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== Launching an Attack ==
 
== Launching an Attack ==
To launch an attack you must sign up to invade a planet while your faction is in the attack phase of its turn. See the [[PlanetWars_initiative#Galactic_Turn|turn structure page]] for details on initiative. There are three ways to sign up for an invasion.
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To launch an attack you must sign up to invade a planet while your faction is in the attack phase of its turn. See the [[Planetwars Turn Structure|turn structure page]] for details on initiative. There are three ways to sign up for an invasion.
* Click "Join Attack" in the list of planets found in the lobby in Multiplayer→PlanetWars.
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* Click "Join Attack" in the list of planets found in the lobby in Multiplayer -> Planetwars.
* Pick a planet from the list at the top of the [//zero-k.info/PlanetWars galaxy page]. Requires site login.
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* Pick a planet from the list at the top of the [http://zero-k.info/Planetwars|galaxy page]. Requires site login.
 
* Navigate to a planets page and click "ATTACK PLANET". Requires site login.
 
* Navigate to a planets page and click "ATTACK PLANET". Requires site login.
  
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=== Valid Targets ===
 
=== Valid Targets ===
Invasions can be launched towards adjacent planets or through warp gates. You cannot attack your own planets or those of your allies. Additionally, some treaties allow you to launch attacks using the wormhole network of other factions. See the [[PlanetWars diplomacy|diplomacy page]] for more details.
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Invasions can be launched towards adjacent planets or through warp gates. You cannot attack your own planets or those of your allies. Additionally, some treaties allow you to launch attacks using the wormhole network of other factions. See the [[Planetwars Diplomacy|diplomacy page]] for more details.
  
A planet is a valid target via adjacency if it is next to an allied planet with an active Wormhole Stabilizer. A planet is a valid target via warp if there are at least 10 dropships from your faction in orbit. Dropships can be sent across the galaxy using Warp Cores, but can be blocked by Warp Jammers. See the [[PlanetWars structures|structures page]] for more details and Wormholes and Warp.
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A planet is a valid target via adjacency if it is next to an allied planet with an active Wormhole Stabilizer. A planet is a valid target via warp if there are at least 10 dropships from your faction in orbit. Dropships can be sent across the galaxy using Warp Cores, but can be blocked by Warp Jammers. See the [[Planetwars Structures|structures page]] for more details and Wormholes and Warp.
  
 
The list of valid targets is generated at the start of your factions attack turn and it never shrinks. The list of valid targets in the lobby and at the top of the galaxy is a naively generated list of the top six best targets. If you want to attack a valid target which is not on the list navigate to the planets page and click "ATTACK PLANET".  This is the only way to attack a planet that may be newly valid due to the passing of a galactic turn or newly broken alliance. You need to be logged into the site and lobby for the button to appear.
 
The list of valid targets is generated at the start of your factions attack turn and it never shrinks. The list of valid targets in the lobby and at the top of the galaxy is a naively generated list of the top six best targets. If you want to attack a valid target which is not on the list navigate to the planets page and click "ATTACK PLANET".  This is the only way to attack a planet that may be newly valid due to the passing of a galactic turn or newly broken alliance. You need to be logged into the site and lobby for the button to appear.
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A battle requires players from both the attacking and defending factions. The attacking players are determined by the process of initiating the attack the defenders are determined by responding to the challenge that attack creates. Signing up to defend is much like attacking. The battle begins when the required number of defenders sign up.
 
A battle requires players from both the attacking and defending factions. The attacking players are determined by the process of initiating the attack the defenders are determined by responding to the challenge that attack creates. Signing up to defend is much like attacking. The battle begins when the required number of defenders sign up.
  
Players of the defending faction have five minutes to sign up for defense, with the remaining time shown at the top of the PlanetWars tab in the lobby. If by the end of this time, the defending team has one player less than the required number of players a battle will start with uneven teams. This can cause 2v1 or 3v2 battles to occur. In this case one player on the defending team will receive two commanders.
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Players of the defending faction have five minutes to sign up for defense, with the remaining time shown at the top of the Planetwars tab in the lobby. If by the end of this time, the defending team has one player less than the required number of players a battle will start with uneven teams. This can cause 2v1 or 3v2 battles to occur. In this case one player on the defending team will receive two commanders.
  
 
If the defending team has more than one player less than required, the battle is automatically lost.
 
If the defending team has more than one player less than required, the battle is automatically lost.
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The attackers gain influence from a successful invasion and defenders can have their structures disabled. The attacking faction gains an amount of influence depending on their dropships, command centers and the winner of the battle. The simple version of influence is that factions must collect 50 influence on a planet to capture it. For more depth see the [[PlanetWars influence|influence page]].  
 
The attackers gain influence from a successful invasion and defenders can have their structures disabled. The attacking faction gains an amount of influence depending on their dropships, command centers and the winner of the battle. The simple version of influence is that factions must collect 50 influence on a planet to capture it. For more depth see the [[PlanetWars influence|influence page]].  
  
Attackers receive 35 influence, affected by some modifiers. Bonus influence is granted per dropship present and is deducted for each active defensive structure. Structures deactivated by this battle are active for the purposes of influence reduction.
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Attackers receive 35 influence, affected by some modifers. Bonus influence is granted per dropship present and is deducted for each active defensive structure. Structures deactivated by this battle are active for the purposes of influence reduction.
 
{|
 
{|
 
! !! Influence
 
! !! Influence
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Some of the structures on the planet may be disabled as a result of the battle. If the defender wins then all structures that were destroyed in-game are disabled. If the attacker wins then all structures which were not evacuated are disabled. If the attacker conquerors the planet all structures are disabled, so neither side needs to worry about preserving structures for the future owner of the planet.
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Some of the structures on the planet may be disabled as a result of the battle. If the defender wins then all structures that were destroyed ingame are disabled. If the attacker wins then all structures which were not evacuated are disabled. If the attacker conquerors the planet all structures are disabled, so neither side needs to worry about preserving structures for the future owner of the planet.
  
 
Both sides gain an amount of metal, awarded to the participating players, depending on the planets distance to their homeworld.  
 
Both sides gain an amount of metal, awarded to the participating players, depending on the planets distance to their homeworld.  

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