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| name = Scallop
 
| name = Scallop
 
| defname = amphriot
 
| defname = amphriot
| description = Amphibious Riot Bot (Undersea Fire)
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| description = Amphibious Riot Bot (Anti-Sub)
 
| image = http://manual.zero-k.info/unitpics/amphriot.png
 
| image = http://manual.zero-k.info/unitpics/amphriot.png
 
| icontype = amphtorpriot
 
| icontype = amphtorpriot
| cost = 260
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| cost = 280
| hitpoints = 1200
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| hitpoints = 1100
| movespeed = 51
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| movespeed = 48
| turnrate = 198
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| turnrate = 197
 
| sight = 430
 
| sight = 430
 
| sonar = 430
 
| sonar = 430
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| damage = 23 × 9
 
| damage = 23 × 9
 
| reloadtime = 0.80
 
| reloadtime = 0.80
| dps = 259
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| dps = 261
| range = 264
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| range = 270
 
| aoe = 16
 
| aoe = 16
| inaccuracy = 3
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| inaccuracy = 3.0
 
| projectilespeed = 880
 
| projectilespeed = 880
 
}}
 
}}
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| name = Undersea Charge Launcher
 
| name = Undersea Charge Launcher
 
| type = TorpedoLauncher
 
| type = TorpedoLauncher
| damage = 48.01 × 2
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| damage = 90.0 × 2
| reloadtime = 2
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| reloadtime = 1.40
| dps = 48
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| dps = 128
 
| range = 270
 
| range = 270
| aoe = 24
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| aoe = 64
| homing = 385
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| homing = 384
 
| projectilespeed = 300
 
| projectilespeed = 300
 
}}
 
}}
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== Tactics and Strategy ==
 
== Tactics and Strategy ==
Normally, your Scallops are too slow and short-ranged to be able to close the distance with enemy's skirmishers. However, with help from some [[Lobster]]s, they can quickly close the distance towards the enemy units by having some much needed mobility and suprise factor. Such a tactic can also help the Scallops deal with some more modest base defenses like [[Stardust]] or [[Stinger]]s, so long as the Scallops are launched right next to the base defenses, so that their shotguns can deal maximum damage from point-blank range. Beware of [[Faraday]] turrets, as those are effective at stopping such advances.
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Normally, your Scallops are too slow and short-ranged to be able to close the distance towards the enemy's skirmishers. However, with help from some [[Lobster]]s, your Scallops can quickly close the distance towards the enemy units by having the Lobsters lob the Scallops at the enemy skirmishers. Such a tactic can also help the Scallops deal with some more modest base defenses like [[Stardust]] or [[Stinger]]s, so long as the Scallops are launched right next to the base defenses, so that their shotguns can deal maximum damage from point-blank range.
  
 
Against ships, while the Scallop can take care of enemy [[Hunter]]s, [[Seawolf|Seawolves]] and [[Corsair]]s just fine, unfortunately, it possesses neither the speed, nor the range, to deal with enemy [[Siren]]s, which can skirmish the Scallops to oblivion. Although [[Buoy]]s and [[Grizzly|Grizzlies]] could possibly help in dealing with enemy Sirens, as mentioned before, [[Lobster]]s can help fix this problem by hurling the Scallops at the Sirens.
 
Against ships, while the Scallop can take care of enemy [[Hunter]]s, [[Seawolf|Seawolves]] and [[Corsair]]s just fine, unfortunately, it possesses neither the speed, nor the range, to deal with enemy [[Siren]]s, which can skirmish the Scallops to oblivion. Although [[Buoy]]s and [[Grizzly|Grizzlies]] could possibly help in dealing with enemy Sirens, as mentioned before, [[Lobster]]s can help fix this problem by hurling the Scallops at the Sirens.
  
Remember that Scallops, just as other [[Amphbot Factory]] units, have to surface in order to bring their full firepower to the battle. While moving closer to the enemy underwater they are safe from most raiders due to their torpedoes, but are vulnerable to attack from units such as [[Claymore]]s.
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Remember that Scallops, just as other [[Amphbot Factory]] units, have to surface in order to fire. While moving closer to the enemy underwater they are safe from most enemy skirmishers, but are vulnerable to attack from units such as [[Claymore]]s.
  
 
{{Navbox units}}
 
{{Navbox units}}

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