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This guide was made to promote rover strategies other than monospam.
 
You can improve this guide by:
 
* making an explanation about why the described ratio is optimal;
 
* adding situation micro/macro trick descriptions to different squads;
 
* fixing image size.
 
This guide was created by Cliver Forsaken.
 
 
 
= The Vultures squad =
 
= The Vultures squad =
 
Unit composition:
 
Unit composition:
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Use: Unlike scorchers, ravagers can freely in with lotuses, allowing the ravager to destroy a lotus and a mex by firing 4 shots at each. The squad is capable of picking off lone riots and assault units, while the rippers ensure that no enemy structure or unit is left behind, besides fending off enemy raiders. Rippers are just as good at dealing with cheap, lone riots, and can cut off enemy advancements quickly, take engagements the enemy does not want you to take, and stab the enemy in the back far faster than the enemy can react!  
 
Use: Unlike scorchers, ravagers can freely in with lotuses, allowing the ravager to destroy a lotus and a mex by firing 4 shots at each. The squad is capable of picking off lone riots and assault units, while the rippers ensure that no enemy structure or unit is left behind, besides fending off enemy raiders. Rippers are just as good at dealing with cheap, lone riots, and can cut off enemy advancements quickly, take engagements the enemy does not want you to take, and stab the enemy in the back far faster than the enemy can react!  
  
[[File:Iron Fist defending homeland.png|600px|frame|center|iron fists defending homeland against shieldbots.]]
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[[File:Iron Fist defending homeland.png|frame|center|iron fists defending homeland against shieldbots.]]
  
 
The Iron Fist's main use is defensive, but they can easily take out an opponent's poorly fortified base in a single, rather explosive, arrival.
 
The Iron Fist's main use is defensive, but they can easily take out an opponent's poorly fortified base in a single, rather explosive, arrival.
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Ravagers synergize well with Vulture squads.
 
Ravagers synergize well with Vulture squads.
  
[[File:Iron Fist squad synergizing.png|600px|frame|center|Iron Fist squad synergizing with Vultures squad.]]
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[[File:Iron Fist squad synergizing.png|frame|center|Iron Fist squad synergizing with Vultures squad.]]
  
 
Challenge: Ravagers are disappointingly terrible at dealing with heavy fortifications, high damage skirmisher squads and riot squads. You will ABSOLUTELY need artillery and even counter-artillery, should the opponent start building plenty of those.
 
Challenge: Ravagers are disappointingly terrible at dealing with heavy fortifications, high damage skirmisher squads and riot squads. You will ABSOLUTELY need artillery and even counter-artillery, should the opponent start building plenty of those.
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Use: badgers are great at denying the opponent's units from entering a certain point by creating a dangerous mine field over time at a long range. If you make enough of badgers, you can even make an entire wall made out of mines, which instantly recharges in a single volley, and which can even severely hinder smaller forces through direct fire. Impalers, on the other hand, are great at taking out key static targets like static artillery (Emissaries and Tremors), stingers, stardusts, power links, in a single volley, if you have enough of them. When no key static targets are present, Impalers are great at denying mex locations.
 
Use: badgers are great at denying the opponent's units from entering a certain point by creating a dangerous mine field over time at a long range. If you make enough of badgers, you can even make an entire wall made out of mines, which instantly recharges in a single volley, and which can even severely hinder smaller forces through direct fire. Impalers, on the other hand, are great at taking out key static targets like static artillery (Emissaries and Tremors), stingers, stardusts, power links, in a single volley, if you have enough of them. When no key static targets are present, Impalers are great at denying mex locations.
  
[[File:Impalers being used against an Emissary example.png|600px|frame|left|impalers are great at taking out enemy emissaries and tremors, since those artillery units require to stop in order to fire.]]
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[[File:Impalers being used against an Emissary example.png|frame|left|Impalers are great at taking out enemy Emissaries and Tremors, since those artillery units require to stop in order to fire.]]
  
 
Rover artillery is one of the best tools for dealing with heavy shield balls.
 
Rover artillery is one of the best tools for dealing with heavy shield balls.
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Challenge: rover's artillery is fairly fragile, expensive, and it requires protection against light harassments, be it through sitting near forts, or nearby riot/raider forces.
 
Challenge: rover's artillery is fairly fragile, expensive, and it requires protection against light harassments, be it through sitting near forts, or nearby riot/raider forces.
  
[[File:Rippers protecting badgers.png|600px|frame|center|rippers ensuring that badgers are safe from close-range attacks.]]
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[[File:Rippers protecting badgers.png|frame|center|Rippers ensuring that badgers are safe from close-range attacks.]]
  
 
When you have enough of Dart Rain squads and face counter-artillery fire, you can use aspises/aegises to ensure your artillery does not fall from a single volley, and let you obliterate the opponent's artillery with one of the best artilleries the game has to offer!
 
When you have enough of Dart Rain squads and face counter-artillery fire, you can use aspises/aegises to ensure your artillery does not fall from a single volley, and let you obliterate the opponent's artillery with one of the best artilleries the game has to offer!

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