Difference between revisions of "Picket"

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}}==Description==
 
}}==Description==
 
The Picket is a light multi-purpose missile tower. It is good for sniping units from a distance, providing some degree of anti-air protection, and skirmishing enemy LLTs from outside their range. However, it breaks when you sneeze on it.
 
The Picket is a light multi-purpose missile tower. It is good for sniping units from a distance, providing some degree of anti-air protection, and skirmishing enemy LLTs from outside their range. However, it breaks when you sneeze on it.
 
+
==Usage==
 +
Most players use this building for early-game area control and to fight off low numbers skirmishers in the early stages of the game. You might build a few near your front lines as it has a large range and vision. This turret has very front-loaded damage( but low dps), which may make your opponent think twice before committing to entering that area.
 
{{Navbox buildings}}
 
{{Navbox buildings}}

Revision as of 06:14, 22 September 2018

The Picket is a light missile tower.

Picket (turretmissile)
Light Missile Tower
turretmissile.png
Stats
Cost 100
Hit Points 300
Vision Radius (elmo) 660
Weapons
Homing Missiles
Damage 104 × 3
Reload Time (s) 12.5
Damage per Second 25
Range (elmo) 610
Projectile Speed (elmo/s) 750
Homing (deg/s) 330

Description

The Picket is a light multi-purpose missile tower. It is good for sniping units from a distance, providing some degree of anti-air protection, and skirmishing enemy LLTs from outside their range. However, it breaks when you sneeze on it.

Usage

Most players use this building for early-game area control and to fight off low numbers skirmishers in the early stages of the game. You might build a few near your front lines as it has a large range and vision. This turret has very front-loaded damage( but low dps), which may make your opponent think twice before committing to entering that area.