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| name = Scallop
 
| name = Scallop
 
| defname = amphriot
 
| defname = amphriot
| description = Amphibious Riot Bot (Undersea Fire)
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| description = Amphibious Riot Bot (Anti-Sub)
 
| image = http://manual.zero-k.info/unitpics/amphriot.png
 
| image = http://manual.zero-k.info/unitpics/amphriot.png
 
| icontype = amphtorpriot
 
| icontype = amphtorpriot
| cost = 260
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| cost = 280
| hitpoints = 1200
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| hitpoints = 1100
| movespeed = 51
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| movespeed = 48
 
| turnrate = 198
 
| turnrate = 198
 
| sight = 430
 
| sight = 430
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| damage = 23 × 9
 
| damage = 23 × 9
 
| reloadtime = 0.80
 
| reloadtime = 0.80
| dps = 259
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| dps = 261
| range = 264
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| range = 260
 
| aoe = 16
 
| aoe = 16
| inaccuracy = 3
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| inaccuracy = 3.0
 
| projectilespeed = 880
 
| projectilespeed = 880
 
}}
 
}}
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| name = Undersea Charge Launcher
 
| name = Undersea Charge Launcher
 
| type = TorpedoLauncher
 
| type = TorpedoLauncher
| damage = 48.01 × 2
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| damage = 90.0 × 2
| reloadtime = 2
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| reloadtime = 1.40
| dps = 48
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| dps = 128
| range = 270
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| range = 260
| aoe = 24
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| aoe = 64
| homing = 385
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| homing = 384
 
| projectilespeed = 300
 
| projectilespeed = 300
 
}}
 
}}
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Against ships, while the Scallop can take care of enemy [[Hunter]]s, [[Seawolf|Seawolves]] and [[Corsair]]s just fine, unfortunately, it possesses neither the speed, nor the range, to deal with enemy [[Siren]]s, which can skirmish the Scallops to oblivion. Although [[Buoy]]s and [[Grizzly|Grizzlies]] could possibly help in dealing with enemy Sirens, as mentioned before, [[Lobster]]s can help fix this problem by hurling the Scallops at the Sirens.
 
Against ships, while the Scallop can take care of enemy [[Hunter]]s, [[Seawolf|Seawolves]] and [[Corsair]]s just fine, unfortunately, it possesses neither the speed, nor the range, to deal with enemy [[Siren]]s, which can skirmish the Scallops to oblivion. Although [[Buoy]]s and [[Grizzly|Grizzlies]] could possibly help in dealing with enemy Sirens, as mentioned before, [[Lobster]]s can help fix this problem by hurling the Scallops at the Sirens.
  
Remember that Scallops, just as other [[Amphbot Factory]] units, have to surface in order to bring their full firepower to the battle. While moving closer to the enemy underwater they are safe from most raiders due to their torpedoes, but are vulnerable to attack from units such as [[Claymore]]s.
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Remember that Scallops, just as other [[Amphbot Factory]] units, have to surface in order to fire. While moving closer to the enemy underwater they are safe from most enemy skirmishers, but are vulnerable to attack from units such as [[Claymore]]s.
  
 
{{Navbox units}}
 
{{Navbox units}}

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