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| name = Rover Assembly
 
| name = Rover Assembly
 
| defname = factoryveh
 
| defname = factoryveh
| description = Produces Light Wheeled Vehicles
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| description = Produces Light Wheeled Vehicles, Builds at 10 m/s
 
| image = http://manual.zero-k.info/unitpics/factoryveh.png
 
| image = http://manual.zero-k.info/unitpics/factoryveh.png
 
| icontype = facvehicle
 
| icontype = facvehicle
| cost = 700
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| cost = 800
 
| hitpoints = 4000
 
| hitpoints = 4000
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| energy = 0.3
 
| sight = 273
 
| sight = 273
 
| abilities =  
 
| abilities =  
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}}
 
}}
 
}}==Description==
 
}}==Description==
A traditional favourite, the Rover Assembly is the ideal blitzkrieg fac with its fast, highly aggressive units. Those units that lack speed make up for it with copious firepower. Key units: Dart, Scorcher, Ravager, Ripper, Fencer
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A traditional favourite, the Rover Assembly is the ideal blitzkrieg fac with its fast, highly aggressive units. Those units that lack speed make up for it with copious firepower. Key Units: Dart, Scorcher, Ravager, Ripper, Fencer
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The Rover Assembly builds:
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* <img src="http://manual.zero-k.info/unitpics/vehcon.png" height='64' align="center"/>[[Mason]]
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* <img src="http://manual.zero-k.info/unitpics/vehscout.png" height='64' align="center"/>[[Dart]]
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* <img src="http://manual.zero-k.info/unitpics/vehraid.png" height='64' align="center"/>[[Scorcher]]
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* <img src="http://manual.zero-k.info/unitpics/vehskirm.png" height='64' align="center"/>[[Fencer]]
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* <img src="http://manual.zero-k.info/unitpics/vehriot.png" height='64' align="center"/>[[Ripper]]
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* <img src="http://manual.zero-k.info/unitpics/vehassault.png" height='64' align="center"/>[[Ravager]]
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* <img src="http://manual.zero-k.info/unitpics/vehcapture.png" height='64' align="center"/>[[Dominatrix]]
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* <img src="http://manual.zero-k.info/unitpics/veharty.png" height='64' align="center"/>[[Badger]]
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* <img src="http://manual.zero-k.info/unitpics/vehheavyarty.png" height='64' align="center"/>[[Impaler]]
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* <img src="http://manual.zero-k.info/unitpics/vehaa.png" height='64' align="center"/>[[Crasher]]
  
The Rover Assembly builds:<dl>
 
{{icon unit def|vehcon|Mason|Construction Rover}}
 
{{icon unit def|vehscout|Dart|Disruptor Raider/Scout Rover}}
 
{{icon unit def|vehraid|Scorcher|Raider Rover}}
 
{{icon unit def|vehsupport|Fencer|Deployable Missile Rover}}
 
{{icon unit def|vehriot|Ripper|Riot Rover}}
 
{{icon unit def|vehassault|Ravager|Assault Rover}}
 
{{icon unit def|vehcapture|Dominatrix|Capture Rover}}
 
{{icon unit def|veharty|Badger|Artillery Minelayer Rover}}
 
{{icon unit def|vehheavyarty|Impaler|Precision Artillery Rover}}
 
{{icon unit def|vehaa|Crasher|Fast Anti-Air Rover}}
 
</dl>{{clear}}
 
 
==Tactics and Strategy==
 
==Tactics and Strategy==
  
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Escort your Ravagers with Rippers to deal with small and swift opponents. The Ravagers will be more effective against heavier units and static defence.
 
Escort your Ravagers with Rippers to deal with small and swift opponents. The Ravagers will be more effective against heavier units and static defence.
  
Protect your long-range units like Fencer, Dominatrix, Badger and Impaler with combat units like the Ripper, Scorcher, static defences, or shields.
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Protect your long-range units like Fencer, Dominatrix, Badger and Impaler with combat units like the Ripper, static defences, or shields.
  
 
Conceal your mobile strike force with an [[Iris]] so it can attack before your opponent has a chance to react.
 
Conceal your mobile strike force with an [[Iris]] so it can attack before your opponent has a chance to react.
  
 
Bomb your opponent's critical units or defences with [[Raven|Ravens]], a [[Thunderbird]] or a [[Likho]], then follow up with a Scorcher attack, striking where and when the enemy is weak.
 
Bomb your opponent's critical units or defences with [[Raven|Ravens]], a [[Thunderbird]] or a [[Likho]], then follow up with a Scorcher attack, striking where and when the enemy is weak.
 
There is also this [[Optimal rover squads guide|awesome unit squads guide]] made by Cliver Forsaken, which can explain the basics of good unit combinations.
 
  
 
=== Beating Rovers ===
 
=== Beating Rovers ===
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If your opponent is building up a large force of Ravagers, you will need to be prepared. They will not be deterred by light static defences, and if you build a denser concentration of defences in one spot the Ravagers will likely attack elsewhere. Raiders are capable of keeping up with Ravagers, but will be ineffective if the Ravagers are escorted by Ripper. Other assault units and some riots will hold their own in combat, but they are generally slower than Ravagers so good radar coverage to predict the Ravagers' attacks is required. Perhaps the best solution is to disable the Ravagers instead of trying to punch through their large HP pool directly; the [[Placeholder]] and [[Thunderbird]] are especially effective.
 
If your opponent is building up a large force of Ravagers, you will need to be prepared. They will not be deterred by light static defences, and if you build a denser concentration of defences in one spot the Ravagers will likely attack elsewhere. Raiders are capable of keeping up with Ravagers, but will be ineffective if the Ravagers are escorted by Ripper. Other assault units and some riots will hold their own in combat, but they are generally slower than Ravagers so good radar coverage to predict the Ravagers' attacks is required. Perhaps the best solution is to disable the Ravagers instead of trying to punch through their large HP pool directly; the [[Placeholder]] and [[Thunderbird]] are especially effective.
  
Over-reliance on static defences will be punished by a Rover player, who can run around (or through!) with Scorchers and Ravagers, or clean up defences swiftly with Impalers and Badgers. The [[Gauss]] turret is more resistant to the Rover artillery while it is closed and can buy you some time, but you will eventually need to fight the Rovers directly with a mobile army. The best way to engage Badgers is by flanking them, so that you don't have to run through their minefield and they cannot retreat effectively. Outranging them with heavier area-denial artillery like a [[Firewalker]], [[Tremor]] or [[Merlin]] is also possible.
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Over-reliance on static defences will be punished by a Rover player - they can run around (or through!) with Scorchers and Ravagers, or clean up defences swiftly with Impalers and Badgers. The [[Gauss]] turret is more resistant to the Rover artillery while it is closed and can buy you some time, but you will eventually need to fight the Rovers directly with a mobile army. The best way to engage Badgers is by flanking them, so that you don't have to run through their minefield and they cannot retreat effectively. Outranging them with heavier area-denial artillery like a [[Firewalker]], [[Tremor]] or [[Merlin]] is also possible.
 
 
  
 
{{Navbox buildings}}
 
{{Navbox buildings}}

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