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| icontype = kbotskirm
 
| icontype = kbotskirm
 
| cost = 90
 
| cost = 90
| hitpoints = 400
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| hitpoints = 420
| movespeed = 84
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| movespeed = 69
| turnrate = 370
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| turnrate = 363
 
| sight = 523
 
| sight = 523
 
| transportable = Light
 
| transportable = Light
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}}
 
}}
 
}}==Description==
 
}}==Description==
The Ronin's low damage, low speed unguided rockets are redeemed by their range. They are most effective in a line formation, firing at maximum range and kiting the enemy.
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The Ronin's low damage, low speed unguided rockets are redeemed by their range. They are most effective in a line formation, firing at maximum range and kiting the enemy. Counter them by attacking them with fast units which can close range and dodge their missiles.
  
When reloading, their movement speed is reduced by 66% (dropping it to 55.4 elmo/s)
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== Tactics and Strategy ==
 
 
= Tactics and Strategy =
 
 
Compared to most other skirmishers the Ronin has less range, but is very cheap and inflicts more damage for its cost. Furthermore, unlike most skirmishers the Ronin's projectile travels horizontally rather than arcing, so they cannot fire past each other effectively. Therefore, good positioning is essential for Ronins to fire uninterrupted, and to avoid losing many Ronins at once to area-of-effect attacks.
 
Compared to most other skirmishers the Ronin has less range, but is very cheap and inflicts more damage for its cost. Furthermore, unlike most skirmishers the Ronin's projectile travels horizontally rather than arcing, so they cannot fire past each other effectively. Therefore, good positioning is essential for Ronins to fire uninterrupted, and to avoid losing many Ronins at once to area-of-effect attacks.
  
 
{{Navbox units}}
 
{{Navbox units}}

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