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| name = Scallop | | name = Scallop | ||
| defname = amphriot | | defname = amphriot | ||
− | | description = Amphibious Riot Bot ( | + | | description = Amphibious Riot Bot (Anti-Sub) |
| image = http://manual.zero-k.info/unitpics/amphriot.png | | image = http://manual.zero-k.info/unitpics/amphriot.png | ||
| icontype = amphtorpriot | | icontype = amphtorpriot | ||
− | | cost = | + | | cost = 280 |
− | | hitpoints = | + | | hitpoints = 1100 |
− | | movespeed = | + | | movespeed = 48 |
− | | turnrate = | + | | turnrate = 197 |
| sight = 430 | | sight = 430 | ||
| sonar = 430 | | sonar = 430 | ||
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| damage = 23 × 9 | | damage = 23 × 9 | ||
| reloadtime = 0.80 | | reloadtime = 0.80 | ||
− | | dps = | + | | dps = 261 |
− | | range = | + | | range = 270 |
| aoe = 16 | | aoe = 16 | ||
− | | inaccuracy = 3 | + | | inaccuracy = 3.0 |
| projectilespeed = 880 | | projectilespeed = 880 | ||
}} | }} | ||
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| name = Undersea Charge Launcher | | name = Undersea Charge Launcher | ||
| type = TorpedoLauncher | | type = TorpedoLauncher | ||
− | | damage = | + | | damage = 90.0 × 2 |
− | | reloadtime = | + | | reloadtime = 1.40 |
− | | dps = | + | | dps = 128 |
| range = 270 | | range = 270 | ||
− | | aoe = | + | | aoe = 64 |
− | | homing = | + | | homing = 384 |
| projectilespeed = 300 | | projectilespeed = 300 | ||
}} | }} | ||
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== Tactics and Strategy == | == Tactics and Strategy == | ||
− | Normally, your Scallops are too slow and short-ranged to be able to close the distance | + | Normally, your Scallops are too slow and short-ranged to be able to close the distance towards the enemy's skirmishers. However, with help from some [[Lobster]]s, your Scallops can quickly close the distance towards the enemy units by having the Lobsters lob the Scallops at the enemy skirmishers. Such a tactic can also help the Scallops deal with some more modest base defenses like [[Stardust]] or [[Stinger]]s, so long as the Scallops are launched right next to the base defenses, so that their shotguns can deal maximum damage from point-blank range. |
Against ships, while the Scallop can take care of enemy [[Hunter]]s, [[Seawolf|Seawolves]] and [[Corsair]]s just fine, unfortunately, it possesses neither the speed, nor the range, to deal with enemy [[Siren]]s, which can skirmish the Scallops to oblivion. Although [[Buoy]]s and [[Grizzly|Grizzlies]] could possibly help in dealing with enemy Sirens, as mentioned before, [[Lobster]]s can help fix this problem by hurling the Scallops at the Sirens. | Against ships, while the Scallop can take care of enemy [[Hunter]]s, [[Seawolf|Seawolves]] and [[Corsair]]s just fine, unfortunately, it possesses neither the speed, nor the range, to deal with enemy [[Siren]]s, which can skirmish the Scallops to oblivion. Although [[Buoy]]s and [[Grizzly|Grizzlies]] could possibly help in dealing with enemy Sirens, as mentioned before, [[Lobster]]s can help fix this problem by hurling the Scallops at the Sirens. | ||
− | Remember that Scallops, just as other [[Amphbot Factory]] units, have to surface in order to | + | Remember that Scallops, just as other [[Amphbot Factory]] units, have to surface in order to fire. While moving closer to the enemy underwater they are safe from most enemy skirmishers, but are vulnerable to attack from units such as [[Claymore]]s. |
{{Navbox units}} | {{Navbox units}} |