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== Newton Firezones ==  
 
== Newton Firezones ==  
'''Newton Firezone''' command is used by [[Newton]] turrets to target a specific area. Setting a fire zone won't stop a turret set to fire at will from firing at enemies entering its range. It will realign to aim at the fire zone while idle. As a confirmation of fire zone setup, turrets will fire once at the center of chosen area. If a turret fails to do so, it might mean that the fire zone is obscured or unreachable. Any units entering a fire zone, ''including friendlies'', will be targeted.
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'''Newton Firezone''' command is used by [[Newton]] turrets in order to get them to target a specific area. Notice, that setting a firezone wont stop a turret with fire-at-will setting from firing at enemies entering its range (however it will realign to aim at firezone while idle). As a confirmation of firezone setup turrets will fire at the center of choisen area (beware, that a turret failing to do so might mean that firezone is obscured or unreachable). Any targets entering a firezone, '''including friendlies''', will be targeted.
  
 
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This command can be used to set up your turrets to target only a specific area of terrain (such as cliffs or edges of islands).
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This command is useful in a couple of scenarios, for example you can set up your turrets to target only specific area of terrain (such as cliffs or edges of islands).  
  
== Ramp launchers ==  
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== Ramp-launchers ==  
The main usage is the creation of ramp launchers. The strategy includes setting up a ramp using [[terraform]]ing, and using a bunch of Newton turrets to launch your units behind enemy lines.
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Main usage is left with the ramp-launchers. The strategy includes setting up a ramp using [[terraform]]ing, and using a bunch of [[Newton]] turrets to launch your units behind enemy lines.
  
 
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Depending on the unit's mass, you might require more Newton turrets. Not all units will be eligible to be "delivered" that way, as most will die from fall damage. The usual choice are [[Jumpbot Factory]] units, as most of them can negate fall damage by engaging their jump jets before landing. Lead units in one by one, as otherwise they may be launched either by not every turret at once (providing insufficient force), or from a wrong location (and be launched into the wrong direction, respectively).
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Remember, that depending on units mass you might require more [[Newton]] turrets. Not all units will be eligible to be "delivered" that way, as most will die from fall damage. The usual choice are [[Jumpbot Factory]] units, as most of units from this factory negate fall damage (and [[Jack]] specifically). Lead units in one-by-one, as otherwise they may be launched either by not every turret at once (providing insufficient force), or from a wrong location (and into wrong direction respectively)

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