Template:Infobox zkweapon/testcases

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Torpedo (water only)
Damage 115 x 2
Reload Time (s) 4
Damage per Second 58
Range (elmo) 120
Area of Effect (elmo) 16
Projectile Speed (elmo/s) 200
Homing (deg/s) 137



Homing Missiles (anti-air only)
Damage 72
Reload Time (s) 2
Damage per Second 36
Range (elmo) 880
Area of Effect (elmo) 24
Projectile Speed (elmo/s) 850
Homing (deg/s) 346


Pulse MG
Damage 36 (12 x 3)
Reload Time (s) 0.31
Damage per Second 116
Range (elmo) 185
Area of Effect (elmo) 8
Projectile Speed (elmo/s) 500


Disruptor Missiles
Damage 200
Slow Damage 600
Reload Time (s) 5
Damage per Second 40 + 120
Range (elmo) 360
Projectile Speed (elmo/s) 1000
Homing (deg/s) 329


EMP Cruise Missile
Damage 0
Disarm Damage 1500
Reload Time (s) 5
Damage per Second 0 + 300
Max Stun Time (s) 8
Range (elmo) 940
Projectile Speed (elmo/s) 1500
Homing (deg/s) 296


Death Explosion
Damage 0
EMP Damage 2000
Max Stun Time (s) 16
Area of Effect (elmo) 176


EMP Missiles (manual fire)
Damage 0
EMP Damage 1500 x 10
Reload Time (s) 30
Damage per Second 0 + 500
Max Stun Time (s) 20
Range (elmo) 1200
Area of Effect (elmo) 64
Projectile Speed (elmo/s) 250
Homing (deg/s) 43
Wobbly (maximum, deg/s) 98
Potential friendly fire


Shield Gun
Damage 108
Reload Time (s) 0.15
Damage per Second 723
Range (elmo) 430
Projectile Speed (elmo/s) Instant
Shield drain (HP/shot) 75


Flamethrower
Damage 8.5
Reload Time (s) 0.16
Damage per Second 53
Shield Damage (%) 300
Afterburn (s) 15 (15 DPS)
Range (elmo) 260
Area of Effect (elmo) 32
Projectile Speed (elmo/s) 800
Potential friendly fire
Passes through ground
Piercing
Damage increase vs large units


Napalm Mortar
Damage 80 x 10
Reload Time (s) 12
Damage per Second 70
Afterburn (s) 2 (15 DPS)
Range (elmo) 900
Area of Effect (elmo) 64
Projectile Speed (elmo/s) 320
Inaccuracy (deg) 5
Sets the ground on fire (DPS 20, Radius 64 elmo, Duration 16s)


Capture Ray
Damage 0
Range (elmo) 450
Projectile Speed (elmo/s) Instant
Capture per Second 78