Difference between revisions of "Scallop"

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| damage = 26 × 9
 
| damage = 26 × 9
 
| reloadtime = 0.80
 
| reloadtime = 0.80
| dps = 293
+
| dps = 288
 
| range = 285
 
| range = 285
 
| aoe = 16
 
| aoe = 16
| inaccuracy = 3
+
| inaccuracy = 3.0
 
| projectilespeed = 880
 
| projectilespeed = 880
 
}}
 
}}
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| name = Undersea Charge Launcher
 
| name = Undersea Charge Launcher
 
| type = TorpedoLauncher
 
| type = TorpedoLauncher
| damage = 90.1 × 2
+
| damage = 90.0 × 2
 
| reloadtime = 1.40
 
| reloadtime = 1.40
| dps = 129
+
| dps = 128
 
| range = 285
 
| range = 285
 
| aoe = 64
 
| aoe = 64
| homing = 385
+
| homing = 384
 
| projectilespeed = 300
 
| projectilespeed = 300
 
}}
 
}}
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}}
 
}}
 
}}==Description==
 
}}==Description==
A typical riot unit, the Scallop is armed with impact explosives for underwater use and a quadruple shotgun when on land.
+
A typical riot unit, the Scallop is armed with impact explosives for underwater targets and a quadruple shotgun for fighting above water enemies and on the ground.
  
 
== Tactics and Strategy ==
 
== Tactics and Strategy ==
 
Normally, your Scallops are too slow and short-ranged to be able to close the distance towards the enemy's skirmishers. However, with help from some [[Lobster]]s, your Scallops can quickly close the distance towards the enemy units by having the Lobsters lob the Scallops at the enemy skirmishers. Such a tactic can also help the Scallops deal with some more modest base defenses like [[Stardust]] or [[Stinger]]s, so long as the Scallops are launched right next to the base defenses, so that their shotguns can deal maximum damage from point-blank range.
 
Normally, your Scallops are too slow and short-ranged to be able to close the distance towards the enemy's skirmishers. However, with help from some [[Lobster]]s, your Scallops can quickly close the distance towards the enemy units by having the Lobsters lob the Scallops at the enemy skirmishers. Such a tactic can also help the Scallops deal with some more modest base defenses like [[Stardust]] or [[Stinger]]s, so long as the Scallops are launched right next to the base defenses, so that their shotguns can deal maximum damage from point-blank range.
  
Against ships, while the Scallop can take care of enemy [[Hunter]]s and [[Seawolf|Seawolves]] just fine, unfortunately, it possesses neither the speed, nor the range, to deal with enemy [[Siren]]s, which can skirmish the Scallops to oblivion. Although [[Buoy]]s and [[Grizzly|Grizzlies]] could possibly help in dealing with enemy Sirens, as mentioned before, [[Lobster]]s can help fix this problem by hurling the Scallops at the Sirens.
+
Against ships, while the Scallop can take care of enemy [[Hunter]]s, [[Seawolf|Seawolves]] and [[Corsair]]s just fine, unfortunately, it possesses neither the speed, nor the range, to deal with enemy [[Siren]]s, which can skirmish the Scallops to oblivion. Although [[Buoy]]s and [[Grizzly|Grizzlies]] could possibly help in dealing with enemy Sirens, as mentioned before, [[Lobster]]s can help fix this problem by hurling the Scallops at the Sirens.
 +
 
 +
Remember that Scallops, just as other [[Amphbot Factory]] units, have to surface in order to fire. While moving closer to the enemy underwater they are safe from most enemy skirmishers, but are vulnerable to attack from units such as [[Claymore]]s.
  
 
{{Navbox units}}
 
{{Navbox units}}

Revision as of 03:18, 29 March 2020

The Scallop is an amphibious riot bot (anti-sub) from the Amphbot Factory.

Scallop (amphriot)
Amphibious Riot Bot (Anti-Sub)
amphriot.png
Stats
Cost 280
Hit Points 1100
Movement Speed (elmo/s) 48
Turn Rate (deg/s) 198
Vision Radius (elmo) 430
Sonar (elmo) 430
Transportable Light
Abilities
Improved Regen
Water Regen (HP/s) 10
At depth (elmo) 40
Weapons
Flechette
Damage 26 × 9
Reload Time (s) 0.80
Damage per Second 288
Range (elmo) 285
Area of Effect (elmo) 16
Projectile Speed (elmo/s) 880
Inaccuracy (deg) 3.0


Undersea Charge Launcher
Damage 90.0 × 2
Reload Time (s) 1.40
Damage per Second 128
Range (elmo) 285
Area of Effect (elmo) 64
Projectile Speed (elmo/s) 300
Homing (deg/s) 384

Description

A typical riot unit, the Scallop is armed with impact explosives for underwater targets and a quadruple shotgun for fighting above water enemies and on the ground.

Tactics and Strategy

Normally, your Scallops are too slow and short-ranged to be able to close the distance towards the enemy's skirmishers. However, with help from some Lobsters, your Scallops can quickly close the distance towards the enemy units by having the Lobsters lob the Scallops at the enemy skirmishers. Such a tactic can also help the Scallops deal with some more modest base defenses like Stardust or Stingers, so long as the Scallops are launched right next to the base defenses, so that their shotguns can deal maximum damage from point-blank range.

Against ships, while the Scallop can take care of enemy Hunters, Seawolves and Corsairs just fine, unfortunately, it possesses neither the speed, nor the range, to deal with enemy Sirens, which can skirmish the Scallops to oblivion. Although Buoys and Grizzlies could possibly help in dealing with enemy Sirens, as mentioned before, Lobsters can help fix this problem by hurling the Scallops at the Sirens.

Remember that Scallops, just as other Amphbot Factory units, have to surface in order to fire. While moving closer to the enemy underwater they are safe from most enemy skirmishers, but are vulnerable to attack from units such as Claymores.