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  • ...within range. Issuing a second wait command removes the first, since wait commands annihilate each other when they meet in a command queue. ...until the wait is canceled. The wait command can be queued after existing commands with the {{key press|Shift}} modifier key. Further orders can be queued as
    4 KB (683 words) - 11:45, 15 June 2020
  • * Area Guard commands which includes teleport beacons will not give guard commands to units. Instead it will tell the units to teleport, split between the bea {{Navbox changelog}}
    1 KB (221 words) - 19:13, 22 October 2022
  • ...e engine so now units move in straight lines over short distances with all commands. * Area commands can now be dragged off the edge of the map (this is an engine change).
    2 KB (301 words) - 20:37, 22 July 2023
  • * Added Impulse Mode preset to Settings/Hotkeys/Commands. * Added an option to filter out ally commands in show all commands.
    2 KB (312 words) - 20:30, 22 July 2023
  • {{Navbox commands}} [[Category: Commands]]
    2 KB (258 words) - 20:39, 15 October 2022
  • ...lists and categorizes all the commands with links for details on specific commands. There are three main types of command: targeted commands, instant commands and state toggles.
    11 KB (1,774 words) - 09:51, 13 April 2023
  • === Advanced commands === Zero-K has many advanced commands that automate manual tasks from other games, a list of the most common ones
    3 KB (505 words) - 21:04, 12 May 2020
  • {{Navbox commands}} [[Category: Commands]]
    2 KB (263 words) - 05:11, 14 October 2021
  • {{Navbox commands}}
    614 bytes (104 words) - 13:03, 13 September 2021
  • :No commsharing is allowed. No commshare commands will be responded to. Commands to commshare should be issued using <syntaxhighlight lang="lua" inline>Send
    3 KB (457 words) - 22:33, 31 October 2022
  • == Selection Commands == * {{key press|Shift}} + [[#Selection Commands|selection command]] will add newly selected units to the current selection.
    5 KB (726 words) - 11:57, 22 January 2022
  • {{navbox commands}}
    929 bytes (136 words) - 11:03, 9 October 2021
  • Several units have special abilities that are activated with '''unique commands'''. These are bound to the {{key press|D}} key by default (similar to [[Fir {{Navbox commands}}
    2 KB (321 words) - 05:32, 19 October 2021
  • == Commands == ...to be customized by typing commands into the chat input line. Some useful commands:
    5 KB (786 words) - 19:09, 20 December 2022
  • ...suing a line command now cancels the command. This is consistent with area commands. ...d an attack command helper. Units are now targeted by attack or set target commands even if they move out from under the mouse between press and release. Simil
    2 KB (366 words) - 12:01, 24 December 2022
  • ...f structures as a chunk instead of potentially inserting them between many commands. The construction order of the block now matches the order of construction * Attack commands for the carrier are better at causing the drones to attack a particular tar
    4 KB (648 words) - 21:35, 22 July 2023
  • ...hotkeys available through this menu would toggle the state. With these new commands you could, for example, bind a key to set your units to hold fire by bindin * Fixed command hotkey visualization for de-disabled commands during tutorials.
    3 KB (420 words) - 21:00, 22 July 2023
  • == Basic Commands and Abilities == ...<img src="//raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/states/bulb_on.png" height="18">) on transports.
    10 KB (1,611 words) - 12:23, 8 November 2021
  • ...squad and gather wait are now bindable through the hotkeys menu. These are commands that behave similarly to the normal wait command but which will remove them * Fixed an issue with issuing wait commands to moving units.
    3 KB (534 words) - 20:52, 22 July 2023
  • {{Navbox commands}}
    1 KB (229 words) - 18:24, 25 July 2023

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