Difference between revisions of "Outlaw"

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(→‎Tactics And Strategy: Some clarification, and also cleaning out redundant tips.)
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==Tactics And Strategy==
 
==Tactics And Strategy==
  
The Outlaw's slowing pulse is extremely helpful when defending a clump of Rogues, as the slow brings down the speed of raiders down to the point a Rogue has a chance of hitting it.
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The Outlaw's slowing pulse is extremely helpful when defending [[Rogue]]s or [[Thug]]s against enemy raiders, as the Outlaw's slow damage reduces the raiders' speed down to the point that the Rogues' and Thugs' slow projectiles have a much better chance of landing hits on the slowed raiders.
  
Because of its low damage, do not expect to be able to wipe out swarms of raiders with just an Outlaw,because the Outlaw is closer to a support unit than a combat unit because to actually kill the enemy, the Outlaw must have some support from other units in killing the enemy.
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Moreover, slow damage applies to the affected units' rate-of-fire stats as well as their speed stats, so an Outlaw which cuts the enemy's speed in half also cuts their damage-per-second values in half, giving any allied units, whether it be [[Rogue]]s, [[Thug]]s, or even [[Bandit]]s an edge against their opponents.
  
The pulse decloaks Badgers and any Crawling Bombs, meaning that if you suspect your opponent might try to destroy your shieldball with crawling bombs, place an Outlaw to decloak and slow down the enemy Bombs, giving you time to kill it before the bomb does significant damage.
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The Outlaw's pulse can de-cloak [[Badger]] mines, [[Scythe]]s, and any crawling bombs such as [[Imp]]s or [[Snitch]]es, meaning that if you suspect your opponent might try to, say, destroy your shieldball with crawling bombs, or sneak behind your defensive line and wreak havoc with Scythes, use Outlaws to decloak and slow down the enemy's cloaked units, giving the rest of your forces time to kill the cloaked enemies before they do significant damage.
  
Outlaws can be used to give your raiders a hand during fights against other raiders as the 50% slow down also affects reload, effectively cutting 50% of the enemy's DPS. The slow also means that your raiders can chase down the weakened enemy raiders much easier.
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Because of its low damage output, don't expect to be able to wipe out swarms of raiders (let alone high-weight raiders such as the [[Blitz]], [[Pyro]], or [[Scythe]]), with just a single Outlaw. The Outlaw is closer to a support unit than a combat unit because, to actually kill the enemy units in a short amount of time, the Outlaw must have some support from other, more powerful units, such as [[Bandit]]s, [[Rogue]]s, or [[Thug]]s.
 
 
Two Outlaws can cut down an enemy force's DPS to half with a few pulses, while also slowing them down, making your shieldball have an easier time killing units by giving Rogues an easier target to hit, allowing Thugs continue to keep tanking damage longer and allow your raiders to catch any units attempting to escape.
 
 
{{Navbox units}}
 
{{Navbox units}}

Revision as of 13:25, 8 May 2018

The Outlaw is a riot bot from the Shieldbot Factory.

Outlaw (shieldriot)
Riot Bot
shieldriot.png
Stats
Cost 250
Hit Points 1050
Movement Speed (elmo/s) 57
Turn Rate (deg/s) 330
Vision Radius (elmo) 347
Transportable Light
Weapons
Disruptor Pulser
Damage 20
Slow Damage 75
Reload Time (s) 0.95
Damage per Second 21 + 79
Range (elmo) 300
Area of Effect (elmo) 275
Projectile Speed (elmo/s) 230
No friendly fire

Description

The Outlaw emits an electromagnetic disruption pulse in a wide circle around it that damages and slows enemy units. Friendly units are unaffected.

Tactics And Strategy

The Outlaw's slowing pulse is extremely helpful when defending Rogues or Thugs against enemy raiders, as the Outlaw's slow damage reduces the raiders' speed down to the point that the Rogues' and Thugs' slow projectiles have a much better chance of landing hits on the slowed raiders.

Moreover, slow damage applies to the affected units' rate-of-fire stats as well as their speed stats, so an Outlaw which cuts the enemy's speed in half also cuts their damage-per-second values in half, giving any allied units, whether it be Rogues, Thugs, or even Bandits an edge against their opponents.

The Outlaw's pulse can de-cloak Badger mines, Scythes, and any crawling bombs such as Imps or Snitches, meaning that if you suspect your opponent might try to, say, destroy your shieldball with crawling bombs, or sneak behind your defensive line and wreak havoc with Scythes, use Outlaws to decloak and slow down the enemy's cloaked units, giving the rest of your forces time to kill the cloaked enemies before they do significant damage.

Because of its low damage output, don't expect to be able to wipe out swarms of raiders (let alone high-weight raiders such as the Blitz, Pyro, or Scythe), with just a single Outlaw. The Outlaw is closer to a support unit than a combat unit because, to actually kill the enemy units in a short amount of time, the Outlaw must have some support from other, more powerful units, such as Bandits, Rogues, or Thugs.