|Command||Click+drag behaviour||Drag behaviour||+CTRL||+ALT||+CTRL+ALT|
||Move units to a point.||Move units into a line.||Move, maintaining current formation.||When dragging, move along a line.||When dragging, move along a line in formation.|
||Move to a point, using unit AI while moving.||Same as move, using AI.||Same as move, using AI.||Same as move, using AI.||Same as move, using AI.|
||Move back and forth between current position and a point, using unit AI while moving.||Same as move, using AI.||Same as move, using AI.||Same as move, using AI.||Same as move, using AI.|
||Fire at a point||Fire at all targets in an area, in a queue.||When dragging, fire at all targets in an area, splitting fire.||When dragging, fire along a line.|
||Target a unit or point, without moving. Fire at target if in range. Fire normally if out of range.||Target the nearest enemy in the circle.||Target all enemies in the circle, splitting targets.||Target the ground along a line, firing if in range.|
||Protect, repair, and assist a unit.||On unit: guard in circle formation.
On ground: guard all units in the circle.
|For circle formation: guard in a specific direction.||For circle formation: guard in a direction relative to unit facing.||For circle formation: do not match guarding unit speeds/positions.|
||Repair a live unit; Assist construction.||Area command. Applies the click command to valid targets in the area, as long as there are any.||Only repair live units, do not assist construction.||For area only. Persist the area even when no valid targets inside (continue if any new show up).|
||Build a mex at given spot||Queue mexes across the area.||Surround each mex in the area with 4 solars. Works on already-built mexes.|
||Reclaim target (unit or feature).||Reclaim features across the area.||Area only. If centered on a live unit, reclaim all units of this type in the area. Else, ignore metal-less features, such as trees. There is a menu option to do this by default, in which case trees can be reclaimed either with CTRL or by centering the area on a tree.||Area only. Persist the command even when no features are in the area.|
||Resurrect target wreck||Area version. Resurrect wrecks in given area as long as there are any; ignore ones that are partially reclaimed.||Area only. Resurrect even partially reclaimed wrecks (but still not those actively being reclaimed - this requires single target command).||Area only. Persist the command even when no resurrectables are in the area.|