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- 09:31, 5 October 2021 diff hist 0 EMP Changed redirect target from Status Effects#EMP Damage to Status Effects#EMP damage current Tag: Redirect target changed
- 09:29, 5 October 2021 diff hist 0 Status Effects
- 09:29, 5 October 2021 diff hist +11 EMP Changed redirect target from Status Effects to Status Effects#EMP Damage Tag: Redirect target changed
- 09:28, 5 October 2021 diff hist +28 N EMP Redirected page to Status Effects Tag: New redirect
- 09:27, 5 October 2021 diff hist +28 N Weapon types Redirected page to Weapon classes current Tag: New redirect
- 09:26, 5 October 2021 diff hist +199 Moderator
- 09:25, 5 October 2021 diff hist +194 Limpet Explaining overslow.
- 09:20, 5 October 2021 diff hist -1,812 Weapon classes Removed EMP and Slow to move them to their own status effects page, rearranged the weapon classes by intuitiveness, added a disruptor stub.
- 09:18, 5 October 2021 diff hist +1,933 N Status Effects Starting a status effects page, will update it with clearer information shortly.
- 09:15, 5 October 2021 diff hist -3 m Weapon classes →Overview
- 09:14, 5 October 2021 diff hist -8 Weapon classes →Overview: Removing EMP and Slow from the weapon classes page to move into a separate status effects page.
- 08:13, 5 October 2021 diff hist +4 Template:Infobox zkweapon Changing "stun time" to "max stun time" to better reflect the mechanics after discussing it with Sprung.
- 09:52, 27 September 2021 diff hist +7 Commander →Support: Laz device is also level 3, and jumpjets are accessible at level 1 for both campaign and recon commanders.
- 09:49, 27 September 2021 diff hist -1 m Commander →Module types: There are only two categories
- 09:36, 27 September 2021 diff hist 0 Commander →Support: Personal cloak and personal shield require level 3.
- 10:10, 25 September 2021 diff hist +43 Commander →Number of slots per level: Did some testing - it costs from 200 and 8 to 300 and 10 to 400 and 13 to 500 and 15?
- 10:08, 25 September 2021 diff hist 0 Commander →Number of slots per level: ++ was a typo
- 10:02, 25 September 2021 diff hist 0 Commander →Number of slots per level: Level 2 base time is 7 seconds.
- 10:01, 25 September 2021 diff hist 0 Commander →Number of slots per level: Level 4 base time is 32 seconds.
- 09:56, 25 September 2021 diff hist -4 Commander →Weapon Boosters: Requires level 3 and it won't let you purchase mods for weapons you don't have.