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− | + | == Basics == | |
− | + | Units are controlled by giving them commands. There are three kinds of commands: | |
− | There are three | + | * targeted commands, such as Move or Attack. |
− | * | + | * instant commands, such as Wait or Self-destruct. |
− | * | + | * [[Unit states|state commands]], such as Fire State or Cloak. |
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− | + | Some targeted commands have area versions, where the command is given continuously onto valid targets in the area as long as there are any. Drag when giving the order to do an area command. | |
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− | + | Others have line versions. Each unit being given the order gets a different target along the line. | |
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− | + | Most targeted and instant commands can be queued using SHIFT. This puts the order at the end of the queue. | |
− | + | You can also use SPACE to insert at the front of the queue, or SHIFT+SPACE to insert in the middle of the queue (between two closest orders). | |
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− | == | + | == List == |
− | + | Common targeted commands: | |
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* [[Move Command|Move]] | * [[Move Command|Move]] | ||
* [[Attack Move Command|Attack Move]] | * [[Attack Move Command|Attack Move]] | ||
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* [[Set Target Command|Set Target]] | * [[Set Target Command|Set Target]] | ||
* [[Fire Special Weapon Command|Fire Special Weapon]] | * [[Fire Special Weapon Command|Fire Special Weapon]] | ||
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* [[Guard Command|Guard]] | * [[Guard Command|Guard]] | ||
* [[Patrol Command|Patrol]] | * [[Patrol Command|Patrol]] | ||
− | + | Common targeted economic commands: | |
* [[Repair Command|Repair]] | * [[Repair Command|Repair]] | ||
− | * [[Reclaim Command| | + | * [[Reclaim Command|Repair]] |
− | * [[Resurrect Command|Resurrect]] | + | * [[Resurrect Command|Resurrect ]] |
* [[Area Mex Command|Area Mex]] | * [[Area Mex Command|Area Mex]] | ||
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− | + | Common instant commands: | |
* [[Stop Command|Stop]] | * [[Stop Command|Stop]] | ||
* [[Wait Command|Wait]] | * [[Wait Command|Wait]] | ||
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* [[Self Destruct Command|Self Destruct]] | * [[Self Destruct Command|Self Destruct]] | ||
* [[Cancel Target Command|Cancel Target]] | * [[Cancel Target Command|Cancel Target]] | ||
− | * [[ | + | * [[Transport AI Command|Embark and Disembark]] |
+ | * [[Resupply Command|Resupply]] | ||
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+ | Rare commands: | ||
* [[Recall Drones Command|Recall Drones]] | * [[Recall Drones Command|Recall Drones]] | ||
+ | * [[Detonate Command|Detonate]] | ||
* [[Clear Production Queue Command|Clear Production Queue]] | * [[Clear Production Queue Command|Clear Production Queue]] | ||
+ | * [[Newton Firezones|Newton firezone commands]] | ||
* [[Stockpile Command|Stockpile]] | * [[Stockpile Command|Stockpile]] | ||
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* [[Morph Command|Morph]] | * [[Morph Command|Morph]] | ||
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− | === | + | == Modifiers == |
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− | + | Commands can have their behaviour modified using ALT and CTRL. | |
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+ | {| | ||
+ | !style="width: 10%"|Command | ||
+ | !style="width: 15%"|Click behaviour | ||
+ | !style="width: 20%"|Drag behaviour | ||
+ | !style="width: 25%"|+ALT | ||
+ | !style="width: 30%"|+CTRL | ||
+ | |- | ||
+ | |Repair<br/><img src="https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/Anims/cursorrepair_0.png"/> | ||
+ | |Repair a live unit; Assist construction | ||
+ | |Area command. Applies the click command to valid targets in the area, as long as there are any | ||
+ | |For area only. Persist the area even when no valid targets inside (continue if any new show up) | ||
+ | |Only repair live units, do not assist construction. | ||
+ | |- | ||
+ | |Mex<br/><img src="https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/Bold/mex.png" width="32" height="32"/> | ||
+ | |Build a mex at given spot||Queue mexes across the area | ||
+ | |Surround each mex in the area with 4 solars. Works on already-built mexes. | ||
+ | |None. | ||
+ | |- | ||
+ | |Reclaim<br/><img src="https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/Anims/cursorreclamate_0.png"/> | ||
+ | |Reclaim target (unit or feature) | ||
+ | |Reclaim features across the area. | ||
+ | |Area only. Persist the command even when no features are in the area. | ||
+ | |Area only. If centered on a live unit, reclaim all units of this type in the area. Else, ignore metal-less features, such as trees. There is a menu option to do this by default, in which case trees can be reclaimed either with CTRL or by centering the area on a tree. | ||
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+ | |Resurrect<br/><img src="https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/Anims/cursorrevive_0.png"/> | ||
+ | |Resurrect target wreck||Area version. Resurrect wrecks in given area as long as there are any; ignore ones that are partially reclaimed. | ||
+ | |Area only. Persist the command even when no resurrectables are in the area. | ||
+ | |Area only. Resurrect even partially reclaimed wrecks (but still not those actively being reclaimed - this requires single target command). | ||
+ | |- | ||
+ | |} | ||
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{{Navbox manual}} | {{Navbox manual}} |