Editing Quick Stat Tweaks

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}</syntaxhighlight>
 
}</syntaxhighlight>
 
As before, we now take this text, [https://www.base64encode.org/ base64 encode] it, and copy it into Tweak Units. Encodings can be shortened by removing whitespace prior to encoding.
 
As before, we now take this text, [https://www.base64encode.org/ base64 encode] it, and copy it into Tweak Units. Encodings can be shortened by removing whitespace prior to encoding.
<code style="display:block;overflow:auto">e2Nsb2FrcmFpZD17bWV0YWxDb3N0PTUwLHNwZWVkPTI0MCx9LHNoaWVsZHJhaWQ9e3dlYXBvbkRlZnM9e0xBU0VSPXtyYW5nZT02MDAsZGFtYWdlPXtkZWZhdWx0PTUwLH0sfSx9LH0sfQ==</code>
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<code style="display:block;overflow:auto">e2Nsb2FrcmFpZD17bWV0YWxDb3N0PTUwLHNwZWVkPTI0MCx9LHNoaWVsZHJhaWQ9e3dlYXBvbkRlZnM9e0xBU0VSPXtyYW5nZT02MDAsZGFtYWdlPXtkZWZhdWx0PTUwLH0sfSx9LH0s</code>
  
 
== Mass post-processing ==
 
== Mass post-processing ==
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end</syntaxhighlight>
 
end</syntaxhighlight>
  
<var>UnitDefs</var> is a Lua table indexed with unit names as above (for example "cloakraid" for Glaive) whose values are the unit def tables in a similar format as for tweakunits, BUT WITH ALL KEYS LOWERCASE (notice how it's <var>metalcost</var> and not <var>metalCost</var>!). This snippet increases unit speeds 10 times for all mobiles and health 5 times for all statics, and makes all units twice as expensive. Some fields may be <code>nil</code> (for another example, death explosions are weapons but don't have a reload time). Specific Tweak Units values override the values that result from Tweak Defs.  
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UnitDefs is a Lua table indexed with unit names as above (for example "cloakraid" for Glaive) whose values are the unit def tables in a similar format as for tweakunits, BUT WITH ALL KEYS LOWERCASE (notice how it's metalcost and not metalCost!). This snippet increases unit speeds 10 times for all mobiles and health 5 times for all statics, and makes all units twice as expensive. Some fields may be <code>nil</code> (for another example, death explosions are weapons but don't have a reload time). Specific Tweak Units values override the values that result from Tweak Defs.  
  
 
Happy hacking!
 
Happy hacking!

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