Scallops at the enemy skirmishers.
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While at first seeming as an afterthought unit, the Lobster is an ace in [[Amphbot Factory]] arsenal, allowing it a much needed mobility boost and opening strategies for both sea and land warfare. You'll find that using Lobsters greatly improves performance from other units of this factory, while not requiring a lot of investment, as even one is usually sufficient.
  
 +
The Lobster launches units to great heights, allowing for both fast terrain traversal and access to otherwise unreachable terrain, while not causing any fall damage. It also ignores the units mass, launching anything from [[Grizzly]]s to [[Detriment]] (and being the fastest of transport methods for the latter).
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 +
While using the Lobster always mind its "grab", represented in thin green lines, as any unit in its reach alongside with desired ones will be launched as well.
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Some of the possible strategies include:
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 +
- Landing your troops on cliffs and from unexpected angles on island maps.
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 +
- Launching your [[Limpet]]s, giving you an arc-artillery previously missing and a potent disabling method.
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- Using Lobsters in stealth to launch enemy into traps.
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- Making a chain of Lobsters, launching one with the other, effectively allowing you to get your army across the map in moments.
 
{{Navbox units}}
 
{{Navbox units}}

Revision as of 03:42, 29 March 2020

The Lobster is a launcher bot from the Amphbot Factory.

Lobster (amphlaunch)
Amphibious Launcher Bot
amphlaunch.png
Stats
Cost 230
Hit Points 1040
Movement Speed (elmo/s) 54
Turn Rate (deg/s) 355
Vision Radius (elmo) 500
Sonar (elmo) 500
Transportable Light
Abilities
Improved Regen
Water Regen (HP/s) 10
At depth (elmo) 40
Weapons
Unit Launcher
Damage 0
Reload Time (s) 8.5
Range (elmo) 680
Area of Effect (elmo) 112
Projectile Speed (elmo/s) 350
High trajectory
Water capable
Potential friendly fire

Description

Lacking armaments of its own, the Lobsters response to threats is to throw other units at the problem. Though originally intended for rapid coastline deployment, the Lobster has a variety of uses and can even offensively throw enemies units.

Tactics and Strategy

While at first seeming as an afterthought unit, the Lobster is an ace in Amphbot Factory arsenal, allowing it a much needed mobility boost and opening strategies for both sea and land warfare. You'll find that using Lobsters greatly improves performance from other units of this factory, while not requiring a lot of investment, as even one is usually sufficient.

The Lobster launches units to great heights, allowing for both fast terrain traversal and access to otherwise unreachable terrain, while not causing any fall damage. It also ignores the units mass, launching anything from Grizzlys to Detriment (and being the fastest of transport methods for the latter).

While using the Lobster always mind its "grab", represented in thin green lines, as any unit in its reach alongside with desired ones will be launched as well.

Some of the possible strategies include:

- Landing your troops on cliffs and from unexpected angles on island maps.

- Launching your Limpets, giving you an arc-artillery previously missing and a potent disabling method.

- Using Lobsters in stealth to launch enemy into traps.

- Making a chain of Lobsters, launching one with the other, effectively allowing you to get your army across the map in moments.